Soundtrack Central The best classic game music and more

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XLord007 Jun 6, 2012

I love the high concept story behind this game, but I have concerns about the actual gameplay which could be cumbersome. I've never been crazy about open world games, but I am hopeful this one turns out as well as it was revealed.

Adam Corn Jun 8, 2012

Just spent most of the morning watching E3 videos and this was the only one that completely wowed me.  Not as much for "sliding over a car hood while shooting your gun to kill someone", but for the amazing realism in everything - character movement, clothing animation, smoke and dust, the huge explosion - and in the sheer magnitude of the urban environment and multitude of characters and models on screen.  And with excellent acting to boot.  Only in the driving scene at the end does it look like a current gen video game.

It'll be interesting to see how this looks on PS3 and 360 as that preview must be running on a very high-spec PC.

XLord007 Jun 9, 2012

Adam Corn wrote:

It'll be interesting to see how this looks on PS3 and 360 as that preview must be running on a very high-spec PC.

Agreed. The game is confirmed as being a 2013 title for PC, 360, and PS3, but it's heavily rumored that it will be a launch title for Orbis and Durango, especially since Ubisoft likes to get on new consoles as early as possible, and new consoles present a great opportunity to launch a new IP. I guess we'll find out for sure at E3 2013.

vert1 May 28, 2014 (edited May 28, 2014)

Let's kick off with some initial observations on image quality. Generally speaking, intricate texture detail and high-contrast edges aren't the most obvious elements of Watch Dogs' visual make-up, so the good news is that despite lacking a full 1080p framebuffer, the PS4 edition remains a very handsome-looking game compared to the PC release running at maximum settings. The surprise is how close the pared-down Xbox One game compares; after Titanfall's aliasing issues, we had concerns about Watch Dogs' visual presentation, but it manages to acquit itself rather well overall, as the shots below should demonstrate.

However, pure pixel count isn't the only adjustment Ubisoft Montreal has made. Ambient occlusion is also reduced, if not removed completely on Xbox One, which is a bit of a blow given that the effect is really needed in the harshly lit daytime scenes. On top of that, shadow quality also appears to move down a notch on the Microsoft console, although this is only noticeable when you view things up close.

One of the elements we like about the PS4 version is that performance is pretty strong for an open-world title. It feels solid, motion is fluid, and controller latency - while a little muggy - is at least consistent for most of the duration. First impressions on making our way through the first mission Xbox One are rather positive: the game seems to be a complete match for the PS4 version, locking at 30fps.

When render time runs over budget, an adaptive v-sync kicks in when the game can no longer sustain 30fps, resulting in the manifestation of screen-tear until overall engine load has stabilised. Therein lies the principal difference between the Xbox One and PS4 versions of the game - the Microsoft console runs over budget more often, especially in driving sections, meaning more tearing. Noticeable, but not especially annoying on PS4, the Xbox One version is somewhat more intrusive in this regard - with tearing even appearing in certain cut-scenes, which remain completely solid on the Sony console.

Perhaps more disappointing are the issues with PC performance. We noted a lot of comments online about stutter and can confirm that this is an issue, even with powerful gaming hardware. It appears that streaming of assets is the major culprit as adjusting texture quality has much more of an effect than dialling back graphical presets. We'll go into depth on PC performance in the full Face-Off, coming soon, but first impressions are that while the stutter issue remains in effect on Nvidia hardware (with v-sync active, we see occasional frame-time dips from 16ms to 33ms to 50ms), it is much more of an issue with the AMD cards. Even going nuclear and throwing a top-end 290X at the problem didn't produce a satisfactory experience.

source: Digital Foundry - http://www.eurogamer.net/articles/digit … e-analysis

Adam Corn May 28, 2014

I wonder if anybody's gonna bother reviewing this thing on PS3.  Not in a position to buy a PS4 yet.

Then again after being spoiled by all these high-end PC vids it may be impossible to be satisfied with a previous-gen version.

Ashley Winchester May 28, 2014

I've heard so much squabbling about this game (85% of it easily pertaining to graphics) that I no longer care...

...but then I've never been a fan of sandbox games.

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