TOP FIVE GAMES OF 2008:
5) Mega Man 9 (DLC/PS3) - Capcom's tickled our retro funny bones by delivering good on their promise: a genuine, fully-realized Mega Man sequel molded from the purest NES resources. Nine plays out like a greatest hits of classic Mega Man design; wind-changing jumps, disappearing blocks, pit-popping enemies, a full-on Wily castle finale..... Along with a slew of new masochistic deathtraps, worthy bosses, a spot-on chiptune soundtrack, and replay longevity in the form of downloadable content and Challenges/Achievements, Nine makes a spectacular return to form.
4) Bionic Commando Rearmed (DLC/PS3) - A first-class remake at a rock-bottom price, Capcom and GRIN have brought classic Bionic Commando back in a big way. Striking that meticulous balance of new and old, Rearmed brings to the table the same exacting gameplay and hardcore challenge of the original, but with a more lenient learning curve, an ultra-slick graphical makeover, cool new pattern-based bosses, and kickin' music remixes. All of this plus bonus Challenge Levels surmount to one incredible value-based package. With Mega Man 9, 1942, and Super Street Fighter 2 Turbo HD Remix, it's been a stellar year for downloadable games, due in no small part to Capcom.
3) Metal Gear Solid 4: Guns of The Patriots (PS3) - It seems I've been waiting for this game for much of the latter part of my gaming life. MGS4 is the ultimate culmination of a series that has had a major impact on me: the hype, anticipation, and resulting finality may very well be unmatched by anything that will ever come out again. The story alone was worth biting the PS3's pricey bullet for, but with it comes an astronomical production billing. The presentation, awash in minute Kojima-esque fan service and details, fulfills the impossibly high Metal Gear standard, and the newly-christened “westernized” controls allow for further expansion on the already in-depth tactical espionage action. Yes, there are valid complaints to be raised against the vast number of lengthy cutscenes - and as brilliantly shot and entertaining as they all are, they can overwhelm even the most ardent MGS fan. Still, as a title that's aiming to wrap up a 21-year history, it delivers admirably, and Kojima must be commended for seeing this dense and long-standing mythology to its conclusion. GT's video review said it best: "The game's all-encompassing approach may be the only way this monumental saga could end.”
2) Gears of War 2 (360) - I'm glad I stepped up to the 360 plate this year, just in time to experience the frenetic, testosterone-drenched awesomeness that is Gears of War 2. One of the most well-paced and leanest action titles I've had the pleasure of playing since Resident Evil 4, the addition of new weaponry, enemies, and melee execution moves, combined with the Gears pedigree of cutting-edge graphics, phenomenal set pieces, and tightly refined gameplay, makes this a supremely satisfying sequel. Jablonsky's Hollywood orchestral music score hits the listener like a well-placed curb stomp, and the new Horde Mode guarantees replay far beyond the excellent single-player campaign. As for the story, yeah, there's a number of plot points that still need resolving (I’m looking at you, Sires!), but any excuse to put out another badass sequel of this caliber is fine by me. "Bring it", I say - in my best Marcus Fenix voice, natch.
1) Rhythm Tengoku Gold (DS) - Unshackled creativity and innovation drive this second entry of the now celebrated Rhythm Tengoku series, and it's nothing short of perfection. Every facet of the game shows off Nintendo R&D1’s developmental prowess, as Gold is masterfully executed, and packed to the brim with quirky charm, bonuses, cameos, and in-jokes. The stylus functionality, an initial concern for many, is pulled off with amazing precision. The stylus also allows for extended variety in gameplay; unlike the limited mechanics of the original, Gold has you tapping, flicking, and sliding to the rhythm, and mixing it all up provides a far greater sense of interaction with the music. The indispensable soundtrack by Tsunku is diverse, upbeat, and expertly crafted around the game's ingeniously wacky level designs - these are tunes that the player will inevitably get vested into, and will remain with you long after you've switched off the game. In short, it’s a worthy follow-up to the original’s score.
Back in '06, I had stated that the original Rhythm Tengoku didn't have the depth or the longevity of Ouendan or Elite Beat Agents, but that gap has closed considerably since then. Not only does Gold pair up with the big boys of portable music-rhythm action games, but it's also one of the DS's very best. No other video game this year has kept me coming back time after time again - it is such an extraordinarily entertaining and polished piece of software, that there can be no other for my 2008 Game of the Year.
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HONORABLE MENTIONS:
Apollo Justice: Ace Attorney (DS) - Apollo's legal debut made for more than a decent showcasing, but when stacked against his spiky-headed mentor, Justice isn't served quite as vigorously. The script is the game's best asset and with Alex Smith back at the localization helm, the same clever, witty writing that made up the first Phoenix Wright comes through in spades. The gameplay and story flow, however, are a disappointing step back, with toned down investigation phases, stripped away evidence to present, and a complete lack of presentable Profiles. Some might balk at the heavy, lingering emphasis on Phoenix's story arc, or the deadly serious tonality of the core plot. Still others may be turned off by the decidedly limp resolve by the end of the game. I'm going to have to take a bit from each column, but the game does succeed in leaving a tantalizing boatload of story possibilities for future titles. I'm really hoping for a good “turnabout” for the next game. (And that, my friends, will be my last pun for the year. Thank yew.)
