Amazingu wrote:And ugh NO, I never want to see a Zelda with fully voiced dialogue, EVER.
Of course, I see this and all I can hear in my head is "HEY! LISTEN!" I do have to say I'm a big fan of Midna's jibberish and giggling through Twilight Princess, but no comment on Fi from SS (although I heard she was the worst).
This brings up an interesting point, though. There are a few "silent" Nintendo leads (Samus also comes to mind), where the requisite grunts and yells or whatever were there throughout most of the series, but giving those characters full voices either did or could change the whole experience. (FFX also comes to mind since I was so used to reading text throughout the series, and going back would have preferred traditional text boxes instead of voice acting. That laughing scene at Luca still gives me the shivers.) I haven't played Other M but heard that it had an effect on the player's perception of Samus through the voice acting and dialog, and am betting that would happen with Link if a Zelda game was fully voiced.
It would be really odd to have a Zelda where Link talks often or has lots of dialog, as he has always said things without saying things. (Appropriate nod to the facial expressions in WW.) The world around him is where everything takes place, and it colors the experience of the games instead of having Link be the one that does it. Giving Link lots of dialog and a voice and character behind it could make it less of a Zelda game at heart and would give it more of something most other games have these days - a lead character with a story/personality that could be compared to lots of other leads. (Picture Link finishing off whatever version of Gohma is in the fully-voiced Zelda and saying something like "You're FINISHED, monster!" in a cheesy faux-angst voice... that would totally suck me out of the experience and is very *un*Zelda.) What makes Zelda and Link unique in this age of having voices behind everything is specifically the lack of voice acting, which in turn makes me feel like *I'm* the one experiencing the adventure, not watching someone else experience the adventure, if that makes sense. The lack of voice acting/immersion factor is the same for me with Samus in SM and MP1-2 (not commenting much on MP3 due to its NPC voice acting, which I felt disrupted the flow and the feeling of loneliness/desperation of the game compared to the first two).
All of which was much more eloquently summed up with this:
Idolores wrote:Voiced dialogue would undermine the sense of minimalism that is part of what makes each entry feel so grand.
Soooooo, I'm gonna go tool around in Twilight Princess for a bit and enjoy that.