XLord007 wrote:If all you're playing is old games and rhythm games, I can't argue with that, but I can argue with your point about fighting games. Unless you're exclusively playing fighting games offline, the (very minor) lag the TV ads shouldn't matter when you've also got the lag added by the network connection which is much worse. Keep in mind that fighting games made for the PS3/360 are made with the limitations of HDTVs in mind, and they build the lag from the console to the TV into the game design because they know that the vast majority of the user base will be playing on these TVs.
Serious tournament players never take online play seriously, so is a nonfactor (Marvel vs Capcom 3's online is so shitty, it's like a dumbed down version of an already-dumb game when you're playing online). And you do feel it from TV to TV. Playing on a CRT, it feels like the shackles are off and everything is moving fast and fluently. Some HD monitors (like the Asus monitors that are Evo standard) are fine, but there is a touch of lag to them. Not enough to throw people off, but they still feel a touch slower than CRT's. I tend to find if I practice on a CRT, I can duplicate combos and strategies on a near-lagless HDTV, but not the other way around.
And then there are OTHER monitors that just make you want to throw your fightstick through the damn thing. I always make sure to ask organizers what type of set-ups they have. If they aren't running Asus monitors, it's a waste of time to drive out to the tournament.
On an unrelated note, there are very subtle differences between the PS3 and Xbox versions of certain fighters, with the Xbox version being preferred as the Evo standard now. I am an Xbox owner, but PS3 players swear that they have trouble adjusting to the Xbox version of certain fighters (supposedly, the PS3 versions have more slowdown and drop frames). People take this shit really seriously.