Professor Layton and the Curious Village (DS) - Lateral puzzles and an engaging mystery story come together in lovely matrimony. With wonderful production values from Level 5, appealing character designs, and an excellent localization effort (it couldn't have been easy converting some of the more Japanese-centric puzzles), it's easy to see how Layton has gained such a strong fan base. Here's hoping we get the next two games in the series over here.
No More Heroes (Wii) - I think GameLife's Kohler said it best: "Swinging a knockoff lightsaber, assassinating a crew of wacky killers, and schlepping coconuts around a park for spare change? This isn't just what Wii needs more of -- it's what gaming needs more of. No More Heroes wasn't produced on the biggest of budgets, and is a bit rough around the edges. But the hilarious story, go-for-broke style, and satisfying action make it a must-play." With that said, I really couldn’t get into the town and exploration portions as much as others have, and thought it would’ve been a leaner, better game without 'em.
Super Smash Bros. Brawl (Wii) - I'll be honest, I got about as much into Brawl as every other game in the series - which is to say, not very much. Not even the lengthy single player mode was able to stave off my apathy toward the game. But I'm giving it an honorable mention, because for a Super Smash Bros., it does most everything right. The graphics burst with eye-catching colors and a silky smooth framerate, the music score is a classy reunion of video game music themes, and there’s secrets and unlockables galore. It's just a shame the online play was so borked.
Crisis Core: Final Fantasy VII (PSP) - It's tough for the once-devoted Square-Enix/RPG fan to get excited over a non-remake nowadays. Which is why Crisis Core came off as a very welcome surprise; it’s a “today” JRPG that I actually enjoyed. The gameplay is easy to pick up, while the quick battles and optional side missions are perfectly suited for on-the-go gaming. It’s also one gorgeous looking PSP title, with an excellent music score to boot. Above all, it was awesome re-visiting the futuristic tech-world of FF7 again; its characters, its mythos, and the thematic threads of heroism, desire, and honor are a driving force that made Zack’s journey a fulfilling one.
Grand Theft Auto IV (PS3) - Even though I've long stopped playing the game regularly, and haven't even finished half of the overall missions yet, the few sporadic times I pop it in, the sandbox element just completely sucks me in. Being a native New Yorker, Rockstar's imagining of the Big Apple is clearly the highlight of the game; the scope of Liberty City is just awe-inspiring this time around. Superb voice acting, characters, and storytelling round out the package, but the biggest compliment I can give Grand Theft Auto IV is that, someday, I'll want to finish the game all the way through. That very prospect would be a GTA first for me.
Boom Blox (Wii) - Consider this statement for a moment: Steven Spielberg brought us one of the best Wii games this year – and perhaps one of the most accessibly enjoyable games on the system yet. The concept of knocking down something by hurling an inanimate object at it is something anyone can understand, and the brilliance lies at how accurate they were able to replicate such an idea virtually. The block physics are super realistic, the puzzles have a fantastic learning curve, and the variety stays fresh and interesting throughout. The ranking system is nicely implemented, too; it's lenient enough so that it allows you to finish any stage long after the set requirements - but those requirements are there for the hi-scorers and perfectionists. Awesome work, Spielberg; too bad Indy 4 didn't turn out as well. (ZING!)
Trauma Center: Under The Knife 2 (DS) - Although UTK2 will offer very little to vets of the series, it does feel like the most balanced and fleshed out of the four available Trauma Center titles. On the DS, the game is still one of the shining examples at how to properly utilize the touch screen, and compared to the Wii versions, the stylus mechanic is simply better in terms of accuracy. Operations are more streamlined, and the implementation of an Easy mode ensures that everyone can get in on the surgical game. But it's the music score that really dazzles. Manabu Namiki keeps that peppy TC jazz flavor intact, while sprinkling some awesome, near shmup-style trance/techno elements here and there. Namiki downplays the sense of urgency by a few notches, but the music is certainly more stylistically enjoyable to listen to overall.
Kirby Super Star Ultra (DS) - Another year, another title that satisfies my desire for a classic yesteryear game turned portable. An all-time favorite from the 16-bit days, Super Star still offers the most Kirby mileage for your buck. The touch screen-based extras are superfluous at best, and the graphical and animation makeover neither makes nor breaks, but the original games are still a major blast to play. It’s still baffling as to why they decided to remap the attack/jump buttons from Y/B to B/A - it’s a nagging transition that I could’ve done without. Still, Super Star as a portable; is it wrong for me to get such a warm, fuzzy feeling every time I say, "Now I've the Gourmet Race in my pocket!"?
