Soundtrack Central The best classic game music and more

Bernhardt Mar 2, 2010

http://vgmdb.net/album/18123

Anybody know who carries this?

Amazon.com is a bunch of asshmucks, so they don't carry it...

the_miker Mar 2, 2010

That's the iTunes release.  As far as I know, that and the promo soundtrack being released Thursday on PSN are the only two official soundtracks for the game.  It's a shame too, the music is so good, I'd buy a physical CD release in a heartbeat.  I'll never understand how they can spend all that money to record this score at Abbey Road and then not give it a real release on CD?  Digital music is fine when it's free, but I don't buy mp3s, sorry Sony.

Pellasos Mar 3, 2010

same here, digital releases are for losers.

but Uncharted 2 also got a CD release just a few weeks ago. if demand is high.....

Amazingu Mar 12, 2010

Bernhardt wrote:

P.S. "Benzaie" at thatguywiththeglasses.com has been totally LAMPOONING the game, to much comedic effect:

http://thatguywiththeglasses.com/bt/benzaie/blp

I'm sorry but I couldn't sit through 5 minutes of that.

Painfully unfunny.

Pellasos Mar 12, 2010

yea, i don't get that guy either.

the_miker Mar 18, 2010

Sony released the soundtrack on the North American PlayStation Store tonight for $9.99.  It's tracklist and length are identical to the iTunes release linked to in the first post of this thread.  Even though I said I wouldn't, I ended up buying it.  Gotta support this game and I absolutely loved the soundtrack, really drove the story along.

For those worried about DRM issues (h8 DRM), worry not, you can freely copy the tracks from your PS3 onto any storage media (like an SD card) and the tracks are saved as DRM-free MP3 files, 256 kbps CBR.

taslo Mar 18, 2010

I've been listening to this soundtrack lately and have to say its pretty enjoyable so far. I too wish they would release physical discs but I guess I have to be happy with what I get.

Dais Mar 18, 2010

the_miker wrote:

Gotta support this game

why? Cage is taking the medium backwards.

avatar! Dec 19, 2010

I just finished the game. It was short, but sweet. I would say it was probably one of the most enjoyable games I played in a LONG time! The graphics are beautiful, the soundtrack is excellent, the storyline is superb! Moving the characters is a little clumsy, but otherwise the game is really like playing a high-quality psychological-thriller movie. It actually reminded me of Dragon's Lair at the start, but later on it reminded more of those old Lucasarts games such as Loom and the Dig. The game is nonlinear. There are a total of 17 total endings.  As already noted, the soundtrack is great, and it's unfortunate that a disk version was never released, but I have to be thankful the game was! My highest recommendation. I hope more such gems are released.

Angela Dec 19, 2010

avatar! wrote:

The game is nonlinear. There are a total of 17 total endings.

Despite that, I've heard that the game's biggest shortcoming is that the killer/villain never changes - which is a sharp blow to the replay value.

avatar! Dec 19, 2010

Angela wrote:
avatar! wrote:

The game is nonlinear. There are a total of 17 total endings.

Despite that, I've heard that the game's biggest shortcoming is that the killer/villain never changes - which is a sharp blow to the replay value.

True. And if you get the "best ending" the first time (which isn't particularly difficult to get) then your replay values goes even further down (unless of course you are the type of person who wants all the trophies -I personally could not care less about them). So for me, the replay value is pretty small. However, I do like that they made it non-linear, and despite its shortness and limited replay value (although you can always loan it to friends, since fortunatley it's not a blasted download) it's a wonderful game. To be honest, it's so much like a movie, that it's quite fun to watch others play through it and see what choices they make!

Amazingu Dec 20, 2010

avatar! wrote:

True. And if you get the "best ending" the first time (which isn't particularly difficult to get) then your replay values goes even further down (unless of course you are the type of person who wants all the trophies -I personally could not care less about them). So for me, the replay value is pretty small. However, I do like that they made it non-linear, and despite its shortness and limited replay value (although you can always loan it to friends, since fortunatley it's not a blasted download) it's a wonderful game. To be honest, it's so much like a movie, that it's quite fun to watch others play through it and see what choices they make!

It's not a "blasted download", but it does have a 4GB install and a f---ing 1GB patch, which is considerably WORSE.

Anyway, just started playing it myself (borrowed it from a friend), and I'm loving it so far.
It's much more bearable than Indigo Prophecy, and the atmosphere is fantastic.
Don't know if I'm gonna bother with all the trophies though...

