Soundtrack Central The best classic game music and more

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vert1 Jun 6, 2012 (edited Jan 3, 2017)

100 Heroes Face Pure Evil...
AND UNITE TO DESTROY IT!
Teamwork is key
Unite Morph: In this action-packed adventure, draw shapes to morph your squad into a whip, hammer, sword, and more!
Up to 5 players
Multiplayer missions: Grab your friends and customize your teams into a mighty fighting force!

http://www.youtube.com/watch?v=-XzUct7SpdE
New trailer (September 2012)

http://www.youtube.com/watch?v=Mr4D4YZQ9uY

Holy crap this game looks good. Finally a game on WiiU that looks amazing.

vert1 Jun 12, 2012 (edited Jun 12, 2012)

http://www.eurogamer.net/articles/2012- … ret-weapon

Your gang moves as a single unit, and you've got a standard attack that sees you launching the entire gang at an unfortunate enemy and pummelling away in a flurry of fists and boots. Standard attacks seem to charge up your battery meter - this takes up a surprising amount of the screen - and the battery meter, as far as I can tell, allows you to pull off Unite attacks.
Unite attacks are amazing. They're triggered by either sketching a shape on the Wii U's touchscreen or by tracing it out with the right thumbstick. Draw a circle, and you'll turn your heroes into a giant red fist. Draw a line, and they'll come together to form a gleaming blue sword. Draw a right angle and you'll get a huge luminous green gun. And that gun is something else; it looks a bit like a water pistol, but it allows you to blow through enemies in seconds.
The gun and the sword speak for themselves - the former gives you a good ranged attack, while the latter offers a decent crowd-clearer. The fist, meanwhile, allows for a nice blast of localised damage, and can also be used in very simple puzzles. One, for example, sees you using it to turn a giant tumbler on the side of a building, winching open a garage-style door.
Inside - and now playing the game from action unfolding on the touchscreen itself - you'll use it to spin cogs, allowing you to control a massive combination lock on the outside of the building. Check back on the big screen to see how you're doing. Job done? After that, you're back out into the fray again.

The game's breezy open-air environments are riddled with collectables and destructible elements, and you can use a double-jump to get onto rooftops and explore every last inch of them. The big attraction, though, are the giant invaders thudding to earth every few feet and requiring a concerted effort to put out of commission.
There are massive robots that look a little like that thing out of Lost in Space after a Tron-styled paintjob, and they're backed up, in the first level alone, by a humongous tank, a truly colossal helicopter - after Prototype, it feels so good to be punching these guys again - and a mega-boss right at the end who's so monstrously gigantic that most of the fight takes place on his left forearm.
Fighting's not just about spamming the enemy with Unite attacks, though: you'll need to know when to block and when to dodge - the former transforming you into a wobbling mass of jelly, the latter seeing you spring back from the action like a kind of luminous Slinky. When any of your heroes are dazed, you can rush around and bring them back to life, and you can even recruit passing pedestrians into your team with a quick encircling move. Apparently, by the end of the game, you'll be in charge of crowds of them. Crowds!

http://www.ripten.com/2012/06/12/e3-201 … ions-jb64/

One part Viewtiful Joe and one part Pikmin, Project P-100 from Platinum Games might be one of the most exciting exclusives for the Wii U. What’s so weird is that this game, to be published by Nintendo, wasn’t even shown at the press conference, and it really should have been because the game is fun!

Project P-100, name not final, is kind of like an action beat’em up game with a few puzzle elements.  Nintendo officially defines the genre as, “Mass-Hero Action”.

In Project P-100 aliens are taking over the world and it’s up to a hero to save them.  The only problem is that one hero isn’t enough, so it becomes important to recruit more people to turn into heroes.

The game play in Project P-100 takes place with, approximately, a 45-degree angle view above the action.  The player will control one main hero with the rest of their group following suit.  The game was played using the Wii U GamePad and the controls can be seen below.

Pressing the X button initiated the team attack.  Doing this attack fills up a battery gauge bar in addition to dealing damage.  Special attacks are preformed by pressing the A button, and deplete some of the battery gauge.  It was possible to change what type of special attack was being used by drawing on the Wii U Game Pad in different ways.  Special attacks had the entire team morph into a giant fist, a huge sword or a big gun.

Drawing a circle on the Wii U GamePad makes a circle appear on screen.  Any normal citizen caught in the circle is turned into a new hero and added to the player’s team.  Player’s that don’t like using the Wii U GamePad for hero recruitment or special attack changes don’t need to worry.  It’s also possible to draw these lines while using the right control stick to avoid the touch based controls.

Project P-100 wasn’t all about action though.  There were times when the player had to do the right thing in order to get the best rewards.  For example, there was one part where a giant oil tanker was on top of a bunch of helpless citizens.  It was possible to throw the tanker out of the way, saving the people, who could then be added to the player’s team.  However, if the player wasn’t careful it was possible to destroy the truck killing them all.

Project P-100 also had some slight puzzle elements as well.  As I entered a building, the view on the TV screen stayed the same and the action moved to the Wii U GamePad.  Inside this building was a locked door leading to the other side of the stage I needed to get to.  To open the door I needed to look at the number on the outside of the building (on the TV screen) and change some numbers on the lock inside (on the Wii U GamePad).  It was cool how using both perspectives was needed to advance.

