Ashley Winchester wrote:You know, this may sound like a rather odd thing to say... but I've never really understood the appeal of open world games. For some reason I like games that are more self contained. A big reason this is probably so is I really don't want a game I'm playing to have a million hours worth of content because I'd rather not have to hack away at a game for that long.
I kind of have trouble completing longer games now. It's not the I don't have the time I just don't have the willpower anymore.
Same here, man. Give me something exciting and mostly linear (gotta have at least some stuff to do off the beaten path), and I'm good. I'd rather play a game that's 8-10 hours long with lots of fun moments and replayability (most recently Dead Space and Shadows of the Damned come to mind) over something that's 70+ hours long and isn't streamlined. Do I like Skyrim? Sure. Do I want to play it again after the six hours I put into it before? Absolutely not. I respect it, but don't enjoy it.
For me, there are two types of open world games. Ones where they're open but still contained and not totally overwhelming (think GTA Vice City) and ones where it feels like you're endlessly searching for little items in every nook and cranny for 100 hours with no clear end in sight other than doing it so you can get stronger to search for more little items ad nauseum. This totally comes down to preference, and I get that; neither of these game styles are "wrong" or anything like that. I just prefer things that are more contained and exist in a less sprawling environment.
The exception to the rule for me is Shadow of the Colossus. Yeah, it's still fairly contained, especially when compared to a Skyrim type of game, but that world was purposefully EMPTY for the most part. You had to push yourself through this world to find the next Colossi, and as the game goes on the player starts questioning whether it's even worth it as the main character's appearance starts to fade and the imminent and violent death of these beasts takes its toll. It's a journey through a barren land where the purpose is the journey. It fucks with you mentally, and that's the whole point.
When I try to play a game like Skyrim, I feel that same feeling of traveling through an empty world, but without much purpose. The game gives purpose in different ways, but not in a way that resonates with me. I feel mostly nothing aside from appreciating cool ideas and the locales, and craving something more substantial based on my tastes. So when I watched that Zelda trailer I felt nothing. It doesn't feel like Zelda, the world looks big just for the sake of being big, and I don't have any interest in playing it or trying it out. Do I think Zelda needs some sort of a change to stay fresh? Sure; it has been doing the same thing for about 20 years at this point. But is this the change it needs? Probably not.
tl;dr - just gimmie OoT or TP.