Soundtrack Central The best classic game music and more

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Ashley Winchester Nov 14, 2013

Despite the fact Capcom doesn't seem to have any plans for Mega Man in the works Mega Man has become a rather topical subject as of late due in part to Keiji Inafune's new project Mighty No.9 which seems set to be the spiritual successor to the blue bomber.

Everyone I know seems to be excited for this thing even though it's release is far off in 2015... but I can't really get excited. Part of me thinks Capcom isn't really wrong in their bizarre strategy to nothing with Mega Man other than to milk the franchise in other ways:

http://www.cdjapan.co.jp/detailview.htm … aign=anime

(Totally bought this even though I already legitimately own 80% of the music on it from previous releases. Yes, I am a sucker....)

Am I the only one that kind of feels that Mega Man... err... kind of needs to be discontinued? I will always be a fan - and I have a ton of the games, mainly from the original, X and Legends continuities - but to be honest I think that Capcom and Inafune beat the ever living hell out of the formula over the years. Also, why is it every time Keiji Inafune opens his mouth now I kind of want to punch him? He goes on record as saying that Japanese game developers are in a rut and their ideas are stale... but then he goes and tries to recreate the wheel with Mighty No.9? Mighty No.9 doesn't strike me as the kind of project that is going to shake up the landscape of gaming in anyway like he wants to so why bother? Then he goes on to brown-nose Nintendo for how Mario has stayed fresh over the years over the million and a half spin-offs. I'll admit it is true there is more variety in the massive catalog of Mario titles then there is in the Mega Man... but I don't think Nintendo should really be commended to the level he suggests.

Then there is the fact that Mighty No.9 is being headed up by Inti Creates. Am I the only one that... really kind of dislikes Inti? I mean they have an excellent group of music composers but beyond that they've really failed to make me care about more recent Mega Man games. They always seem to overly focus on challenge when that's far from one of my primary concerns...

Anyway, sorry for going on and on... but personally I'm fine with Mega Man being discontinued, and I don't think creating a new series to more or less take it's place is really necessary. Sometimes things just need to die (e.g. Wild Arms) or just go away for a while and I think this is one such case.

GoldfishX Nov 14, 2013 (edited Nov 14, 2013)

Megaman is fine...when done right. After 10+ years of redoing the franchise over and over again, with no sense of direction and questionable quality of many of the games and then to virtually abandon the property over a pissing contest with the creator (see: Megaman Legends 3, no Megaman in MvC3 and his dubious appearance in Street Fighter X Tekken), I think the disgust lies with the people at Capcom and not the franchise itself. Basically the same as Castlevania. The personnel behind the decisions need to be strung up for not treating the franchise (and the fans of that franchise) with enough respec

Rumours are that Capcom has around $150 million cash onhand (not a lot for a major game developer) and they are planning on pushing DLC very hard. They have made horrible decision after horrible decision (anyone see the DMC reboot? how about the "on disc" DLC for Street Fighter X Tekken? and did I mention Megaman Legends 3? and does anyone actually care about the Dead Rising franchise?) If they go out with a whimper, they won't be missed at this point. I just hope they manage to patch Marvel vs Capcom 3 once more before they go.

To me, the formula is simple: Take what works and make the best game(s) possible. Megaman 1-10 were pretty much all fantastic games (and I love MM6). About half of the X games I think are excellent. Megaman Legends 1 and 2 (and Misadventures of Tron Bonne) were fine games, flawed but fun. I would not have a single issue with a steady stream of quality games. But when we got stuff like in the mid 2000's like Command Mission and X7, while Megaman was in the midst of undergoing his EXE saturday morning cartoon transformation? Forget it.

Amazingu Nov 15, 2013

GoldfishX wrote:

anyone see the DMC reboot?

Everyone has seen it and everyone has drawn their narrow-minded conclusions just by looking at Dante's new design.
I recently wrapped this up and it is quite easily one of the best, if not THE BEST, game in the series.
Stop whining over the color of his hair and actually try playing the damn game. It's great.

Ironically, it's also not actually made by Capcom, who I otherwise agree are releasing mostly crap nowadays, with the exception of their very typical "Japanese" stuff like Monster Hunter and Ace Attorney, which are still awesome.

