TOP FIVE GAMES OF 2010:
5) BioShock 2 (360) - While it's impossible to recreate that same feeling of giddiness one gets from experiencing Rapture for the first time, 2K Marin has done a respectable job at crafting a worthy followup to the series. The aquatic dystopia is lavishly gorgeous with decrepit new avenues and locales to explore. Searching out the audio diaries and weapon upgrades, as well as completing the metagame side quests, again gives a "do everything" incentive. Multiplayer is a throwaway, but Miranda's Den is a terrific addendum to the main single player campaign. And despite skewered difficulty with balancing issues and a weaker story and cast of characters, the game is a highly captivating and unsettling experience. Save for its predecessor, nothing I've played comes close to matching BioShock 2's high level of immersion.
4) Ys: The Oath in Felghana (PSP) - If there was any title that made me feel alive as a gamer again, it's undoubtedly The Oath in Felghana. A celebrated example of an average game drastically remade for the better, this retelling of "Wanderers from Ys" is the zenith of the action-RPG genre. Tight gameplay accompanies a briskly paced and supremely challenging adventure that will test your skills to the absolute limits. Toss in an awesome New Game+ system, as well as the inclusion of two additional in-game OSTs on top of a magnificently arranged score, and you've got one of Falcom's most polished and satisfying pieces of software to date.
3) Ace Attorney Investigations: Miles Edgeworth (DS) - Though Edgey doesn't quite compare to Phoenix on his best days, he still manages to outdo young upstarts like Apollo with ease. Despite moving the setting away from the courtroom, the new form of investigations and cross examination adheres surprisingly close to the series foundation - with an even meatier emphasis on the latter. The sense of fun and humor from the first three Ace Attorney games returns, providing a fine stopgap between Trials and Tribulations and the dismally toned Apollo Justice. Strong and overarching, the narrative propels across all fives cases in successive fashion, culminating into one doozy of a final episode. Yamada and Iwadare also steer the music back on course, gracing us with some of the most melodically pleasing character themes the series has seen yet.
2) Sigma (iPhone) - An iPhone title manages to earn a spot in my top five. Will wonders never cease? Quite possibly the best match-3 puzzler I've played in the history of match-3 puzzlers, Sigma's fast, intuitive gameplay is perfect in short bursts and for long play sessions alike. The ability to continually stack beyond three adds a wide depth of strategy, and local multiplayer is a competitive blast. "Addicting as crack" is about as clichéd a phrase as they come, but oh how it applies here; if a game's quality is measured by the number of hours sunk into it, then Sigma deserves to be near the very top. Not only my sleeper hit of the year, but also my best value one. I bought the game for $.99 when it first came out, and it's still the greatest buck I ever spent.
1) Super Street Fighter IV (PS3) - What a difference a year makes. Solid fighter that it was, recall that the original SFIV didn't even register as my top five in 2009. Capcom went back to the drawing boards, corrected many wrongs, and added a tremendous variety of improvements and features. With the addition of ten new characters, an expansive new story mode, character tweaks across the board, an overhaul to the online structure, generously acquired unlockables, and arranged musical themes for each and every character, there's no comparison: Super IV is a phenomenally superior package, a well-oiled machine that at last is firing on all cylinders. All of this has helped me to finally warm up to IV's fighting engine, and the game has even supplanted SSFII HD Remix as my new all-time favorite Street Fighter. To echo what I've once said about my former fave: "Playing the game with such a readily available online community brings me back to the good ol' arcade days, where I've been getting a beating just as much as I've been giving it. There are fewer joyful video game moments than finishing off your opponent with a glorious combo after a particularly intense match, but it's the experience you gain when fighting against others that's the true draw. Observing your opponent's patterns and getting to know the ticks and deeper nuances of the characters makes playing live both enjoyable and a learning experience."
Once again, if a game's quality is measured by the time spent on it, then Super Street Fighter IV wins by a landslide. To date, my in-game clock shows that I've invested 220 hours since its late April arrival. Nary a day's passed that I haven't fired up this bad boy means that it's gotta be doing something right, and so, with a mighty Metsu Shoryuken, the game dragon punches its way to my 2010 Game of the Year.
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HONORABLE MENTIONS:
My honorable mentions are really going to be more of a quick and dirty overview of the rest of the games I've played this year - the majority of which, sadly, I've yet to even finish.
Due to sporadic operations that continue to plague my Wii system, I've only been able to play a moderate sprinkling of Super Mario Galaxy 2 and Donkey Kong Country Returns. They're both excellent games, but I really wish I could just sit down and complete them without my Wiimotes losing their sync every twenty damned minutes.
I'd gotten to the Segram Fire Shrine in Ys Seven before putting it down, but the swift, enjoyable combat and pumping Falcom music score is calling me back. It's going to be weird not being able to jump again after The Oath in Felghana.
While Mega Man 10 failed to match the all-around excellence of Mega Man 9, that doesn't mean it isn't a worthwhile title. The varying difficulty levels provides something for everyone, from the scrubs who'll have a fighting chance on the insultingly breezy Easy mode, to the maddening mayhem that awaits for those masochistic enough to take on Hard. The background borders on the PS3 version are a horrible distraction, though. Polluted Pump and Desert Commando forever!
Owning all four titles under one roof in the Mega Man Zero Collection is a nifty prospect, but I'd be lying if I said I replayed through any one of them. I've neither the time nor the energy, but if I find either, I just might bite the bullet, call myself Sister Scrub, and plow through them on the newly included Easy mode.
I was pleased as punch that we were able to receive a localized release of Deathsmiles. But while it was literal blast the first time through, I've had very little incentive to go back and complete the game with any other character. That's not so much a slur against the game itself, but perhaps an indication that I'm finally growing out of my deeply rooted shmup phase. The bullet hell one, anyway.
The likes of After Burner Climax and NBA Jam show just how slick old-school arcade classics can look with a new coat of paint. At the same time, they also reveal how limited their gameplay really is. Extended replay value is in short supply, a costly price for the sake of nostalgia.
Bayonetta versus God of War III...... the former's style, gameplay, sly Sega classic game throwbacks and batshit insane story managed to hook me in more than anything the angry Spartan attempted to do. Plus, Jeanne just may end up being my favorite new character of the year.
Metal Gear Solid: Peace Walker is a significant improvement over Portable Ops. Though aiming is a pain in the ass, and the bosses are a monumental nightmare, I loved the MGS3 school of stealth, and there's an embarrassment of gameplay riches to be found with the Extra Ops and unlockable items and weapons. A worthy entry in the Metal Gear storyline, too.
The astronomical level of things to do in Dragon Quest IX is both at once daunting and admirable. As such, I've barely made a dent in it, though given its leisurely pace, I reckon it'll be a game I'll be willing to chip away at for a year or two to come.
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BEST GAMES YOU'VE PLAYED THIS YEAR RELEASED BEFORE 2010:
I played exactly seven games this year, all ending with a consecutively labeled sequel number, and beginning with "Mega Man". That marathon run I did over the summer was an enjoyable experience, providing bouts of frustration, fond recollection, and a renewed appreciation for all seven games. If time permits, I'd love to do a similar run for the "X" series next year.