Forgot to state my own opinion!
My own experience, I find that the other aspects of the game, namely gameplay, suffer more that graphics and plot are concentrated on; I probably should have said Graphics Vs. Plot Vs. Gameplay.
NES games, graphics were pretty basic, and the plots were even simpler, but many, I remember being really damn fun to play, even if many were as tough-as-nails (Castlevania and Ninja Gaiden come to mind; hell, I've never actually beaten any games amongst the first 3 Mario games...)
It's possible for a game to excel in all 3 (Graphics, Plot, Gameplay), but holy shit is it ever rare.
Many games I've played lately, I've played just for the plot and music, but the gameplay's usually so damn annoying and repetitive (but not necessarily challenging), I just end up Gamesharking them to get to the end.
My mark of a good game, is when you don't want to Gameshark the damn thing just to finish it...that's my only real criterion for a good game; and if you can design a game that doesn't NEED cheat codes (because you don't have to grind for money or levels), that's even better!
When it gets right down to it, I just want a game to be fun to play; graphics can be basic or shoddy for their time, the music can be forgettable, and the plot can be tacked on, but if it's fun to play, I can forgive all that.
But if the game's an otherwise absolute pain to play, I'll stay only if it has good plot or music.
Bonus points if the game has a good setting/atmosphere.
Tim JC wrote:I don't play RPGs just for plot or gameplay, I play them to be transported to another world for an hour. I enjoy the exploration, the different locales. Sometimes I could care less about the battles or the next bit of dialogue--I just want to run around a mountain village while breezy music plays in the background
YES. That's me, too!
Tim JC wrote:If I were making a monster/horror movie with a low budget, I would not try to digitally animate the monster like they do in those cheesy sci-fi channel movies. Instead, I would use realistic puppets like they did in the old days, with low light and as little on-screen time as I could get away with. That would result in a decent film. I would rely on the narrative and standout character traits. However, if I could hire Weta to animate the monster, I believe I would end up with a stronger film overall. I would still rely on the narrative and not gratuitously emphasize the monster over the characters.
Bad CG in horror movies makes me laugh! Bad CG in general, involving something I'm supposed to take seriously, generally leaves me feeling put off in general...
Idolores wrote:Wanderer wrote:(But bad acting is usually a result of endless and badly-written cinematics, put into the game by developers who want to take advantage of all the pretty graphics. It all ties together.)
Sometimes the voice over people they get are just wholesomely bad. Other factors that can contribute to bad voice acting are awkward scripts that affect performance (ZOE 2's cast did a great job emoting, but the dialogue killed it).
Wanderer wrote:What kills me these days is bad voice acting (more common than not). We can all be thankful that FFVI didn't have to suffer from this ailment.
(But bad acting is usually a result of endless and badly-written cinematics, put into the game by developers who want to take advantage of all the pretty graphics. It all ties together.)
The FMVs in the PSX FFs, I think were so dramatic, BECAUSE they lacked voice-overs...
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Whew...didn't expect to get so many responses!