Ashley Winchester Nov 15, 2013

Amazingu wrote:
GoldfishX wrote:

anyone see the DMC reboot?

Everyone has seen it and everyone has drawn their narrow-minded conclusions just by looking at Dante's new design.
I recently wrapped this up and it is quite easily one of the best, if not THE BEST, game in the series.
Stop whining over the color of his hair and actually try playing the damn game. It's great.

I don't know if I'd call it the best game in the series (I still need to tackle DMC1~3 on the HD collection) but I kind of have to side with Amazingu on this one. Yeah... I know Dante isn't the most likable character but I didn't let that ruin the game for me. I don't believe the gameplay is robust as DMC4 but it seems more accessible which, I know, some people also despise. Still, I think the hate was really overblown and the issues I had with the game were things people glossed over in their fanboy/nerd rage.

You could say that Capcom made a mistake by having Ninja Theory make this game... but I think the only mistake Capcom made was underestimating the maturity level of the fanbase.

Zane Nov 15, 2013

GoldfishX wrote:

Megaman 1-10 were pretty much all fantastic games (and I love MM6).

Totally - MM6 is fantastic. A friend of mine scored it at a yard sale earlier this year and let me borrow it. I played it through three times back-to-back, and loved it every time. So good.

Razakin Nov 15, 2013

Ashley Winchester wrote:

You could say that Capcom made a mistake by having Ninja Theory make this game... but I think the only mistake Capcom made was underestimating the maturity level of the fanbase.

Well, Capcom probably made mistake with DMC 4 and it's lackluster sales, thus paving the road to DmC (Which I still should get, first DMC game that really is interesting for me). Also, the lack of Megaman could be also that the games just don't sell anymore as they used to? Like with the latest Phoenix Wright getting only digital release.

Even if there's vocal group of people wanting something, they still are probably a really small minority on nowadays markets of FPS games and so on. Though, Megaman FPS could be interesting, if dome more in style of Metroid Primes, which is I think more of a first person adventure masked under an FPS hood.

Idolores Nov 15, 2013 (edited Nov 15, 2013)

It's time for me to admit to myself that Megaman Legends 3's cancellation may have been a forgone conclusion. But even still, that's about when I gave up on Capcom. Megaman almost singlehandedly built Capcom's house, and they've tossed him to the side like a cheap whore.

On the other hand, Inafune, who was kind of the heart and soul of Megaman, is gone. Maybe it's good that Megaman isn't the driving force of Capcom anymore.

I would love to see a Megaman X9 done up in 16-bit style, to go along with the sublime Megaman 9. How about another, more polished Battle and Chase? A 1 on 1 fighter featuring Megaman characters from all the different series? Of course, pipedream though it may be, a Megaman Legends 3 release would allow me to die with a smile on my face. But all of these ideas and more simply won't happen now that Inafune's packed up and left Capcom.

Ashley Winchester Nov 15, 2013

Razakin wrote:

Well, Capcom probably made mistake with DMC 4 and it's lackluster sales

I'm kind of confused with this because from the tidbits I've seen I thought DMC4 was actually one of the higher selling games in the series. I don't expect you throw numbers up to prove this but if it was lower selling than DmC's existence would make more sense in retrospect.

Personally I didn't find DMC4 to be that bad although it is painfully obvious when playing it that something went down in regards to its development. Additionally, while I'm not a big Nero fan I don't really have much of a problem with the character; in fact I thought the best gameplay moments of DMC4 were when I was controlling Nero. Things kind of went to pot when I got Dante however...

Razakin Nov 16, 2013

Ashley Winchester wrote:

I'm kind of confused with this because from the tidbits I've seen I thought DMC4 was actually one of the higher selling games in the series. I don't expect you throw numbers up to prove this but if it was lower selling than DmC's existence would make more sense in retrospect.

Personally I didn't find DMC4 to be that bad although it is painfully obvious when playing it that something went down in regards to its development. Additionally, while I'm not a big Nero fan I don't really have much of a problem with the character; in fact I thought the best gameplay moments of DMC4 were when I was controlling Nero. Things kind of went to pot when I got Dante however...

