avatar! Apr 3, 2013
Creativity, originality, love... all these things are meaningless to the Disney Empire. Behold, their latest victims
Creativity, originality, love... all these things are meaningless to the Disney Empire. Behold, their latest victims
they could have just renamed it to something more fitting to their company standards... Mucousfarts
I never even played a whole lot of games by LucasArts, but this pisses me off.
At the least, it doesn't make sense to me.
Why completely buy another company, and then start hacking it apart?
Why completely buy another company, and then start hacking it apart?
Because Disney's sole interest was acquiring the intellectual property. They're not interested in the talent.
xplojin. wrote:Why completely buy another company, and then start hacking it apart?
Because Disney's sole interest was acquiring the intellectual property. They're not interested in the talent.
Yeah, I guess I can understand that part; too bad it's the original talent that made those IPs what they are.
Gaining those IPs isn't going to mean squat when they strip the soul out of them.
Whatever. LucasArts had their heyday back with the early Star Wars games (memories of X-Wing) and graphic adventures but from what I can tell their recent efforts have mostly been to retrofit the Star Wars universe into whatever genres are popular at the time. When they decided to give their Force Unleashed protagonist the same buffed, buzz cut look as every other action game I figured there wasn't a lot of Star Wars left to their Star Wars games (not that I really cared).
If Disney have the money to throw at whatever talent they want then why not. It looks likely to result in a better Star Wars movie than we would've seen from the original creator so perhaps the same will hold true for the games.
As for the cancellations, those games were drafted when the SW movie series was at a halt and they were coming up with whatever premises they could to keep new games for the series coming. Now that there are new films on the way it makes sense to focus their resources and marketing on new games that are more closely related.
Yeah, in all fairness, LucasArts hasn't been a great gaming company in years, even decades. I feel bad for the people who have lost their jobs but it's time for new blood.
Totally agree with Adam and Wanderer.
Yes, it sucks that a lot of people lost their jobs, but let's not shed too many tears over a company that hasn't created a decent game for decades.
The only LucasArts game I've played any significant amount of is "Star Wars- Shadows of the Empire", but that came out around 17 years ago. I can't really pretend to care about the company.
First off, the last two adventure games by LucasArts were released in 2010. They were the special editions of Secret of Monkey Island I and II. They were awesome. Secondly, the awesome Tales of Monkey Island was co-developed by LucasArts and published in 2009. So those of you that say LucasArts has not done anything since the 1990s are mistaken. At least LucasArts developed some graphical adventure games the past few years, which is more than I can say for basically any other studio.
LucasArts had great talent up until the day it closed. They also published many classic games such as Knights of the Old Republic. You could argue that other companies can also publish games, which is certainly true, but I know that folks at LucasArts cared about their products and it was not just $$ with many of them. Although for Disney it is all about $$, so I'm not surprised they closed LucasArts since the company isn't producing enough FPSs or remakes of Final Fantasy.
I for one, am very sorry to hear this sad news. However, there is always Kickstarter, and maybe the former LucasArts folk can get together and make a really good game now that they don't have to deal with evil bosses.
Disney has always been a ruthless business, from the very beginning.
They want to focus on licensing instead developing in-house. Considering the Monkey Island revival was mostly run by Telltale Games there is hope Disney won't resist licensing their old LucasArt IPs to developers like them. Would be actually an improvement over the LucasArt of the past decade or so.
First off, the last two adventure games by LucasArts were released in 2010. They were the special editions of Secret of Monkey Island I and II. They were awesome. Secondly, the awesome Tales of Monkey Island was co-developed by LucasArts and published in 2009. So those of you that say LucasArts has not done anything since the 1990s are mistaken. At least LucasArts developed some graphical adventure games the past few years, which is more than I can say for basically any other studio.
Oh, they've done stuff since the 90s. Just nothing significant. Two remakes of classic games from the 90s hardly qualifies as all the work was basically done for them. And the new Tales of Monkey Island was pretty much all Telltale.
avatar! wrote:First off, the last two adventure games by LucasArts were released in 2010. They were the special editions of Secret of Monkey Island I and II. They were awesome. Secondly, the awesome Tales of Monkey Island was co-developed by LucasArts and published in 2009. So those of you that say LucasArts has not done anything since the 1990s are mistaken. At least LucasArts developed some graphical adventure games the past few years, which is more than I can say for basically any other studio.
Oh, they've done stuff since the 90s. Just nothing significant. Two remakes of classic games from the 90s hardly qualifies as all the work was basically done for them. And the new Tales of Monkey Island was pretty much all Telltale.
OK, first of all, it's important to remember that Telltale games was founded by LucasArts employees. As for the remakes, while it's true it's not anything earth-shattering, it really was wonderful. In fact, I was seriously hoping they would remake Loom, and a handful of other classic LucasArts games. Had they been successful enough, LucasArts might have even opted for sequels. However, if you look at their history, they have definitely gone along the route of more money and less creativity (hence the numerous Star Wars games). Pity.