TOP FIVE GAMES OF 2009:
5) New Super Mario Bros. (Wii) - It's no secret that I was a major fan of New Super Mario Bros. for the DS. (Recall that it won my 2006 Game of the Year.) A worthy throwback to the original SMB with a handful of new sensibilities to call its own, it was, by my count, a 2.5D Mario game done right. New Super Mario Bros. Wii doesn't reinvent the wheel, but it does feel like a more aggressive take at what it was previously doing. Further embracing of old school Mario elements - elements like the return of the Koopa kids, airship stages, random on-map enemy encounters, Toad House bonus games, and the pre-level item inventory system - actually places this more in line with fan favorite SMB3. The new suits are fun, if not terribly groundbreaking, and the sporadic use of waggle has its advantages and disadvantages. The overall difficulty takes a welcome step up, thanks to level designs that crackle with that creativity of old. Incredulously, we've been waiting fourteen years for an all new console-based 2D Mario platformer (twenty-one if we're not counting Yoshi's Island), and this one fits the bill nicely. Who knows? New Super Mario World may be just around the corner.
4) Batman: Arkham Asylum (360) - Despite the immense hype that was built up before its release, Arkham Asylum was a title that was always a hair off my radar. All the better as it seriously managed to surprise and delight once I'd gotten around to it. An exceptionally tight package of stealth-based gameplay, detective-solving elements, and slickly brutal combat, coupled with a polished aesthetic that nails the gritty, mature feel of Batman, this is one comic book-based video game that looks as well as it plays. Though something of a short ride, the optional accomplishments feel substantial, with plenty to strive for in the form of audio diaries, Riddler Trophies, and Challenges. If UK developer Rocksteady Studios wasn't on the map before, they certainly should be now. Looking forward to the sequel, guys!
3) Mario & Luigi: Bowser's Inside Story (DS) - The third in Alpha Dream's M&L RPG series proves to be their finest; Bowser's Inside Story has been the most fun I've had with a role-playing game in a long, long time. Not only have they pulled themselves out toward redemption from the less-than-stellar Partners In Time, they've also managed to enrich and innovate the game formula to the point of toppling even the superb Superstar Saga. With a nutty plot, cleverly intersecting story lines, ingenious use of the DS's mic and touch screen features, an ultra-refined battle system, and a generously long quest, I'm making an even bolder proclamation: this is THE best Mario RPG; Legend of The Seven Stars and Paper Mario series be damned. Fawful Forever!
2) Punch-Out!! (Wii) - Consider that along with the original Contra, Mike Tyson's Punch-Out!! remains to be my most beloved NES title to date. And like what WayForward has accomplished with Contra 4, so too has Next Level Games done for Punch-Out!! on the Wii. Through their efforts, it's clear that the developers are passionate fans of the series, sending up one heck of a passionate love letter. Decidedly more remake than sequel, PO Wii's foundation clearly rests on the NES original, retaining the entirety of the original cast, the star punch system, and an expansive set of classic themes arrangements. NLG plays it smart by offering a lenient learning curve for the novices, while appealing to the vets with the tough-as-nails Title Defense. Where the Balance Board control scheme is an exercise in futility, the Wiimote/Nunchuck combo is surprisingly competent, offering the game an enjoyable edge of physicality. The cel-shaded graphics look terrific, conveying the wide array of comical details of each ethnically infused boxer, and the deluge of hilarious in-jokes and series throwbacks will make any longtime fan smile. Above all, Punch-Out!! is a flawless representation of what made video games so much fun in the first place; perfect, simple controls combined with rock solid game design, and an ample challenge that tests your reflexes and hand-eye coordination to the limits. A total knockout.
1) Uncharted 2: Among Thieves (PS3) - Massively hyped, but fully delivered - that's Uncharted 2. Cutting edge graphics, gorgeous music score, breathlessly paced single-player adventure, robust multiplayer modes, and superbly crafted cutscenes and voice acting. Naughty Dog managed to go above and beyond the call of duty, and delivered nothing less than the complete package. Everything that needed fixing from the first title has been done so here: a substantially longer quest, a better balance between weapons selection and new enemy types, more opportunities for stealth and close-quarters combat, improved grenade tossing, and a refined aiming reticule that accompanies the tighter cover system. From a technical standpoint, Uncharted 2 is a ringing endorsement for the PS3's technical prowess. ND's claim that they're running the Cell Processor's capabilities at 100% is a seeming reality, with staggering graphical details and a consistently solid framerate. Greg Edmonson's music score hits all the right notes, with contextual sound cues so expertly manipulated as to further define the meaning of interactive cinema. The story, once again fueled by a memorable cast of characters, is an expansive globetrotting expedition laced with historical fiction, bittersweet reunions, devious double-crosses, and supernatural wonders. And thanks to the talented efforts put forth by the actors, there's an unparalleled realness that comes across in the performances. Finally, Naughty Dog saw fit to deck this badboy out with a lavish set of bonus features. From stunning concept art to high-def making-of videos, as well as skads of unlockables such as player skins, tweaks, and in-game Medals, this truly feels like the equivalent of a big-budget film's deluxe edition home release.
