You accuse me of being patronizing, then go on to insinuate that none of my previous posts had any substance?
There is unquestionably a lot of bunk in the fitness industry, but I don't think Nintendo's plans are to open gyms or faux health food chains. Fitness gadgetry is a blooming market, and I imagine that's where Nintendo sets its sights. Although I do wonder if they'll be able to hold their own against established brands (possibly including Apple in the future), I am pretty confident that they'll bring something new to the table. You could chalk up the wearable tech as a fad, but I don't necessarily believe it's junk, either. Friends and/or family members of mine have embraced fitness in recent years and used these gadgets as both a way to track their progress and a motivation to continue/maintain, and the changes in them are obvious. For those who aren't naturally inclined to live a healthy lifestyle, a little extra incentive/motivation isn't a bad thing. It's also great for people who can't necessarily see their progress ("I'm still fat," "I can't run far") to see that progress is being made ("but I have been steadily losing weight," "but I'm running a bit farther than I used to be able to").
I understand that the Wii U console the the game pad are supposedly to be a unified set, but thus far, it hasn't felt that way to me. I have yet to play a game where the game pad is required (and/or utilized in a way beyond being an alternative screen/input device), so all I typically get is two screens displaying the same thing. And despite me knowing that it's two screens displaying the same thing, I feel like I'm missing something when I'm looking at one and not the other, so I'm constantly glancing back and forth--unless I turn it off. When I do find a game that uses the screen as something more than a mirror, I worry about how distracting that will be. It's not like the DS line, where both screens are in within my line of sight--I'm constantly looking up and down, back and forth. It's distracting and disengaging. I've resorted to keeping the Game Pad out of range so that it doesn't automatically turn on, forcing me to manually turn it off again (and even then, I'm just turning off the screen). At the very least, I think Nintendo should update its software such that if the console is turned on by a Wii Remote or Pro Controller, the Game Pad is not turned on. That would make the process of turning on and playing a simple game much less cumbersome.
The Pro Controller's pretty decent, though my muscle memory for the SNES pad betrays me from time to time. Now that controllers can be connected to the console with a standard USB cable, I wonder if we'll see USB Wii U adapters for legacy controllers...