Soundtrack Central The best classic game music and more

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vert1 Aug 15, 2012 (edited Jan 15, 2017)

This is a thread to discuss and post about decisions developers made that were not appreciated at the time, discouraged, or simply risky.

On GoldenEye multi-player:

Martin Hollis wrote:

It was done without the knowledge or permissions of the management at Rare and Nintendo, he laughed, noting that if the team had not put it together on the sly before showing it to management, there’s no way it would have been allowed — the game was already late as it was.

source: http://www.gamasutra.com/view/news/1758 … minute.php

On putting a M-rated game out on N64:

Q: Originally, Conker began development as a family game called Conker’s Quest/Twelve Tales, and then changed into a violent platform game with raunchy humor.  Was Nintendo supportive of Rare’s decision to make such a dramatic change to the game?  Or did they distance themselves from the project?

Donnchadh Murphy: Back in those days Rare was the golden child, so when they announced that we were changing direction there was no objections, none that I knew about anyway. I’m so glad it did change, because “Twelve Tales”, to put it politely, was not a good game.  Chris Seavor took the reins in BFD and took it a direction nobody expected.

I'm not sure if this really counts if Nintendo goes along with it. But I thought I'd post it since critics always slam Nintendo consoles for not being able to support Mature games.

Sakurai wrote:

Smash Bros. led to similar misunderstandings when it first came out. Some people, including within the company, commented that they couldn’t imagine a worse game. The project was really saved by the fact that people “got” how to play it after it was released. If we had just listened to the complaints and instituted health gauges or command-based special moves, I don’t think we would have invented a new style of play that way. The controls here really aren’t that difficult, either, so I’m hoping that people will be able to get used to them.

source: nintendo

edit:
extra on GoldenEye 007: (1)(2)

The American rights were to go to Atari originally, but they turned them down, saying [Pac-Man] was too easy.

source: (1)

vert1 Oct 10, 2013 (edited Oct 10, 2013)

On the risk of bringing Japanese IP and ideas to the western market, Iwata reflected on initial fears that he Pokemon brand would fail in the US. “Will America accept cute monsters?” he asked, “No, they said. Some people even recommended to make Pikachu more muscular. If we followed their advice Pokemon would never have been the success that it was. Brain Training software (Brain Age) became a hit in Japan, and I proposed that we sell it globally. And even as I said that as the president, no one listened.”

-Satoru Iwata

http://www.vg247.com/2013/10/10/iwata-n … tatus-quo/

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