So I've made my once-a-year video game magazine pickup purchase on the September 2009 issue of "Play" -- which features a gorgeous fifteen page spread on Muramasa:
http://img442.imageshack.us/img442/3546/playmura01.jpg
http://img190.imageshack.us/img190/3307/playmura02.jpg
But you know, despite the intriguing in-depth developer interview, and Play's typically superlative hyping of the title, my anticipation is somewhat tempered as I'm watching the actual game in action via online videos. The game will undeniably be poetry in motion, and the music appears to resonate with utmost beauty (I'm shocked there hasn't been a soundtrack announced yet..... or has there?), but when it comes down to the core gameplay mechanics, well, it's looking awfully uninspired. Is it really regulated to just running through beautifully rendered environments, more often from left to right, taking on a batch of enemies in a formulaic hack 'n slash button mashing match, collecting a few goods here and there, and moving on to a button-mashing boss battle? I want to believe that this game will be as much fun to play as it is to look at, but if it doesn't rise above my admittedly oversimplification of the gameplay, I'm afraid that may not be the case.
As an aside, the other thing that caught my eye with this issue of Play was the six pages devoted to Japanese 360 shmups. "Import shooters are not a poor person's hobby", indeed:
http://img524.imageshack.us/img524/2395/playmura03.jpg