avatar! Feb 25, 2011
http://www.youtube.com/watch?v=JSRtYpNRoN0
It will be awesome. I probably won't play it for another 3-4 years at least, but no doubt it will be amazing. At some point, I really do want to play Oblivion... *sigh*
http://www.youtube.com/watch?v=JSRtYpNRoN0
It will be awesome. I probably won't play it for another 3-4 years at least, but no doubt it will be amazing. At some point, I really do want to play Oblivion... *sigh*
As long as Bethesda takes care of some of the stupid little quirks that were present in Fallout 3 and Oblivion, I'm willing to give it a shot. It looks as amazing as Oblivion did back in 2006, I'll give it that.
Dammit, I'll have to upgrade my computer soon.
As long as Bethesda takes care of some of the stupid little quirks that were present in Fallout 3 and Oblivion, I'm willing to give it a shot. It looks as amazing as Oblivion did back in 2006, I'll give it that.
Dammit, I'll have to upgrade my computer soon.
On what system did you play Oblivion and Fallout 3? I heard that Fallout 3 was best on the Xbox and Oblivion on the PC. What quirks did you encounter? I've only heard good things about Oblivion...
Idolores wrote:As long as Bethesda takes care of some of the stupid little quirks that were present in Fallout 3 and Oblivion, I'm willing to give it a shot. It looks as amazing as Oblivion did back in 2006, I'll give it that.
Dammit, I'll have to upgrade my computer soon.
On what system did you play Oblivion and Fallout 3? I heard that Fallout 3 was best on the Xbox and Oblivion on the PC. What quirks did you encounter? I've only heard good things about Oblivion...
Little tiny things that shouldn't have bothered me but did. Walking around the world map in 3rd person, watching your character skate around, Gumby-style, for instance. Shooting someone point blank in the face with a rifle only to find you'd do way more damage in V.A.T.S aiming mode.
I played it on Xbox and I'd argue that Fallout 3 was infinitely better on PC, only because you could mod the f--- out of it. Vanilla F3 is actually pretty bland to me compared to what you could do to it. New Vegas' hardest difficulty actually utilizes several elements of prominent, pre-existing fan mods. Just made the game as a whole far more interesting.
It will be awesome. I probably won't play it for another 3-4 years at least, but no doubt it will be amazing. At some point, I really do want to play Oblivion... *sigh*
I probably won't play anything else for 3-4 years.
avatar! wrote:It will be awesome. I probably won't play it for another 3-4 years at least, but no doubt it will be amazing. At some point, I really do want to play Oblivion... *sigh*
I probably won't play anything else for 3-4 years.
heh... I've yet to play Oblivion. I heard that is an amazing, but extremely long game. Not that I have a problem with long games, save that I have no time to play them at the moment! Oh, I probably should get a new computer before trying to install Oblivion, but then again, there's no rush.
Just to provide a counterpoint:
I think giant, non-linear open world games like this are unbelievably boring. I want a tighter, more focused experience. Also, Bethesda is notorious for releasing games that are riddled with bugs, and even if they made games I was interested in, I'd be hesitant to support such sloppiness.
I think giant, non-linear open world games like this are unbelievably boring. I want a tighter, more focused experience. Also, Bethesda is notorious for releasing games that are riddled with bugs, and even if they made games I was interested in, I'd be hesitant to support such sloppiness.
I still prefer more streamlined RPG experiences as well, but Oblivion was fantastic.
And yes, their stuff tends to be buggy as hell, but I'm slightly optimistic about Skyrim since at least they're finally using a new engine this time round.
Just to provide a counterpoint:
I think giant, non-linear open world games like this are unbelievably boring. I want a tighter, more focused experience. Also, Bethesda is notorious for releasing games that are riddled with bugs, and even if they made games I was interested in, I'd be hesitant to support such sloppiness.
Myself, I find linear, restricted games somewhat boring. Well, it depends. If it's a dungeon crawler like Diablo then it can be great. If it's FFIV, then I say NO THANK YOU! I actually like to feel like I'm exploring, and have freedom of choice, which is why games like Oblivion are my favorite.
As for Bethesda releasing games "riddled with bugs" do tell? I was not aware of this. Morrowind (the last Bethesda game I played) was virtually bug free. I do know that Fallout 3 had problems, but to my understanding that was only with the PS3 version.
As for Bethesda releasing games "riddled with bugs" do tell? I was not aware of this. Morrowind (the last Bethesda game I played) was virtually bug free. I do know that Fallout 3 had problems, but to my understanding that was only with the PS3 version.
Nope.jpg
Every version had its' bugs. I can't count how many times my game crashed, or my character got stuck in a boulder, or an enemy refused to die. Weird NPC behaviour was common. Graphical glitches abound, and sometimes the game just seemed broken. Bethesda is known for many things, but rigid QA isn't one of them.
Here, it's the first in a series of videos. I experienced many of these firsthand. Oblivion had its' share too.
As for Bethesda releasing games "riddled with bugs" do tell? I was not aware of this. Morrowind (the last Bethesda game I played) was virtually bug free. I do know that Fallout 3 had problems, but to my understanding that was only with the PS3 version.
What Idolores said.
Seriously, Bethesda is famous for the many, many bugs in their games.
Personally, I haven't played any of their games apart from Oblivion and Fallout 3, but both were broken as all hell.
avatar! wrote:As for Bethesda releasing games "riddled with bugs" do tell? I was not aware of this. Morrowind (the last Bethesda game I played) was virtually bug free. I do know that Fallout 3 had problems, but to my understanding that was only with the PS3 version.
