vert1 Jan 17, 2012 (edited Jun 22, 2014)
This is a thread to talk about games that throw something in game the diverges from standard material found in the game. Not a thread to talk about games that were different from their franchise counterparts (Super Mario Bros. 2, Zelda 2, etc.). Please describe what you liked and hated about said game diversion in a detailed response that allows people to understand who haven't played the game before why it was good or bad. For other ones you want to mention that don't fall under the best or worst make note of them so we can have a big compilation of all the notable in-game diversions. Here are mine:
My best diversions:
Contra 3's Topdown levels
-Maybe the positive memory of Fortress Zone -- a game I played in my early years on GameBoy -- influenced me but I found these levels to be pretty entertaining. Getting swarmed in 360 degrees is good for providing tension and paths to blow through enemies to escape the en masse. It was cool to see the weapon fire from a different perspective than from the side and hiding behind barriers didn't become stale like Gears of War. The levels had no mindless wandering around and the different areas you went to -- sometimes traversing through tight walkways or mine-riddled floor spaces to do so -- to destroy the 7 enemies to proceed to the boss provided fresh excitement to wherever you went. The first boss you fight was pretty cool. It produces a lot of moments where you could scream "get out of the way" or "it's coming right for us!". This diversion level was introduced again before the final level of the game and intensified certain aspects.
My worst diversions:
Gunstar Heroes & Gunstar Super Heroes' Flight Levels
-I really disliked the inclusion of these dumbed down topdown piloting levels. The ships lost all the fun moves you had with Red and Blue. The boss and enemies didn't have any great designs from the game that blew away other boss battles. Just was really boring and out-of-place. The Gunstar Super Heroes helicoptor level on hard is stupidly harder than the entire game. You shoot at a boss that will kill you in less than 15 seconds. I stopped playing the game due to how annoying this boss was. When I later picked up the game I beat it on my first try.
Other diversions:
RE4's Ashley Level (good) and Viewtiful Joe's aerial dogfighting level (bad).
EDIT: I removed the non-inclusion of sidequests. I removed the stricter definition of divergence. Please understand.