Carl Mar 3, 2011
Here's the premise: People weren't into games for a while, but now there's a bigger population of gamers once again.
"Iwata:
At one point, fighting games seemed like they had reached a dead end in its evolution path. The number of players had dropped off significantly. Nintendo had taken the stance of "increasing the gamer population." We wondered why the consumers who used to play no longer were. We had to understand the reason and try to remove the barriers to get them to pick up an interest once more. We thought we'd be able to change the situation that way. When I heard about your approach today, I think it's very similar to ours.
I've sure stepped back considerably. Hell, I'm not even sure if I should still call myself a "gamer" since now I mostly just play puzzlers. But thankfully the definition of what a gamer is has also changed along with me...
Ono:
Yes. In recent years, the diversity and age range of the consumers have continued to expand. At the very least, there seems to be fewer and fewer people who have zero interest in video games. So, how do we get them to go back to games? We have to try to fill in the gaps of what's sucking away at their interest. I don't believe that thinking about that conflicts with game creation or creativity."
The obvious things are answered by "gaming in small bites" as many people have smaller chunks of time available. And casual gaming on phones are what have expanded the diversity and age range, as they offer quick gratification through concise trial and error, so they are certainly winning the "fun factor" right now.
The difference between a console experience and a mobile experience is still a hurdle for the big established developers though because they still go and make their PSP/DS games with the same mindset and methods as they do for consoles (wow graphics and huge universes) and it just isn't fun...
I can't do Monster Hunter on the PSP, because item management just isn't fun on a handheld. Actually, I just realized this 2 seconds ago, but item management just isn't fun anymore PERIOD no matter what genre of game it is!!
Anyways, I still love all the Intellectual Properties that classic game companies like Capcom have, but I do want them in fun, smaller bites.
Guess I just need an iPhone or Android to complete my metamorphoses, then I could try Taito's efforts like http://infinitygene.net/iphone/index_en.html and see if they're doing better with the fun factor.