Amazingu Jun 23, 2011
Wrapped up the game yesterday, and while it may not be as clever as some of Suda51's previous work, there's still a very enjoyable ride to be had.
Shadows of the Damned tells the story of Garcia Hotspur, the Demon Hunter from Mexico, who sets out to save his beloved Paula from the claws of uberdemon Fleming, together with his trusty boneheaded sidekick Johnson who transforms into a handful of weapons to help you kill the demon spawn.
Right off the bat, the game shows you the opening credits, and it's obvious who are supposed to be the major stars here: Suda51, Shinji Mikami and Akira Yamaoka. Yamaoka's excellent soundtrack takes the best of his Silent Hill work (almost literally, I'm fairly sure there's a song playing during the ending that WAS used in a SH game), while adding enough of a different taste to make sure he doesn't sound like he's running on automatic.
Mikami shows his knack for fast-paced, exciting action by basically copy-pasting combat from RE4, and making it faster and more responsive. You can even *gasp* shoot while moving, and you get a handy dodge move too. Other than that, it plays exactly like RE4: you can shoot demons in body parts shooting off their limbs, bringing them down, or just knock off their heads in an instant.
Suda51 does what he does, providing a liberal dose of humor, innuendo and style, lots of tongue-in-cheek comments and many references to movies. Make no mistake: the male genitals are a cornucopia of double entendres, and this game does not rest until it's explored every single one of them. It'll either make you smile or cringe, or most likely both in an unequal measure. There are times when the humor really shines though, mostly when reading the background stories on the game's bosses, and Johnson himself is surprisingly capable as a sidekick, even if Portal 2's Wheatley did the neurotic British archetype slightly better earlier this year.
At 8 hours the game doesn't run terribly long, but it does do you the service of throwing some gameplay surprises your way. There are a couple of segments where you'll be playing the game differently, and they're interesting even if they're pretty much worn out in 3 times. There are also some puzzles along the way, most of which are of the Lock & Key (or Eye/Brain/Strawberry & Baby face) variety but there are also some light & dark based puzzles and some platform moving elements near the end of the game.
They help to put variety in the game, which is appreciated, even if it ironically reminds me of how RE4 ran twice as long without distractions like these and still ended up being a better game. The main difference, I suppose, is that SotD just takes place in very monotonous, samish environments. I mean, it's Hell, so I won't complain about darkness and lack of color, but every place you visit is pretty much identical to the next. One of the great things about RE4 was that it took you places, and each area had something cool in it, but the level design is just a bit on the lacklustre side this time. When I remembered that RE4 was released in 2005, I suddenly realized that Mikami was underperforming in respect to a 6 year old game he made himself.
And there are other tiny annoyances that show in this respect as well. I won't complain about graphics, since they are very low on the scale of importance to me (3 of my favorite games last year were Deadly Premonition, NieR and Xenoblade: a Wii game and 2 360 games accused of having PS2 level graphics), but other old-fashioned elements like non-skippable cutscenes (which gets especially annoying if they happen before parts where you are likely to die a lot, and they WILL), the fact that the game doesn't pause when you open the Dashboard/XMB, and no unlockables whatsoever (not even a New Game+) make you wonder if any thought was given to Shadows of the Damned as a GAME instead of only as an homage to Grindhouse movies and as an endless string of erection jokes.
Be that as it may, the game's moderate length, speed and variety of gameplay ensure that it never (well hardly ever) overstays its welcome, and despite its faults, it makes for a very entertaining ride while it lasts. And, as said, Yamaoka's soundtrack is once again excellent.
I should point out that some reviewers have reported terrible screen tearing on the 360 version, but my copy played as smooth as I could wish for.
So, anyone else playing the game?
What are your thoughts?