Pellasos Dec 20, 2010

Angela wrote:
avatar! wrote:

The game is nonlinear. There are a total of 17 total endings.

Despite that, I've heard that the game's biggest shortcoming is that the killer/villain never changes - which is a sharp blow to the replay value.

that's not a shortcoming, it's impossible to rewrite a story that way without discarding the whole structure. who in their right mind would demand such a stupid feature? i've seen the same claim on many different boards, but they could never back it up.

XLord007 Sep 9, 2011

Just started this one a couple days ago and I estimate I'm about six hours (3in) in.  I like it, but my goodness is it unbelievably pretentious.  From the silly facial closeups with the rain running down to the trite piano music, this game is like a teenager at a party jumping up and down and screaming "WON'T SOMEBODY TAKE ME SERIOUSLY?!"  That said, the story is engaging and makes you want to keep "playing," and some of the choices you face are quite interesting.  After I finish my playthrough, I'm looking forward to reading a FAQ and learning what would have happened if I made different choices.

avatar! Sep 12, 2011

XLord007 wrote:

Just started this one a couple days ago and I estimate I'm about six hours (3in) in.  I like it, but my goodness is it unbelievably pretentious.  From the silly facial closeups with the rain running down to the trite piano music, this game is like a teenager at a party jumping up and down and screaming "WON'T SOMEBODY TAKE ME SERIOUSLY?!"  That said, the story is engaging and makes you want to keep "playing," and some of the choices you face are quite interesting.  After I finish my playthrough, I'm looking forward to reading a FAQ and learning what would have happened if I made different choices.

Personally, I thought it was one of the best PS3 games I played. Perhaps not graphically (although it was still good), but overall it came together and was more engaging than most games I've played. Also, I actually loved the music. One of the best soundtracks I can remember, but likely I say that because I enjoyed the game so much. I really did not see it as "unbelievably pretentious". Truth is, rain will run down people's faces when they get wet (really, it does)! Yes, the music is melodramatic, but the main protagonist in the game had his son killed. That's pretty dramatic.

XLord007 Sep 13, 2011

I finished it (and its DLC) over the weekend, and I enjoyed it.  I agree that it would have been better if the the story was written in such a way that the villain could change depending on the player's actions, but it's still an engaging tale and well worth the 12 or so hours (despite some glaring plot holes).  That said, it is not, as David Cage would have you believe, an amazing new form of interactive entertainment that all games should aspire to be.

avatar! Sep 13, 2011

XLord007 wrote:

I finished it (and its DLC) over the weekend, and I enjoyed it.  I agree that it would have been better if the the story was written in such a way that the villain could change depending on the player's actions, but it's still an engaging tale and well worth the 12 or so hours (despite some glaring plot holes).  That said, it is not, as David Cage would have you believe, an amazing new form of interactive entertainment that all games should aspire to be.

Could you elucidate on the "glaring holes" please?

Amazingu Sep 13, 2011

I rather liked the soundtrack, but in the end I'm less than enamored with the game.
As I said, the atmosphere was great, and there are some great and memorable moments in the game, but the story is a complete mess (what's with all the blackouts!?), and I thought the final reveal was a complete cop-out, even KNOWING who the killer was (thank you for spoiling that, Internet).

As a game, well, it's not much of a game, is it?
I hate QTEs, and that's basically all this game is, although it's not NEARLY as bad as Indigo Prophecy/Fahrenheit.

I also feel that this is most definitely NOT the future of interactive entertainment.
It won't be, nor should it be.

Wanderer Sep 13, 2011 (edited Sep 13, 2011)

It's a great game if you take it for what it is but it doesn't hold together. The reveal of the killer is a complete surprise only because the game cheats and ensures there's no possible way you could see it coming.

Still, until the climax, I thought it was one of the more riveting experiences I've had in front of the television. There's more than one sequence that had my stomach turning in knots.

avatar! Sep 13, 2011 (edited Sep 13, 2011)

OK, for those who say the story is a "mess",  I want you to point out any serious flaws. The story is not entirely realistic (as an example, some of the technology is far ahead of what we have today), however I don't consider that a flaw. The characters all behave as I would expect people to behave in real life (all of the characters have serious "issues"). The dialogue is realistic and wonderful. The choices you make are yours, and how you behave affects the outcomes. As for blackouts/nightmares, you can read as to why the characters are afflicted so (it's explained online, and I think if you meet certain requirements you unlock commentaries in which the producers explain how they could not fit everything they wanted to in to the game). I find the story FAR better than those in the vast majority of movies and in the vast majority of games. I also found no serious flaws, so I'll be interested to hear what some of you have to say.

