Ashley Winchester Feb 6, 2014
I was down at the Game X-Change earlier today and I was talking to the owner about strategy guides. When the store opened in 2008 he didn't deal in used strategy guides... but a few years ago he started taking them and I've amassed a decent sized collection since they are only a few dollars a piece and there is no shipping. There are some exceptions of course - if they are the newer, huge hardback ones or particularly rare the price does go up some - but I was kind of surprised when he told me how many guides he actually rejects because of condition. Not that I'd expect him to got into detail on what he's passed up... but I have to admit I'm curious as to what he's seen....
I guess I really shouldn't be that surprised that he does this. When he opened he would pretty much take games even when they were incomplete yet he's tightened his belt on this especially when it comes to PS1 and PS2 games. Since he deals with so many collectors anymore he only takes game incomplete if they are especially rare now.
Anyway, I know I'm prattling here but does anyone here buy the given strategy guide for a given game when they pick up the game anymore? I know internet sites like GameFAQs have generally made it less than mandatory these days - and given enough time a FAQ will probably surpass a professionally published work because it can be updated - but I'm only tempted to buy guides after the fact when (and if) the price is low. I think I remember some people on here saying they were more apt to by them in the past when the were once the main source of a game's artwork... but those days are pretty much over.
However, beyond getting the guides of not, what are the worst and best guides you have run into? Here are mine:
Best Strategy Guide: The Completely Unauthorized Guide to Resident Evil 2 by Versus Books
I believe there are AT LEAST four strategy guides for Resident Evil 2. I have the Prima one (which isn't too common) and I had the GameFan one which I thought was terrible (alteration isn't particularly funny...) but I really like Versus Books work on this one. It's insightful, very detailed and has a great sense of humor.
Good but Flawed Strategy Guide (1): Wild Arms 2 Official Perfect Guide Versus Books
I've seen a lot of people take shots at this one... and I might be a little biased since I grew up with this one... but beyond missing a few treasures, kind of slacking off with the various appendixes in the back (GameFAQs is a MUST for enemy locations) and really offering no boss strategy (...but the game is damn easy...) I really like this one. I know that seems like a lot of drawbacks but... well, I don't really have any further defense for this one.
A Good Strategy Guide That Has Survived Time Rather Well: Brave Fencer Musashi Brady Games Startegy Guide
Anyone that knows me know I love the first Musashi game and make it a point of obtain as many items related to it as I can. I've had this book since the game came out (even though I didn't own the game then) and this one has held up pretty well. The only real piece of missing info is how the amount of time you take to complete the game affects the ending a bit, but otherwise it doesn't embarrass itself. However, I can't really say it is a mandatory purchase in today's world and the game is rather self-contained so making a good guide was a lot easier than it is for much larger and complex games.
Good but Flawed Strategy Guide (2): Lunar: Silver Star Harmony Prima's Official Game Guide
Prima's Silver Star Harmony strategy guide really doesn't have many hitches... but there is a rather big error about when you can purchase the last few bromides. However, I always thought the Bromides were kind of silly anyway (especially to anyone that is old enough that actually has the internet) so it doesn't have much bearing.
A Decent Strategy Guide Made Infamous Through An Error: Breath of Fire III Prima's Offical Strategy Guide
To be honest I had access to this guide when playing through Breath of Fire III multiple times and I never really referred to it. The most useful part is the two or three pages in the back on learn-able enemy skills. However, most people tend to remember this one because the guide mistakenly says that the first fight with Balio and Sunder is winnable when that is not true... the book is actually referring to the second fight with them, but some gamers like to perpetuate this myth despite the fact everyone and their mother knows better.
Strategy Guide That Is Full of Errors But Is Still Insanely Useful: Final Fantasy: The 4 Heroes of Light Brady Game Strategy Guide
This guide is riddled with oversights... but it got me interested in the game itself and the item drop rate information in the back appendixes is invaluable.
Guide That Utterly Insults the Abilities of the Reader: Final Fantasy III Brady Games Strategy Guide
This one really gets my goat. I love how the author insinuates that as you get near the end of the game the player must give up on the jobs provided by the Crystal of Wind. I personally proved this to be completely untrue by proving how broken the Warrior's Advance command was and anyone that has ever played the game clearly knows that the Thief class is broken as well. Furthermore, the author states the importance of shields in the final fight but doesn't explain WHY - shields raise the ever important magic defense stat but the game doesn't show this very clearly unless you constantly switch between a few key screens.
A Terrible Strategy Guide That Only Has A Place In My Heart Because of Nostalgia: SaGa Frontier Brady Game's Strategy Guide
In a certain sense I can't really put all the blame on Brady for this one. SaGa Frontier is a very convoluted creation and there are so many odd things about every facet of the game that a person writing a on-line FAQ would have an insane advantage at discovering every nook and cranny. However, at the same time, if I didn't grow up with this guide it would be insanely disposable. Of course, some people think the actual game is disposable but that's another story.
A Terrible Strategy Guide That Is Only Slightly Saved By Its Appendixes:Final Fantasy Tactics Prima's Official Strategy Guide
My friends and I grew up with this one... and the appendixes in the back on the game's various jobs (about 1/16th of the guide) is the only useful part. I haven't looked at the guide for the PSP version of the game but it has just got to be better even if you are using it when playing the PS1 version and all the strategy may not be applicable because of the changes.
Just Plain, Flat Out Terrible Strategy Guide: Lunar: Silver Star Story Complete Prima's Official Strategy Guide
My friend had this one when we were growing up and so much of the information in it was wrong that I can't even begin to justify its existence in anyway.
The Most Worthless Guide I Have Ever Come Across: X-Men Destiny Brady Games Strategy Guide
It pains me that I actually spent money on this one. Anyone who has ever played X-Men Destiny can easily tell you why you don't need a guide (hint: it doesn't look like a 16-bit beat'em up but has the same amount of depth) but because all the gene pick-ups in the game are randomized you cannot plan which mutant genes you will have at the end of the game. Additionally, while the game allows you to assign any of the three mutant power trees to any of the three characters, the author wrote the book with certain combinations in mind to lighten the burden on himself when writing "strategy" which just amounts to "dodge this" when you see the tell.