What Idolores said.
Seriously, Bethesda is famous for the many, many bugs in their games.
Personally, I haven't played any of their games apart from Oblivion and Fallout 3, but both were broken as all hell.
Really? hmmm, I assume they at least released some fixes which took care of most of the bugs?
Really? hmmm, I assume they at least released some fixes which took care of most of the bugs?
I haven't touched Fallout 3 since I beat it like two or so years ago, so I imagine Bethesda patched it at some point. Even if they didn't, the fan community is absolutely massive. Someone, somewhere has most assuredly worked on it.
Really? hmmm, I assume they at least released some fixes which took care of most of the bugs?
I seem to recall them patching Fallout 3 on PS3 not too long after it was released, to keep it from crashing as much as it did. It certainly helped, but it was still an incredibly glitch-prone game.
avatar! wrote:Really? hmmm, I assume they at least released some fixes which took care of most of the bugs?
I seem to recall them patching Fallout 3 on PS3 not too long after it was released, to keep it from crashing as much as it did. It certainly helped, but it was still an incredibly glitch-prone game.
Yes, I read reviews that the PS3 verison is glitchy, however I understand the 360 version is much, much , better. Also, I personally would not play Oblivion or any Elder Scrolls game on the PS3 or 360 (PC all the way
And the PC games tend to have few if any bugs, at least from my experience.
Myself, I find linear, restricted games somewhat boring. Well, it depends. If it's a dungeon crawler like Diablo then it can be great. If it's FFIV, then I say NO THANK YOU! I actually like to feel like I'm exploring, and have freedom of choice, which is why games like Oblivion are my favorite.
When I say "tighter, more focused," I mean in comparison to crazy open stuff like Oblivion. To me, the 3D Zeldas are a perfect example. You get to do plenty of exploration, but it's reasonable and there are rewards for exploring (heart pieces, collectible insects, fairies, etc.). The worlds in the Bethesda games are too big, and there's little incentive to explore every inch of them.
avatar! wrote:Myself, I find linear, restricted games somewhat boring. Well, it depends. If it's a dungeon crawler like Diablo then it can be great. If it's FFIV, then I say NO THANK YOU! I actually like to feel like I'm exploring, and have freedom of choice, which is why games like Oblivion are my favorite.
When I say "tighter, more focused," I mean in comparison to crazy open stuff like Oblivion. To me, the 3D Zeldas are a perfect example. You get to do plenty of exploration, but it's reasonable and there are rewards for exploring (heart pieces, collectible insects, fairies, etc.). The worlds in the Bethesda games are too big, and there's little incentive to explore every inch of them.
See, I disagree. To me exploration means you can really explore, as opposed to arriving at a place only to find that you have to go back to point A in order to enter dungeon B, and if you don't get item C, then you can't go to point D... etc...
which is basically what the 3D Zeldas are. That's not to say that they're not enjoyable, they are. However, the cookie-cutter approach (have to have this item to beat this boss, and then get this item to enter this place) gets a little tedious after awhile, plus I never really feel like I'm exploring. Whereas in Oblivion (and similar games) you can follow the main story quest or just start exploring on your own. You see a dungeon, you enter if you want. What treasure lies inside, who knows? Will it be an easy dungeon or hard? You don't know until you investigate. You might end up getting obliterated quickly, or not. There is no "Master Sword" you need in order to finish the game. No particular set of armor or skills. Sure, you'll eventually want to find strong weapons for your character, but it's open as to which items you use and where you get them (or maybe you'll steal them?!) You kill someone, they're dead. No more "I got a glass jar, find my 20 chickens and you can have it". Plus the world is just huge. You can get lost, but there are spells that can help you regain your place Of course in my opinion, getting lost is half the fun! In fact, I find that I have very little incentive to explore every bit of any Zelda game. I mean, I will eventually have everything I need in order to defeat any boss (the game makes sure of that), and of course there really is only one way to beat that bass anyhow. What else can you find in Zelda? A few heart pieces... so what? I personally don't care, it won't make a difference. Whereas in Morrowind I have no clue what I'm going to find in any dungeon! That gives me an incentive to really explore. Anyway, to each their own, but the Zelda series is getting a bit stale. The 3D Zeldas have not really evolved much since Ocarina. I did think Twilight was a very good game, but that was because of the good storytelling characters, and music, not so much the game (which definitely got quite tedious). Skyward to me looks like nothing new at all. Of course only time will tell how it comes out, but to end this long ramble, we all enjoy different things and that's fine by me
I agree, Zelda's starting to feel like its' overstayed its welcome. Skyward Sword doesn't look enticing to me in the slightest. I enjoyed the grimdark trappings of Twilight Princess quite a bit, but something tells me we won't be seeing anything like it again for quite some time.
I agree, Zelda's starting to feel like its' overstayed its welcome. Skyward Sword doesn't look enticing to me in the slightest. I enjoyed the grimdark trappings of Twilight Princess quite a bit, but something tells me we won't be seeing anything like it again for quite some time.
As much as it pains me to say it, I'm inclined to agree.
I didn't like Spirit Tracks much at all, and even Twilight Princess left me largely cold.
I'm still going to pick up Skyward Sword on day one, because I'm a fanboy whore like that, but the series definitely seems to have lost a lot of its appeal over the years.