Soundtrack Central The best classic game music and more

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TerraEpon Apr 14, 2012

Though there weren't comparatively 'countless' games released. When you consider gaming across all spectrums, there's lots more, and more so so many cheap ones that they expenses tend to build up for some people. Add on top of THAT far more choices for your entertainment dollar (they didn't even have DVDs back then, VHS in general wasn't much of an option the majority of the time, plus many other things).  Add on top of THAT the fact there's simply so much more that simply exists that you need to take greater care if you want it, in a sense.
All these things add up.

vert1 Apr 14, 2012 (edited Apr 14, 2012)

Looks like a lot of people didn't read that article On "Value" for "Money". Anyhow, the digital stuff is getting serious. No one mentioned this on stc, but Sega is going this way for sure:

Update: After the break, find Sega of America's full statement.
Statement from Sega of America regarding restructuring:
Due to the challenging economic climate and significant changes within the interactive gaming industry, SEGA has made the decision to consolidate its publishing business in order to focus on developing digital content and driving its existing IP such as Sonic the Hedgehog, Total War, Football Manager and the Aliens franchise. This realignment of the business around existing and digital IP is a necessity to ensure that SEGA continues to invest and enhance its digital business offering, whilst reducing its reliance on traditional packaged goods.
As a result of the SEGA Sammy Board decision to consolidate the business, many of our internal functions will be re-structured and this could result in a number of redundancies within the publishing business across the Western organisation. The company will be entering into a re-structure phase to reflect the unprecedented change in our industry and to move the company forward appropriately.
The changes will position SEGA as a content led organisation, maximising sales with a strong and balanced IP portfolio across both packaged and digital distribution. The management team are confident that the proposed restructure will benefit the company and make it fit for purpose within the changing nature of the industry over the coming years.

I really despise digital. Most of my thoughts were posted in the Hard Corps: Uprising thread on the subject.

Ashley Winchester Apr 14, 2012

Talk about desperation...

Dartannian Apr 15, 2012 (edited Apr 15, 2012)

Wishful Thinking: If they could figure someway to distribute the stuff digitally without all the DRM (digital rights management) crap - and not have to worry about people distributing it for free - we wouldn't have any problem with digital only, because the only problem with digital is the DRM.

All I can say other than that, is that I feel like a complete and total tool (or fool) for buying World of Goo on the Wii, when I could've gotten it on my PC DRM free, and a few other games, as well, at that.

Also, I'm a poor person - though not as impoverished as some - it's tempting for me to take that stack of physical copy video games I have, and sell them, even if it'll only hold the rent bill at bay for another month. Also: Clutter. I'm not much of a pack rat. I only really stick with the stuff that I can stand to hold onto forevers and evers, and carry around with me the rest of my life - to every new place I move into - like a ball and chain. Plus, the misses will probably end up pawning them, if I don't find a good place to sell them, despite the safe behind the wall portrait (dot-dot-dot).

Dartannian Apr 23, 2012

There might actually be an advantage to this, though.

If, in the future, paying for a game will be more like paying to access the game off the internet, it would be easier for the developers to patch the game.

It certainly would be easier for everyone else, too, instead of the patch having to be distributed, downloaded, and installed. The game, instead, would be patched in real time, and everyone would be accessing the patched product, rather than having to do it themselves.

Of course, developers could always take greater care in looking for and repairing bugs in programming, but then again, games are so massive these days, it's practically impossible for just a few people to find them by combing through the programming, hasty deadline or no.

avatar! Apr 24, 2012

Dartannian wrote:

There might actually be an advantage to this, though.

If, in the future, paying for a game will be more like paying to access the game off the internet, it would be easier for the developers to patch the game.
...

I don't know if it would be easier for the developers to patch the game, I think that entirely depends on how the game is coded. Although, if you need to access the internet every time you play a game, then you can get real-time updates. On the other hand, if you download the game, and are not constantly online, I don't see the advantage of this. In fact, I think that if games became download-only, this would just lead to more and more bugs since game companies would be quick to sell their product with the notion that "we'll update it as needed" policy. I may be one of the few people that does NOT have internet access at home, and I'm not complaining. Games I purchase and play do not need updates (I always check this first). Companies should learn how to properly play-test and check their code. The excuse "well, this is a very large and complex game" is not acceptable in my opinion. Every now and then a bug will occur, but numerous bugs, and game-destroying bugs should have been discovered before the game was released. Anyway, that's my take...

James O Apr 24, 2012

in the rush to put out product and reap profits as soon and as much as possible we have all become beta testers.

avatar! May 6, 2012 (edited May 6, 2012)

Wow! I agree with the article, but I had NO IDEA there were people still making cartridges today! Super impressive! Sadly, it looks like all their cool games are sold out, and with a production limit of 600, it's not really a surprise. Still, awesome.

edit: and for those that still play their SNES etc (Zane, I'm thinking of you bro) you BETTER order this upcoming SNES game!

Ashley Winchester May 6, 2012

I've heard about this... but I kind of wish an actual gaming company (Capcom) would do this instead. Personally if I could buy Mega Man 9 and 10 on a cart and play them on my NES I would pay a few times over what the download costs. But then Mega Man 9 and 10 may be too big for a NES cart and I know this is merely a pipe dream...

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