The Project P-100 demo had various enemy types, including bosses.  The game was fun and the trailer appears to show off co-op play.  With any luck this game will feature online, but that isn’t confirmed and only my own personal hope.  Project P-100 was one of the biggest surprises at E3 for the Wii U and everyone should be keeping an eye on this fun title.

Dartannian Jun 12, 2012 (edited Jun 12, 2012)

So...you're forming tools and weapons out of people? Looks like a combo of Katamari and The Sims.

Not all that optimistic about the Wii U.

Have to admit, I was pretty disappointed with the Wii, overall. When my first game for the system was Super Smash Bros. Brawl (I remember I said No More Heroes and Opoona, but I'd actually blocked SMBB from my memory) - with its mediocre, uninspired story mode - not even as good as Melee, I knew the Wii was going to be a rough ride. Especially when Waggle was the system's selling point, but there weren't a whole lot of great Waggle titles (though Wii Punch-Out! was really good) to support the feature.

I pretty much regret missing out on the Gamecube. N64 was lacking, people tell me Gamecube was great, and then Nintendo went right back to sucking with the Wii.

vert1 Jun 12, 2012 (edited Jun 12, 2012)

Vert1 wrote:

To be precise on what the WiiU is: a glorified gba link. Now developers have to incorporate this time around. So look at PacMan VS, TLOZ: Four Swords Adventure, Splinter Cell, TLOZ: WW for interesting uses of the technology in the past. Then you have stuff prior to all that with the Dreamcast VMU showing off plays to select in sports w/out revealing it to your opponent on the tv screen.

But the majority of the E3 stuff shown is using this second screen where it has no real place like on most DS games. It is very genre specific on whether there is a real benefit or just pure gimmickry.

From what has been revealed you can at least look forward to this game as it's not going to force you to incorporate any controller shaking gimmicks. Which makes it a bit funny Nintendo is publishing it.

Some of my friends thoughts aren't impressed with the graphics. I don't get why.

longhairmike Jun 13, 2012

so for people who buy a Wii-U,,, will they be able to transfer any downloaded virtual console games from their Wii to it,, or will they have to triple-dip and buy them all over again?

Amazingu Jun 13, 2012

longhairmike wrote:

so for people who buy a Wii-U,,, will they be able to transfer any downloaded virtual console games from their Wii to it,, or will they have to triple-dip and buy them all over again?

It's already been confirmed that Wii downloads can be transferred to Wii U, yes.

Dartannian Jun 13, 2012 (edited Jun 13, 2012)

Amazingu wrote:
longhairmike wrote:

so for people who buy a Wii-U,,, will they be able to transfer any downloaded virtual console games from their Wii to it,, or will they have to triple-dip and buy them all over again?

It's already been confirmed that Wii downloads can be transferred to Wii U, yes.

Sweet. I'm guessing that Wii games will also run on the Wii U, too? That would mean the Wii is becoming completely obsolete...there's absolutely no reason to keep one if you're getting a Wii U.

I'm actually rather interested to see how long Nintendo can survive on its own console. But I wouldn't be surprised if they got bought by a larger company.

vert1 Jun 13, 2012 (edited Jun 13, 2012)

Please keep to the topic. If you want to speculate about Nintendo becoming third party this is not the thread.

Amazingu Jun 13, 2012

Dartannian wrote:

Sweet. I'm guessing that Wii games will also run on the Wii U, too? That would mean the Wii is becoming completely obsolete...there's absolutely no reason to keep one if you're getting a Wii U.

I'm actually rather interested to see how long Nintendo can survive on its own console. But I wouldn't be surprised if they got bought by a larger company.

Yep, it's fully backwards compatible, so yeah, you can pretty much throw out your Wii.
I'll be holding onto mine for a while, since it's been modded to bypass the region lock, but as soon as they find a way to bypass the region lock for Wii U (it will undoubtedly have one), I'm going to get rid of it.

Qui-Gon Joe Jun 13, 2012

I'll definitely be keeping my original Wii because of the Gamecube compatibility.  Brawl or Mario Kart Wii without a Wavebird?  No thanks!

As for P-100, it looks pretty darn cool, but I find Platinum stuff hit or miss (sorry, Internet, while I understand they're a great company some of their games just aren't for me).  I do wish they'd shown the game off more in the conference, though.

Amazingu Jun 13, 2012

Qui-Gon Joe wrote:

As for P-100, it looks pretty darn cool, but I find Platinum stuff hit or miss (sorry, Internet, while I understand they're a great company some of their games just aren't for me).  I do wish they'd shown the game off more in the conference, though.

This.
Bayonetta was great, but Vanquish didn't click with me, and the demo for Anarchy Reigns showed that that game is not for me either.

Metal Gear Rising looks interesting though.

vert1 Sep 13, 2012

Platinum Games’ Project P-100 has been renamed to “The Wonderful 101.”

source: mynintendonews.com

Amazingu Sep 13, 2012

vert1 wrote:

Platinum Games’ Project P-100 has been renamed to “The Wonderful 101.”

source: mynintendonews.com

Screw that, BAYONETTA 2 BABY!!!

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