Angela Apr 4, 2014 (edited Apr 5, 2014)
Having just lived and breathed Tropical Freeze for the last two weeks, conquering every stage and acquiring every last K-O-N-G letter and puzzle piece, I can say without reservation that this is one of the greatest 2D platformers I've ever played post 16-bit era -- and unequivocally the most joy-inducing, purely 'gaming' experiences I've had the pleasure to partake in some time.
I had my issues with Donkey Kong Country Returns, and while the 3DS port took steps toward alleviating some of those issues, the sequel takes all that was excellent (terrifically designed levels that's chockful of secrets), eliminating most of what was iffy (no more silly blowing mechanic or having to shake your controller to ground pound or roll), and refining everything else. (Better enemy types, a more streamlined challenge, and an infinitely superior soundtrack.) The analogy that Tropical Freeze is DKC2 to Returns' DKC1 in terms of evolutionary step up sounds about right.
Stages, lush and lavish in their high-def 60 fps presentation. Their designs, variety-filled and downright exhilarating with ever changing "Uncharted"-like blockbuster set pieces. The addition of Dixie and Cranky, allowing more flexibility in tackling levels. The aforementioned streamlined challenge, tough but fair - and mercifully never reaching the near-bullshit levels of frustration derived from, say, Returns' Mole Train or K-Levels. The musical jamboree that is David Wise's soundtrack, a charismatic blend of catchy new compositions and well-placed nostalgic throwbacks -- and nearly all individually tailored to each of the game's 63 stages.
I've only just begun to dabble in the unlockable Hard mode, which consists of..... being able to play single-player as either Diddy, Dixie or Cranky, completely independent from Donkey Kong - with the trade-off being that you're only allowed one hit, no Kong buddy, and no checkpoints. From what I can tell, controlling the other members of the Kong clan is a radical change of pace from DK. The heavier feel of DK is dropped in favor of physics as nimble and quick as the SNES trilogy -- which is pretty freaking awesome, actually. And while I don't see myself coming anywhere close to cracking the Time Attack high scores seen via the online leaderboards, I'm in awe that a game this carefully designed for intricate platforming can be so thoroughly circumvented to bend to the whims of would-be speed demons.
Nitpicks are far and few in between. There's a learning curve involved with the new swimming controls; it eventually clicks, but when you have an entire world devoted to underwater sections (and the fact that they've added a countdown air meter to your troubles), you'll have to learn quick. Traversing the bevy of in-game menus is as cumbersome as the first game, where changing up something as simple as controller configuration becomes a chore and half. The unlockable sound test is a joke; with each world boasting up to ten different music tracks, it's a crime that they would only choose four to unlock per world.
All of this is to say that I'm wholly satisfied with Retro's latest offering. If there's a Wii U killer app that currently exists, I'd say this is it.