Adam Corn Sep 13, 2011

Moved to Gaming Forum.

Amazingu Sep 13, 2011

avatar! wrote:

blackouts/nightmares, you can read as to why the characters are afflicted so (it's explained online, and I think if you meet certain requirements you unlock commentaries in which the producers explain how they could not fit everything they wanted to in to the game). I find the story FAR better than those in the vast majority of movies and in the vast majority of games. I also found no serious flaws, so I'll be interested to hear what some of you have to say.

If they had to explain that in unlockable commentaries, that means they knowingly released an unfinished product, which is inexcusable. I mean, lots of games get released with stuff ending up on the cutting room floor, but most developers have the decency NOT to make important story elements part of that. They did the same thing with Indigo Whatever: a completely ridiculous non-sensical story that was rushed out the door for whatever reason. If you're that hung up on delivering a great story, have the decency to actually TELL all of it.

Second, the murder at the clock store. Once you see what actually happened, that just made me go "Eff you, that is BULLSHIT". That is just completely mean and deceptive story-telling, which, again is not a sign of quality. It's not like, say, The Sixth Sense, where the movie is shot in a way to make you misinterpret things. Instead, they actually show you something that DID NOT HAPPEN that way at all, and then go "oh, yeah, actually this is what happened" at the end.

XLord007 Sep 13, 2011

Amazingu wrote:

If they had to explain that in unlockable commentaries, that means they knowingly released an unfinished product, which is inexcusable. I mean, lots of games get released with stuff ending up on the cutting room floor, but most developers have the decency NOT to make important story elements part of that. They did the same thing with Indigo Whatever: a completely ridiculous non-sensical story that was rushed out the door for whatever reason. If you're that hung up on delivering a great story, have the decency to actually TELL all of it.

Second, the murder at the clock store. Once you see what actually happened, that just made me go "Eff you, that is BULLSHIT". That is just completely mean and deceptive story-telling, which, again is not a sign of quality. It's not like, say, The Sixth Sense, where the movie is shot in a way to make you misinterpret things. Instead, they actually show you something that DID NOT HAPPEN that way at all, and then go "oh, yeah, actually this is what happened" at the end.

Avatar, the above response pretty much sums up what I meant by glaring plot holes but with much more vitriol.  Personally, I liked the game despite all of the above, but what Amazingu says up there is very legitimate criticism of a flawed game.

avatar! Sep 14, 2011 (edited Sep 14, 2011)

Amazingu wrote:
avatar! wrote:

blackouts/nightmares, you can read as to why the characters are afflicted so (it's explained online, and I think if you meet certain requirements you unlock commentaries in which the producers explain how they could not fit everything they wanted to in to the game). I find the story FAR better than those in the vast majority of movies and in the vast majority of games. I also found no serious flaws, so I'll be interested to hear what some of you have to say.

If they had to explain that in unlockable commentaries, that means they knowingly released an unfinished product, which is inexcusable. I mean, lots of games get released with stuff ending up on the cutting room floor, but most developers have the decency NOT to make important story elements part of that. They did the same thing with Indigo Whatever: a completely ridiculous non-sensical story that was rushed out the door for whatever reason. If you're that hung up on delivering a great story, have the decency to actually TELL all of it.

Second, the murder at the clock store. Once you see what actually happened, that just made me go "Eff you, that is BULLSHIT". That is just completely mean and deceptive story-telling, which, again is not a sign of quality. It's not like, say, The Sixth Sense, where the movie is shot in a way to make you misinterpret things. Instead, they actually show you something that DID NOT HAPPEN that way at all, and then go "oh, yeah, actually this is what happened" at the end.

I disagree. On the first point, after I heard the commentaries, it became clear what they were alluding to in the game. It also put a lot of things together, but these were all things that were hinted at in the game. Yes hinted, there was no guy in the game saying "Oh, OK, let me put everything together for you so you can have it all neatly wrapped-up like any old Hollywood movie"... Seems to me like today, both in games and movies, people have to be hit over the head in order to understand what's going on. If a movie/game leaves things open for interpretation, or you have to try and put things together yourself, you get similar comments to what you said above. I'm sorry, but I don't agree with that attitude. I think allusion, symbolism, all these things which are common place in books, should also be there in games and movies. They were certainly there in Heavy Rain, and it was easy to miss them. Nevertheless, it all came together very nicely in the end.

