Yeah, where the heck is Angie anyways? Haven't seen her around these parts for a while now...
Anyhoo, let's get down to business:
I should point out that the only 2011 games I'm interested in but haven't played yet are Skyrim and Skyward Sword. I'm sure I'll love Skyrim but I'm getting increasingly concerned about Skyward Sword from what I've read.
I should also point out that the best game released this year is Xenoblade Chronicles, as it was last year, and as it will be next year. I will omit it though, because I first played it in 2010.
And just to be annoyingly different: Here's a Top 9!
9: Mortal Kombat 2011: I was never a fan of this series in the slightest, even though I've played most of the games, but wow, they really nailed it this time! I'd name this the Best Fighting Game to Play Alone for it's extensive single player content, if it wasn't for the upcoming title on this list.
8: Final Fantasy XIII-2: Haven't quite finished it yet (goddamn cheap Final Boss), but everything in here is a gigantic improvement over the original. The fact that I'm at the end of the game and there's still a TON of stuff I've missed is a stark contrast with the original in itself. The writing is still absolutely asinine (seriously, they need to get some new writers at SQUEX), the poppy soundtrack is grating and battles still run on automatic (difficulty feels generally lower too, so less strategy is required), but there's lots of stuff to do and find, and it's actually FUN TO PLAY this time.
7: Radiant Historia: Atlus shows that they're still at the top of their game and that they're everything SQUEX can only HOPE to be. Great writing, lovable characters and a very clever time travelling system. Mix in a great soundtrack by Yoko Shimomura, and you've got a winner.
6: Dead Space 2: I loved the original, but it kicked my ass. This one felt a bit more forgiving, while still far from easy, and it has the advantage of not having a retarded meteor-shooting section. Fantastic atmosphere and sound, fun shooting mechanics and great graphics. I hate EA, but this is a series to keep an eye on. The last 2 chapters are horrible though...
5: Dissidia Duodecim: Again, I was a great fan of the original, and this one basically builds on it and improves it. The new characters are fun to toy around with (Yuna being surprisingly useful), and you even get all the story content for each individual character from the original game as well. Like the original, I spent over 100 hours on this just playing alone, which is just amazing for a Fighting Game. Some people might say it's more of an RPG though, and there's something to be said for that, but in the end it's all about beating people up, and it does that better than any other game this year.
4: Super Mario 3D Land: I think that, with this game, Nintendo has finally found the perfect 3D transition of the classic 2D Mario gameplay, and that's quite an achievement. I still like the Galaxy series better, but this is a great piece of work all the same. Hands down the best 3DS game this year, although that's not saying much.
3: Arkham City: I'm probably the only person in the world who thought Arkham Asylum was "just good" instead of "mind-blowingly fantastic", and in my opinion, the sequel blows it out of the water in every single respect. The open world is much more fun to navigate than the more restricted (and frankly kinda boring) environments of the original, but it's also not TOO big and travelling from one end to another never takes too long, not to mention it's a whole lotta fun to do. Some interesting side quests, cool boss battles and a surprisingly depressing ending make this pretty much the best experience I've ever had controlling the Bat.
2: Sonic Generations: It's a very VERY close tie with No.1, but I'm going to have to put it in the second spot anyway, mainly because of some sloppy design here and there (Crisis City and Seaside Hill come to mind) and an exceedingly boring and annoying final boss fight. Everything else is a complete and utter BLAST though. The soundtrack is fantastic, the level design absolutely shines (I'll drop this bomb right here: at its best, it easily stands on par with the old Genesis games) and exploring is just as much fun as it is just blazing through the levels at lightning speed. Only 2 games compelled me to go for the Platinum Trophy this year, this one and the No.1, and to me, that's about as big a compliment as I can give it.
1: Rayman Origins: This year was a fantastic year for platforming fans with the revival of several classic series, and Rayman Origins was probably the most surprisingly tight and well-designed one of them all. Beautiful hand-drawn graphics, a quirky and fun soundtrack, extremely tight platforming with appropriately tight controls, covered in a sauce of surprisingly high challenge. In other words: a true sequel to the 1995 original. It also comes without any kind of install, patches or first-day DLC. It is, in short, a game made by and for people who truly love platform games.
Here's some more random awards:
Most Disappointing: Uncharted 3, Gears 3, Catherine and The Last Story. I'll admit I had expectations of Gears 3 and UC3 that were perhaps a bit too high, but on the other hand, they've only got themselves to blame, haven't they? Gears 2 and UC2 were fantastic and at the top of their game, and the devs just didn't really know what to do to improve on that, and it shows. Gears 3's campaign lacks the OMG moments of Gears 2 and dumbs down the gameplay by having your ally AI do most of the work.
UC3's first half is completely forgettable, and the second half is not without its faults either. It felt poorly balanced both in terms of shooting mechanics and pacing. It's like they wanted to please everyone and ended up just messing everything up. It's made me cautious of the series as a whole, which is a pity.
Catherine absolutely delivered in terms of writing and characters, but totally fell apart in the gameplay department. Extremely unbalanced difficulty and just core gameplay that isn't that interesting make this game more of a chore to play than anything else. I started dreading the block pushing sections like the nightmares that they actually were, and this is NOT a testament of quality.
As for The Last Story. Maybe I've been spoiled by Xenoblade too much. I went in expecting a game of similar greatness, but it's just boring, poorly written, repetitive and uninteresting. I've said it before, but I think Xenoblade has ruined my enjoyment of other RPGs...
Worst game of the Year: Duke Nukem Forever. I'm not even going to spend more words on it.
Most overrated Game of the Year: Portal 2. Seriously. I don't get what all the fuss is about. The first one was nice and funny and the length was just right (but MAN, did it get drilled into the ground by all its fans laboriously squeezing every last drop of juice out of the game's memes), but the chore gameplay is just not interesting enough to last 10 hours. The new Paint mechanic was okay, I guess, but I grew tired of it fairly quickly. Then there's the sections where you have to spot the only piece of...uh..."portalable"?...wall which were so poorly done I actually felt like I had cheated my way out of some situations when I had actually done exactly the correct thing.
As for the humor...Well, Wheatley was very well done, the Turret Reprogramming section was a barrel of laughs, and the over-the-top ending was hilarious, but other than that... Neither GlaDoS or Cave Johnson managed to tickle my funny bone in the slightest, and I couldn't see the humor in all this BS about potatoes and lemons either.
I think that Valve, as a company, have shown so much love and care to their fans that their games get sky-high scores by default, even if they're just kinda meh...