Ashley Winchester Jul 15, 2009 (edited Jul 24, 2009)
Question: Am I the only one who ocasiionally goes through the games they own and wonders to themselves "when was the last time I played this?" only to find out they cannot come up with an answer? Has anyone ever written down what they've played and when they played it for future reference?
Anyway, I know it's a minor inconvience and of relatively little importance, but I can help but think such data could be useful and, at the very least, interesting.
Anyway, here's the start of my data:
Castlevania: Lament of Innocence
(Started 07/14/09) ~ (Finished 07/24/09)
+ all the area themes are pretty good (except that ambient crap they play on the 2nd Floor of the Ghostly Theater)
+ the story, mainly the origin of everyone's favorite vampire slaying whip
+ the sense of accomplishment for defeating the bosses is quite gradating
+ the subweapon/orb system gives you a HUGE amount of attacks to choose from
+ while it may seem rather trivial, the fact you can attack the area surrounding Leon with sweeping whip lashes is just damn cool considering you're use to a 2D plane
+ the contrast in weaponry (Lament giving the player the experience of using a whip in combat while Curse instead gives you a Symphony/Alucard-like set to experiment with) really does make these two similar games feel a bit more different.
- the game could have seriously used an experience system to supplement the MP/HP/Heart upgrades since the only reason there is to kill enemies is to get out of locked rooms. Once you've cleared an area and need to go back through, there is little reason to combat the enemies - there are very few drops that are really worth getting and money is hardly an issue due to a certain trick. Beating the crap out of stuff is fun for a while, but pales to the sense of accomplishment for beating a boss.
- the real-time windows are just a bad idea. I don't understand what would have been so hard about making the action on the screen freeze when the player touches the D-pad or holds the L1 and L2 buttons to access those menus. When it comes to your health, never wait until the last minute or you'll regret it.
- Many have said Yamane's cut scene music for the game is below average and my opinion has not changed. Most of it is fair enough to work in context, but I can't even begin to dissect why "Rear Garden" doesn't outside the three or four seconds of appropriateness within it.
- The location of the Yellow Dragon key is a bit ridiculous, being only one of two items I could not locate out of memory - the other was a one of the MP ups you get for collecting all the coins on those platofrms rides in the Dark Palace of Waterfalls.
- graphically, the game is pretty nice - it looks better than Curse of Darkness in my opinion, but the use of the same textures in a lot of rooms really kills any sense of progression, as does the hallway/room/hallway pattern that dominates most of the map; you really don't elevate upwards like you think you would in a castle until the final area. I'm sure it's been said before but the level design in the 3D Castlevania's never seems to approach those in the 2D incarnations.
- the camera, while usually behaving to the point where it's never a make-or-break issue, makes some jumps a real pain. There are two rooms in particular (one in the Ghostly Theater and one in the Misty Moon Pagoda) where you'll have the pleasure of hearing Leon "fall" to "his death" many times over. It would be downright annoying if it wasn't simultaneously hilarious. Also, didn't (and don't care) for how the way to the Frost Elemental is actually hidden by the camera, as jumping towards the camera onto a platform you can't see is just a bit ridiculous and rather unorthodox.
- the relics aren't nearly as useful - or as interesting - as they could have been. The fact the last two, powerful relics are rare drops kind of questions their overall value in the scheme of things.