Like every other review out there, I've probably used more superlatives for Uncharted 2 than I care to admit, but damned if it doesn't deserve every single one of 'em. Among Thieves stands as the Playstation 3's very best exclusive to date, and may forever serve as Naughty Dog's magmum opus. A gaming masterpiece for the ages, making this the undisputed winner for my 2009 Game of the Year.
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HONORABLE MENTIONS:
Street Fighter IV (PS3/360) - Though IV hasn't quite clicked with me as being the second coming of SFII (indeed, I continue to find myself frequenting HD Remix more), it's still the best new fighting game I've played in recent memory. I'm not big on the overall heavier feel of the characters, but the core Street Fighter gameplay is present, and the new Focus system is both at once novice-friendly and pro-oriented, giving way to a slew of competitive strategies. The home ports are arcade perfect, and several additions like new characters, expanded Challenge Mode sessions, and gameplay balancing make for a well-padded package. That just leaves the online, whose infrastructure still leaves a lot to be desired. With Super IV on the way, Capcom gets the opportunity to head back to the drawing board. Let's hope they get it right.
Klonoa (Wii) - A classic platformer gets a slick new coat of paint, and after replaying the original Door To Phantomile, it's clear what eleven years can do for a game. The Lunatea's Veil-esque 60 fps is a feast for the eyes, and the color palette is vibrant in its new 480p suit. Play mechanics are faithfully retained and as enjoyable as ever, and Bamco receives kudos for accommodating players with a wide variety of controller options. The title has become an easier affair, thanks to a generous five-life heart system, and the addition of a new English dub may rub some fans the wrong way (hey, you can always change it back to the original voices), but a revival of Klonoa has always been something to get excited about, and this one’s a definite winner.
Shatter (PS3/PSN) - Breakout/Arkanoid for the current generation; said titles have never been this in-depth and compelling. The suck and blow mechanics really spice up the formula, and a terrific risk/reward system is in place by way of the optional disbursement of multiple balls and gathering of power-up fragments. Deviously clever level designs, awesome boss battles, and a dope soundtrack now makes this the de facto game of the brick-breaking genre.
Call of Duty: Modern Warfare 2 (360) - Commercial success aside, you've got to hand it to Infinity Ward for delivering another exhilarating first person shooter. The first Modern Warfare made me take another look at the genre, and the sequel pretty much capitalizes on that interest. The 60 fps engine is still blazing fast, and new locales like Rio de Janeiro and the ones situated on American soil are sights to behold. The single-player mode is once again a brief but adrenaline-soaked experience, while the multiplayer is as addicting as ever. The return of the incentives-based ranking system, along with all-new sets of play modes, options, weapons, and perks guarantees that this will be played by many for a long, long time to come.
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BEST GAMES YOU'VE PLAYED THIS YEAR RELEASED BEFORE 2009:
Valkyria Chronicles (PS3) - Sega's expertly crafted third person RTS/RPG continues to rope in new fans, and I was definitely one of them this year. Although I'm still shy of beating the game (I'm embarking on the last few chapters, it seems), most everything about Valkyria Chronicles is top-class all the way. The story and its characters are engaging and personable, developed through beautifully rendered in-game cutscenes, and fueled by a graphical art style that's in a class of its own. Sakimoto's music score is appropriately grand, while the game itself offers a substantially beefy challenge. I wasn't big on the ever-changing conditions of several later missions, but the handy-dandy "Save" option is an excellent clutch to rely upon.
Uncharted: Drake's Fortune (PS3) - I was late to the first Nate party, but I'm glad I was able to attend before diving into its winning sequel. By contrast, however, the game's inherent flaws are placed in an uglier light -- flaws like the short length, skewered enemy pacing, fidgety AI, screen tearing, and less-refined controls. Which isn't to say the game doesn't remain a solid action-adventure; its gameplay foundation of Tomb Raider style platforming and Gears of War cover shooting certainly stands the two-year test of time, and the production quality is still insanely high-caliber. Jet-skis can go burn in hell, though.
Ginga Ojousama Densetsu Collection (PSP) - Though I've yet to touch the text-based Galaxy Fraulein Yuna games, I had a literal blast with the shooter-based Sapphire. It's old school memory-based shmup at its best, a solid shooter that hearkens back to the days before bullet-hell became a common household phrase. Seeing how the PC Engine was able to pull off some of these cool visual tricks is awesome, while T's Music's score is an irresistible high-energy VGM rock affair that had my speakers blaring for weeks on end.
Söldner-X: Himmelsstürmer (PS3) - And in this corner of the ring is the modern-day shmup. Söldner-X isn't exactly bullet-hell either, but there's still a sturdy challenge in place, thanks to long, lengthy stages, tough environmental obstacles, and a shit-ton amount of things to shoot. The Weapon/Chain combo system is well integrated, the Secret Keys collecting is there for those who want it, and Raphel Dyll's melodically techno-trance soundtrack is a true asset to the overall experience. Oh, and it looks freaken spectacular in high-def, too.