Time Hollow (DS) - Probably my sleeper hit of the year, Konami’s anime-style point and click adventure with a detective spin possesses a surprisingly deep and compelling narrative, with lots of genuine twists to the plot to keep it fresh and exciting. The character designs are particularly noteworthy, and while there are a couple of lulls in the gameplay when it comes to the constant backtracking of areas, anyone who loves a good mystery story should be gobbling this up.
LittleBigPlanet (PS3) - Got a bit of a love/hate thing going for LBP. On the one hand, I’m completely enamored with the lush, vibrant graphics, the widely imaginative character designs, and the charming soundtrack. But on the other hand, the core gameplay really doesn't cut it for me. Sackboy’s floaty, often imprecise feel can be a serious exercise in frustration. I can understand the rudimentary approach they were going for, and maybe such implementation was necessary to accommodate the physics of the game, but it drove me batty on too many occasions. Which is a shame, because the premise of running through these beautiful levels, partaking in the game's ultimate collect-a-thon scheme makes it a fun, albeit severely flawed experience. I do applaud the community-based nature of the project, though, and folks have made some very impressive levels in just a short period of time. Plus, when you're teamed up in multiplayer, the game's prohibitive controls aren't nearly enough to bog down the fun you have just scrambling about, and helping each other get those few items you couldn't get by yourself.
Chrono Trigger (DS) - And yet another classic turned portable; I can just picture this as a cheesy yesteryear commercial - the kid reaches into his jeans pocket, pulls out a full-sized Jetbike. "Chrono Trigger, now on the go. Take her for a spin." On a technical level, this port is flawless; exactly as you remember it from the SNES original. The DS mode of play frees up the top screen, where you can finally see battles unhindered without having to play musical chairs with the top/bottom menus. Like Final Fantasy VI Advance, the script is a tad less colorful than Woolsey's original, but in its place is a more accurate localization, so it sort of breaks even. The extra dungeons and monster arena battling are sort of there for those who want it, but the new ending explaining Magus’ and Schala's fates is, as the inevitable tie-in to Chrono Cross, well founded.
Super Street Fighter II Turbo HD Remix (DLC/PS3) - It's taken a long time to get here, but it's finally come. At last, Street Fighter 2 in full high-def, and it is GLORIOUS. A pox on the Udon haters; I love the new look graphical look, and they've done a great job at replicating the original SSF2T characters, frame-by frame, without sacrificing gameplay. The netcoding so far has been a cut above, and I've sunk in hours of online matches with minimum lag. There's a learning curve for veterans of the original when it comes to the new tweaks, but nailing them is half the fun. Kudos to OCRemix for their remade soundtrack, and kudos to Capcom and Backbone for serving one hell of an appetizer before Street Fighter IV hits home early next year.
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BEST GAMES YOU'VE PLAYED THIS YEAR RELEASED BEFORE 2008:
Call of Duty 4: Modern Warfare (PS3) - One of the first titles of this current generation that genuinely impressed the hell out of me, and one that made me take another look at the first-person shooter genre. Few could hope to match CoD4's level of excellence; this badboy is adrenaline-soaked, looks and sounds incredible, and plays insanely well. Hardcore AI on both sides of the battle lines, and the bullet penetration dynamic is super realistic. The single-player campaign, while on the short side, is a gripping and gritty look at modern warfare. It's the much lauded online mode, however, that's the true draw. The flexible variety of Perks accompanies a wide bevy of competitively fun combat modes, and an incentives-based ranking system kept me hooked in a way I never thought online gaming could ever be capable of.
BioShock (360) - BioShock is the Xbox 360 equivalent of MGS4 for the PS3: the catalyst that drove me to finally buy the system - and ironically enough, it was the arrival of the PS3 port that made it so. I can see why it won so many awards last year; Rapture is a captivating world, with graphics that have equally awed with their highly detailed art deco design, and shocked with its macabre touches. The water effects are nothing short of breathtaking, and the realized vision of a once beautiful and now decayed underwater city was captured perfectly. The core adventure is a linear one, but variable difficulty modes, a user-friendly save/load system, a myriad of plasmids and weaponry, and Achievements worth earning assured my visit to Rapture again and again. BioShock ranks about equal to Call of Duty 4 as my favorite FPS in recent memory. But while CoD4 places its laurels on its great online play and intense action, BioShock immerses the player with a more well-rounded and memorable single-player adventure.
Gears of War (360) - The original Gears holds up extremely well, and has served as a fine Locust ripping warm-up to the "bigger, better, more badass" sequel. It’s here that I’ve been introduced to the manly escapades of Delta Squad, to Lancers, and to Hammer of Dawns. I was surprised at the challenge that even Casual mode brought to the table, and each set-piece battle was a joy to plow through. Gears 1 does have a few edges over Gears 2; it relegates story to a barer minimum, keeping the action rigid and constant. And I actually kind of miss the presence of Berserkers and the Kryll in G2.