avatar! Oct 14, 2012
Damn, this system basically did everything systems do today (yes, online too)! Amazing...
Damn, this system basically did everything systems do today (yes, online too)! Amazing...
Except quality control.
Except quality control.
Quality control, as in producing only high-quality games? Well, that eliminates every single console ever made! Look at systems today, such as the Wii. Crap far outweighs the "quality" games!
No, I meant how Atari 2600 literally got buried under a mound of unlicensed crap, once it became popular. It's largely what sparked the videogame crash of 1983.
But yeah...Wii library...ouch. It's scary to think Nintendo actually approved most of that stuff.
No, I meant how Atari 2600 literally got buried under a mound of unlicensed crap, once it became popular. It's largely what sparked the videogame crash of 1983.
But yeah...Wii library...ouch. It's scary to think Nintendo actually approved most of that stuff.
This kind of makes me wonder what a console could be if its publisher filtered over half (let's make that number something like 70%) of the games on it. Yes, a definite financial loss in one way, but on the other hand, if a console maker prevents its gaming audience from making huge financial mistakes (with awful games), that could benefit the system's userbase exponentially. Which systems really stress this kind of filtering, and how did they fare financially?