OK, as for the murder in the clock store. How exactly is that a plot hole? In fact, that is a huge clue as to whom the murderer truly is. In fact, it really shows you whom the murder is before the revelation. At that point, after the clock scene, you should be saying "what the... this isn't right! There's no way that could have happened as he [you know to whom I'm referring] said. Therefore... could it be?" Remember, you don't actually see the murder take place. Sorry, I see no hole here.

edit: if you think there are other plot holes, I would like to hear them. Also, if you still think the clock scene is a plot hole, I would like to know why?

Amazingu Sep 14, 2011

avatar! wrote:

I disagree. On the first point, after I heard the commentaries, it became clear what they were alluding to in the game. It also put a lot of things together, but these were all things that were hinted at in the game. Yes hinted, there was no guy in the game saying "Oh, OK, let me put everything together for you so you can have it all neatly wrapped-up like any old Hollywood movie"... Seems to me like today, both in games and movies, people have to be hit over the head in order to understand what's going on. If a movie/game leaves things open for interpretation, or you have to try and put things together yourself, you get similar comments to what you said above. I'm sorry, but I don't agree with that attitude. I think allusion, symbolism, all these things which are common place in books, should also be there in games and movies. They were certainly there in Heavy Rain, and it was easy to miss them. Nevertheless, it all came together very nicely in the end.

OK, as for the murder in the clock store. How exactly is that a plot hole? In fact, that is a huge clue as to whom the murderer truly is. In fact, it really shows you whom the murder is before the revelation. At that point, after the clock scene, you should be saying "what the... this isn't right! There's no way that could have happened as he [you know to whom I'm referring] said. Therefore... could it be?" Remember, you don't actually see the murder take place. Sorry, I see no hole here.

edit: if you think there are other plot holes, I would like to hear them. Also, if you still think the clock scene is a plot hole, I would like to know why?

On the 1st point, could you give me a summary of what the commentaries say?
I don't actually own the game (borrowed it from a friend), so I don't have the means of checking it myself. Could you tell me what exactly the reasoning is behind this?

As for the clock store, I didn't call it a plot hole as much as I called it a cheap and deceptive plot device, and I stand by that.

avatar! Sep 14, 2011

It's been over a year since I played it, so I don't remember all that was said in the commentaries (there are 3 I think, or at least three), but you should be able to find them online. Let me know if you can't find them. As for the clock scene, I really don't call it cheap. Remember, the killer was very manipulative, on more than one occasion. Just because you did not figure it out back then does not make it cheap in my opinion, rather clever smile Also, it's not as if the game pulled a fast one over your eyes, you were being manipulated, but you had all the clues. So far, despite some people's comments that there are "plot holes", I have yet to have any concrete examples of such.

XLord007 Sep 15, 2011

avatar! wrote:

It's been over a year since I played it, so I don't remember all that was said in the commentaries (there are 3 I think, or at least three), but you should be able to find them online. Let me know if you can't find them. As for the clock scene, I really don't call it cheap. Remember, the killer was very manipulative, on more than one occasion. Just because you did not figure it out back then does not make it cheap in my opinion, rather clever smile Also, it's not as if the game pulled a fast one over your eyes, you were being manipulated, but you had all the clues. So far, despite some people's comments that there are "plot holes", I have yet to have any concrete examples of such.

BEGIN SPOILERS (highlight to show):






First, the murder at the clock shop is exceedingly cheap because you the player are controlling the murderer and you do not murder anyone.  There is no break in the action and you never lose control of Shelby.  You the player walk in to find a man dead that the game later tells you that you killed even though you know that you did not since you were Shelby the whole time.  This makes absolutely no sense.  It's not a plot hole, it's just nonsense, and it is in no way clever.  Imagine if at the end of a Mario game, they went back and showed you a level you already played but then edited in you killing Luigi to explain why he wasn't playable in the game.

The plot holes for me all have to do with Ethan.  The game makes no attempt to explain how Ethan ends up far away from his house with Origami figures in his hand after he blacks out several times.  The blackouts themselves are explained by the shrink as being a side effect of Ethan's concussion, but the game never makes any attempt to explain the rest of it.  It seems to be in there solely to make Ethan a probable suspect in the player's eyes.  I agree that storytellers shouldn't beat their audience over their head to make a point, but this is pretty big plot hole that is not explained, and a viewer should not have to watch a commentary to get insight into it.

There are other plot holes involving both Madison and Jayden who both possess a supreme ability to figure things out off screen all on their own, but I am willing to concede that due to their occupations, it is reasonable that they could figure these things out.