SHould have probably tried to refresh my memory before blurting nonsense. But yeah, seems that DMC4 did sell somewhat nicely (2million) and more than DmC itself. But of course, my opinion could have been bit changed after talking to a local gameshop owner, they really haven't had much success with selling DMC4, even with cheap used prices, could be my town and not having any Dante fangirls. tongue

Oh well, hard to talk about sales when we don't have proper numbers, especially when companies tend to use shipped numbers as sales, and not all game stores even report sales.

And talking about Megaman X FPS, here's a Polygon (sorry for linking to that site) article about a Megaman X reboot that was in the makings but was shut down in the end.

GoldfishX Nov 16, 2013

I actually have the right to complain about Dante's haircut because:

A: DMC gameplay has never appealed to me (I've watched my friends play through the games and most of my experience with the DMC cast is from Marvel vs Capcom 3). When I heard they were rebooting the franchise and farming it out to another developer, I just scratched my head and went on with whatever I was doing at the time.

B: My main complaint about Mighty No. 9 is the character designs, which just scream generic modern kiddy anime to me, so my enthusiasm is limited. Most of the Megaman series' (original, X, Legends and even MM Zero) have a cool sense of style to them that is immediately appealing to me.

And while I agree the audience for (good) Megaman games is small compared to the FPS army that pervades the gaming industry at the moment, I have to ask one important question: When was the last time Capcom made a quality FPS?

(I do have to admit, a Megaman-themed FPS would be rather cool)

Razakin Nov 16, 2013

GoldfishX wrote:

B: My main complaint about Mighty No. 9 is the character designs, which just scream generic modern kiddy anime to me, so my enthusiasm is limited. Most of the Megaman series' (original, X, Legends and even MM Zero) have a cool sense of style to them that is immediately appealing to me.

Mighty No. 9 feels really just Megaman with different skin, still gotta wait till it's finished to test a demo hopefully before deciding if I want it or not. Soundtrack should be good at least if nothing else. tongue

GoldfishX wrote:

And while I agree the audience for (good) Megaman games is small compared to the FPS army that pervades the gaming industry at the moment, I have to ask one important question: When was the last time Capcom made a quality FPS?

Perhaps that's why it was outsourced to western-based company originally. And has there even been FPS-games made (not published) by japanese companies in the last 10 or so years?

Ashley Winchester Nov 16, 2013

Razakin wrote:

And has there even been FPS-games made (not published) by japanese companies in the last 10 or so years?

Hmmm... correct me if I'm wrong but wouldn't Killer 7 technically qualify here? If I remember correctly I think you shoot in first person in that game and it was developed by a Japanese company.

However, Killer 7 may actually be more than 10 years old now... probably real close.

Razakin Nov 16, 2013

Ashley Winchester wrote:

Hmmm... correct me if I'm wrong but wouldn't Killer 7 technically qualify here? If I remember correctly I think you shoot in first person in that game and it was developed by a Japanese company.

However, Killer 7 may actually be more than 10 years old now... probably real close.

But other gameplay is 3rd person, so I wouldn't qualify it as fps, but thanks for reminding me that I never did finish it. Goddamn big_smile

XLord007 Nov 17, 2013 (edited Nov 17, 2013)

I don't think the Mega Man series should go away forever, but I definitely think Capcom should be more picky about what games it releases. Mega Man 9 came out when it was needed most and it was an amazing game. You put those two together and I was very happy. Mega Man 10, on the other hand, came out too soon and wasn't nearly as good. I think Inticreates is a good Mega Man developer, and I wouldn't mind seeing them do a 16-bit Mega Man X9 for fun, but I'll also be fine if that never happens.

As for Mighty No. 9, I'm kinda indifferent at this point. I didn't contribute to the Kickstarter, but if it comes out and it gets good reviews, I'm sure I'll pick it up.

On the subject of DmC, I agree with those who've said the gameplay is very good, but the character design and story pretty much ruin it for me.

Amazingu Nov 17, 2013

GoldfishX wrote:

When was the last time Capcom made a quality FPS?

(I do have to admit, a Megaman-themed FPS would be rather cool)

I don't think Capcom ever made an FPS period. Unless you count the shittastic Super Adventure Rockman.

https://www.youtube.com/watch?v=2LwVInwryn0

Also, there was Maverick Hunter, the Mega Man FPS that got cancelled before it was even announced.
I think this was supposed to be headed by the guys who did the Metroid Prime games too.

http://megaman.wikia.com/wiki/Maverick_ … lled_game)

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