Jodo Kast wrote:CDJapan also doesn't offer free shipping; I get free shipping from other Asian countries, so what's Japan's problem?
I think this is because those other Asian countries, in particular China and Hong Kong and maybe a few others, are or consider themselves very export-oriented so they get the benefit or "benefit" of a Government subsidised postal system. This leads to what I think are ridiculous economic situations whereby, for example, it is cheaper (in terms of postage costs) to receive an item from China/Hong Kong than it is to receive the exact same thing locally (e.g. same State, same country, etc).
As mentioned in a few posts above me, this is similar to the currency situation where China pegs (fixes) its currency to the US Dollar so that the Chinese currency will always be "cheaper" than the US dollar relatively speaking, helping its exports. This also leads to nonsensical economic situations such as it being cheaper to manufacture and assemble something overseas and then import it, than it is to make the item locally in the first place. China's slave labour (a resource which America "unfortunately" no longer has) also obviously helps facilitate this and is the bigger factor.
Whether this Government intervention (something that takes place in every country) is a good thing or not depends on how you view "free markets".
Having said all that, the main issue of contention in the video game music "market" is the relatively high value of the Japanese Yen against all other currencies.
1) Who is to blame for the high Japanese currency? I will attempt to answer this question based on my uninformed opinion.
I blame Japanese people (and Asians in general) and by extension, its Government, for having a "buy what you can afford" mentality", and for placing value in saving. Old Chinese man/woman placing their life savings under the bed stereotype anyone? Since the Japanese yen is not being spent and released into the foreign exchange market, there is no cause for the yen to depreciate, which is something we video game music consumers want.
Accordingly, I blame Western First-World Countries for the exact opposite: being addicted to credit and buying things they can't or shouldn't afford. This is taken to the extreme with the United States whereby they borrow money from China (a large amount of the US' foreign debt is owed to China) to fund their military activities, instead of funding the video game music industry. Imagine, instead of going to war with brown people, the US government subsidises the video game music industry so that white people can find video game music albums in their local Walmarts? They could even subsidise the costs of holding a video game music concert (it should be pretty cheap) so that every year (instead of once in a lifetime), Nobuo Uematsu's The Black Mages/Earthbound Papas or the Persona Music Live Band can perform in the Western world? Actually, if I was in charge of the Treasury, I would give Motoi Sakuraba and his drummer and bass guitar player $1 million dollars and try to convince them to hold another concert, this time featuring music from Star Ocean 4 and Valkyrie Profile 2/Valkyrie Profile DS. The fact that there is only one Motoi Sakuraba concert DVD is criminal.
In summary: Borrowing money from China + Using that money to destroy instead of create ⇒ $3 trillion dollars in debt ⇒ Depreciation of US Dollar ⇒ Higher prices for video game music albums.
Now for the second question:
2) What can we consumers do to depreciate the JPY/appreciate our local currency and/or lower the prices of Japanese video game music albums?
The answer to that question is nothing and next-to-nothing.