END SPOILERS

I'm not sure why you're fighting so hard to defend this game.  I liked it too, and I'd recommend it to others, but it's flawed.

XLord007 Sep 15, 2011 (edited Sep 15, 2011)

Got an error message that resulted in an accidental double post.

avatar! Sep 15, 2011

XLord007 wrote:

END SPOILERS

I'm not sure why you're fighting so hard to defend this game.  I liked it too, and I'd recommend it to others, but it's flawed.

Not really fighting, as trying to figure out if there are any plot holes. From what you said, the only possible plot hole is during the clock scene, but if I recall, what you said is not correct, and it does not amount to a plot hole. However, I would have to replay that to be certain. Other than that possibility, there are no plot holes that I know of. I think someone should be able to explain why he/she thinks a game is flawed. To be honest, my experience is when you ask people to explain their reasoning (not just in games, but in many things) the real answer is "I just didn't like it" or "That's just how I feel". I can respect different opinons, but that's VERY different than being "flawed". No hard feelings I trust. I really hope they release a spiritual sequel.

Amazingu Sep 15, 2011

I think both Xlord and I did a perfectly good job of explaining why we think the game is flawed, but you just keep hammering on about plot holes.

avatar! Sep 15, 2011 (edited Sep 15, 2011)

Amazingu wrote:

I think both Xlord and I did a perfectly good job of explaining why we think the game is flawed, but you just keep hammering on about plot holes.

Fair enough, we're just not going to see eye-to-eye. I personally think the only minor flaws are graphical (a bit dull in a few places), and the play control is a bit stiff at times. Nevertheless one of the best games I've played. Of course, to each their own smile

edit: and I was hammering on the plot holes because you said the story "was a complete mess", so I figured you meant plot holes, but now I'm guessing you did not (although Xlord did mention plot holes). Anyway, let's give it a rest. Let's move on to another game...

XLord007 Sep 16, 2011 (edited Sep 16, 2011)

avatar! wrote:

From what you said, the only possible plot hole is during the clock scene, but if I recall, what you said is not correct, and it does not amount to a plot hole.

Did you read what I said? I outlined a very specific plot hole in the second paragraph of the white text which you have not addressed at all.  Do you think it's perfectly acceptable for this part of the plot to be left unexplained?

avatar! Sep 16, 2011

XLord007 wrote:
avatar! wrote:

From what you said, the only possible plot hole is during the clock scene, but if I recall, what you said is not correct, and it does not amount to a plot hole.

Did you read what I said? I outlined a very specific plot hole in the second paragraph of the white text which you have not addressed at all.  Do you think it's perfectly acceptable for this part of the plot to be left unexplained?

My apologies! You're absolutely correct, I forgot to address that issue. So here it is (highlight to see):


Remember that Scott (the killer) did see Ethan's son die in the accident. At this point, Scott saw a new target (remember he had been "searching" for a "real" father for years (ie killing kids for years). He even mentions that he was inspired by seeing Ethan trying to save his son. Scott studied Ethan. This is undeniable, given all the clues that were left for him and the scenarios he (Ethan) had to go through. Now, you do have to make a speculation here, but it is entirely reasonable and plausible. That is, Scott found out about Ethan's blackouts.

Now these blackouts provided Scott with a scapegoat! Remember, Scott is clever, knows how the police operate, but is not invincible. He knows he will likely be caught... unless someone else takes the fall. In which case, he could continue with his operations (if he so chooses) or just stop (he might have decided that no one, is worthy of being a father). Anyway, Scott could easily manipulate Ethan. He passes out, so Scott could easily put him in his car, drive him where he wants, and place an origami figure in his hands. Scott set up Ethan so that Ethan began to believe that he subconciously might be the killer. At the same time, this allowed Scott to go back and take any evidence that might incriminate him (such as the origami figure he gave to Lauren. Where did Scott drop off Ethan? Carnaby row, which is of great sentimental importance to Scott. Scott lived there, AND that is where his brother died!

Hopefully that explains the issues with the blackouts.

XLord007 Sep 17, 2011

avatar! wrote:

Hopefully that explains the issues with the blackouts.

That's a good enough explanation in the context of the game, and had the game included that, that would have satisfied my curiosity and not made me feel like something was missing.  Would it have killed them to add another 30 seconds to the ending showing a few quick cuts of what you described?

Anyway, I noticed that no one's discussed The Taxidermist DLC in this thread yet.  For being as short and oft criticized as it is, I really liked it.  The sense of dread is well defined and the short run time makes repeated playthroughs to get the five endings a snap.

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