vert1 Jun 9, 2010 (edited Mar 19, 2012)
I need to read all of this, but since everyone here seems to have a preference of jrpgs I thought this would certainly interest you all.
I am planning to beat Alex in defining what a cutscene is. He says he never plans on saying anything profound on his website, so he will save that for his books. So I won't be using advanced concepts that no one (including myself; excluding Alex) will understand properly (i.e. simulacra).
To do that I have to continue developing correct thoughts on the answer to this thread:
http://forum.insomnia.ac/viewtopic.php?t=2617
Here is something to help us answer the thread's question:
By calling a mountain "a mountain", I create it's birth and death. I take what is eternal, and give it a lifespan. A distinction strikes like a sword through the infinite, splitting it into "is" and "is not", exploding oneness into duality, fragmenting something complete.
For something to "exist" at all, it needs to be defined by a flexible distinction. Something that is constantly in flux, such as the earth's crust, is unable to retain the credibility of any absolute distinction thrust upon it, for before it can adopt any definition, it has changed and the distinction no longer applies. When a distinction with some degree of flexibility, such as "mountain", is applied to something in flux, there inevitably appears a circumstance when the distinction is yet to apply, a circumstance when the distinction is supposed to apply, and a circumstance when the distinction no longer applies.
There being no absolute point at which the mountain comes into being, the observer, or the creator of the distinction, is required for the mountain to exist - to determine it's existence by determining the flexibility of the distinction. To see a mountain and believe that the mountain exists at all outside the mind's distinctions, is to forget the role of the observer in the mountain's being or not existing, but rather being in a state before the limits of the definition were imposed, they
being what determines it as existing or not. Existing and not existing are concepts that only arise once a distinction has broken completeness into duality.To believe the mountain is real, a thing, separate from the universe and everything in it, is to be deluded by distinction. In truth, when we see a mountain, we see the infinite - we see everything.
So is our true nature infinite. The consciousness is the mountain, only existing due to it's having been defined, having been seen as a thing. Seeing the mountain is to imagine a boundary within the infinite, separating what is the mountain and what is not the mountain, binding the mountain with, and making it's existence subject to, it's observer. The same is true of our 'self' and 'not the self', imagining a boundary separating 'mountain' and 'not mountain' is imagined, so to believe the self exists is to forget that the object (that which exists according to the boundary) and observer (that which determines the boundary) are one.
Also from the article linked at top:
Well, I try to explain to them, you see watching cutscenes is also a form of doing, though an extremely docile, extremely tame form, to be sure. But it's still technically a doing, since watching -- the act, that is to say, of observation -- still consumes energy. It is simply not possible for a human being to not be continuously "doing" something -- even sleeping is a form of doing, and in fact an extremely productive one (in terms of healing of the organism, both physiologically through muscle reparation, etc., and mentally through dreams). To put it in scientific terms, a human being can be seen as an open, dissipative thermodynamic system (by this point I've lost more than 90% of the audience, which is why I am considering moving up to the beginning this part of my little lecture routine), meaning that it is simply incapable of being inactive. The word "inaction" is in fact strictly speaking meaningless, being merely a shorthand way of saying "acting less vigorously than usual", or "acting to such a small degree that it seems from a distance as if one is not acting at all", etc. etc. It is the same kind of thing with many other fundamentally nonsensical concepts -- with, that is to say, non-concepts -- such as for example "peace", "truth", "justice", "equality", "altruism", etc. etc. -- words which are never to be taken literally since they do not correspond to anything in the real world, but which we still use as an abbreviated form of expression, in order to put in a few words longer and more complicated phrases which do, in fact, make sense.
Have you heard of something called the "Heisenberg's Uncertainty Principle"? Look it up. So yeah, the cutscene IS being affected by your watching it -- even though the effect may be extremely minor and practically undetectable without expensive laboratory equipment -- but also, and just as importantly, you are also affected by the cutscene (just like with videogames then!)
From what I will further develop: the point is that even a still image can have a profound effect on the viewer's response (they are still doing something, there are still mechanics at work), and therefore that image (aesthetic) ultimately becomes a mechanical response to the eye--they become one: viewer and the viewed. For sound the example of extreme would be that sound wave vibrations not picked up by an ear on earth are lost and ultimately non-existent; nothing captures it.
Furthermore [on the eye]:
When you look at anything close to you--this book, for example--the muscles around your eyes pull into a spherical shape to get the words and pictures in focus.
But because the lens of your eye isn't perfectly round, some parts of what you're looking at will be in focus and others will look blurry.
Normally, these differences in the clarity of your vision are on the edge of the object you're looking at, so you can still read the words and recognize the pictures. But in an illusion such as this one, where all the lines come from different angles and meet at the center, it is impossible for you to focus clearly on all of it at once.
Now, your eyes are always making tiny movements that you cannot prevent, no matter how hard you try. So the clear parts of the design and the blurry parts are constantly changing. This is called "optical distortion" and it's what makes the picture seem to move, shimmering, swirl or pulse!
From the book: Astounding Optical Illusions
Even little pixels can change the rating of a game. Even the color of a pixel has a significant impact on the viewer and ratings board. An example would be using black pixels in place of red pixels to change the rating for a game like Megaman Zero or No More Heroes. A notable example in the history of video games was SNES Mortal Kombat where your punches and kicks caused your opponent to "perspire"--you were no longer knocking gallons of blood out of your foe. haha. Think of Raphael and Michelangelo who were masters of their craft. They were in tune with every inch of their work; the minutest details had great importance. They were the ultimate manipulators of the image. To alter an object or even create a tiny white space calls attention and sends different stimuli to your eye. And like I have said, some reactions are uncontrollable to the person (reflexes) and can be manipulated by designers. For games this means that presentation can be manipulated in a way to make a player play a game a certain way and to create a stylish presentation on the screen.
edit- A picture that demonstrates slight changes resulting in "greater" beauty: