Soundtrack Central The best classic game music and more

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vert1 Jun 12, 2014 (edited Jun 12, 2014)

http://www.youtube.com/watch?v=8jqORAs6WLo
E3 Trailer

Dark Souls studio From Software and director Hidetaka Miyazaki are working on Bloodborne, a dark fantasy game due out in 2015 and "only on PlayStation" according to the end of a trailer shown at Sony's E3 conference. The PS4 action-RPG appears to be Project Beast, a grisly long-rumored game that surfaced in video form late last month.

source: joystiq

Ashley Winchester Jun 12, 2014

I was going to say before I even read too far along the first post this is probably what Project Beast was.

Pellasos Jun 16, 2014

looks great to me. if they add more action to DS i will be in heaven.

vert1 Aug 15, 2014

The idea of "truly perilous combat" was reiterate again and again during the presentation. Whereas the Souls series is known for its measured combat system – many players, myself included, spent a great deal of time behind a shield, sussing out the weaknesses of new opponents. Bloodborne definitely still has that aspect to its combat – more on that below – but there's a different flavour to the overall style. Miyazaki and his team want to draw players into something they're terming "mortal combat" and a "rally of deadly blows". Shields encourage tentative combat in some, and that safety has been removed.

Another way in which the player is being encouraged to be more daring is the ‘Regain System’. When you receive damage from your opponents, you have a limited period of time in which to get some of that health back by landing your own attacks. The window is brief and rewards the brave. When you’re low on health, you can choose to attack, and hope to win back some health in the process, or in a more traditional fashion, choose to retreat and use a health item.

It’s an interesting system, and one of the intentions is to make the game feel less punishing, even though the producers reiterated that the overall challenge of the Souls games will remain firmly in places.

“Miyazaki looks at the health gauge not as health. It’s your power of will to go on. And as that goes down you’re plunging into despair but in combat as you get hit. If you think about if you’re in that situation in real life, straight after it happens you can still get your hope back by landing your own attacks. But if you leave it for too long, you’re plunge into more and more despair. When your health reaches zero, that’s complete despair, but until that happens you’re still alive, and you can still go on and get your hope back. And it’s that hope and despair and power of will combined. He just doesn’t see a health gauge and that’s how it’s implemented in Bloodborne.”

There’s a red gauge denoting health in the top left-hand corner of the screen, with a green bar directly below measuring your stamina. Business as usual. Both are joined on the left hand side by a blood stain containing a number (if you’ve played Dark Souls, it looks roughly equivalent the number of hard humanity). This is now your number of health items, which is permanently equipped and separated from other consumables. The assumption is that you’re always going to be in dire need of health so it’s always mapped to the triangle button.

But there’s a secondary motivation behind this change and it’s to encourage players to explore and experiment with other items, which are now displayed directly below the stamina bar. One example shown was throwing oil onto enemies followed by a flaming torch – the oil increases the enemies flammability and the overall damage inflicted.

Transformable weapons potentially support up to three move sets, adding even greater depth and sophistication. They can also be used in different ways, such as transforming one mid-combo can how an interesting side-effect – it might stagger an enemy or knock an important item out of their hand. There’s also the ability to charge up certain weapons for more powerful attacks. The amount of ‘regain’ will also vary between weapons. So there's lot of need concepts and combinations to consider and experiment with.

And while attacking options might be expanding, Yamagiwa reiterated that Bloodborne won't be an “exaggerated hack and slash game". Practice and experience are indispensable. As always, you need to learn situation and master your weapons.

source: http://www.ign.com/articles/2014/08/14/ … bat-system

avatar! Sep 26, 2014

Collector's Edition:

"Includes a Steelbook game case, premium Art Book with exclusive concept art, and Digital Soundtrack of the game."

Digital Soundtrack... grumble grumble...

Ashley Winchester Sep 26, 2014

avatar! wrote:

Digital Soundtrack... grumble grumble...

Haha... but yeah... exactly - grumble grumble.

avatar! Sep 26, 2014

Ashley Winchester wrote:
avatar! wrote:

Digital Soundtrack... grumble grumble...

Haha... but yeah... exactly - grumble grumble.

They more or less did the same thing for Dark Souls II... however that was FREE! You automatically got "upgraded" when you pre-ordered the game. Here, they're charging you $20 extra...

avatar! Mar 24, 2015

So... anyone?

Ashley Winchester Mar 24, 2015

We are born of the blood... undone by the blood...

Amazingu Mar 24, 2015

This game is getting great reviews across the board.
I will be jumping in tomorrow, even though I never really got into the Souls series, but I'm liking what I'm hearing about this one being more focused on aggression (while still hard as nails) rather than slowly creeping forward with your shield raised. I think I'm more suited to that kind of gameplay.

The only thing that concerns me is that the loading times are apparently pretty long, which can be very frustrating in a game where dying is a common occurrence.

avatar! Mar 24, 2015

It's going to be a while before I play this game... seeing as I don't even have a PS4. But, I do hope this is an improvement over Dark Souls 2. Not that DS 2 was terrible, it simply was a disappointment consider it's predecessors. Mostly, I hope the story is better and that the battles are not as boring as in DS2 ("oh hey, another large humanoid with a sword/halberd/spear... who would have guessed?")

avatar! Mar 24, 2015

Also I notice From is moving forward in time from "ancient" times to more modern (Victorian-like era). So, does this mean we're eventually going to get Call of Souls at some point? tongue

Idolores Mar 26, 2015

avatar! wrote:

Also I notice From is moving forward in time from "ancient" times to more modern (Victorian-like era). So, does this mean we're eventually going to get Call of Souls at some point? tongue

Armored Souls.

student41269 Mar 27, 2015

A Souls game set entirely in deep space, aboard a gigantic, ancient space station teeming with killer machines as well as monsters = win.

avatar! Mar 27, 2015

The Souls games should never be a FPS, but I was thinking if you add in Joanna Dark you could get

Joanna Dark Souls

admit it! You love it big_smile

avatar! Feb 1, 2016

I finally got around to playing Bloodborne. My thoughts

1)It's Dark Souls/Demon's Souls whatever you want to call it.

2)Emphasis on action, which in some ways is fun but other ways takes away from the enjoyment.

3)Some horrible camera angles.

4)Some great boss fights, great overall layout to the world. Much better than Dark Souls II

5)Chalice Dungeons... lame. They're just a way to grind. Of course they are optional, to an extent. However, if you're an average player you'll have to go through some of them to get equipment that will help you get through the main game. Overall, I really enjoy dungeons but this was a lame way to greatly extend the game time.

6)Not enough NPCs for my taste.

7)Really enjoy the fact that time passes... well, to an extent. Once you accomplish certain boss battles time progresses.

8)While the Souls games have never been one for much explanation, there is too little explanation here in the game.

9)Why can't you upgrade your clothing?

Overall, an excellent game and I recommend it, but still not as good as the original Dark Souls or Demon's Souls. I wonder if we'll ever see a Roman/Greek era version? Hmmm...

Idolores Feb 14, 2016

Dat lovecraftian atmosphere. Dat monster designs. Dat lore. This is what heaven feels like.

From still can't make decent looking character models for the life of them, though. My girl's hands look bigger than her head.

Amazingu Feb 14, 2016

avatar! wrote:

Overall, an excellent game and I recommend it, but still not as good as the original Dark Souls or Demon's Souls. I wonder if we'll ever see a Roman/Greek era version? Hmmm...

I played Demon's Souls back in the day and never got very far because it was just too hard, and I felt like an idiot spending 3 hours on a game and not making any progress (my game time is limited), so I put it down even though I did like it.

I ignored the Souls series from that point on, because I just didn't have the time to invest in such slow-paced games, and my interest in the series wouldn't be rekindled until Bloodborne came along, which I only ended up trying because people were telling me how much more fast-paced and action-oriented it is.
Well, they were right and I ended up loving the SHIT out of it. It was a close call for my GOTY last year.

I got the Platinum Trophy, so I figured, I gotta be better at Demon's now as well right?

NOPE

I tried it again recently and I still can't get anywhere in that game. I mean, I definitely got further than I've ever managed to get before, but I'm still finding it REALLY hard to get through.
So I've put it down again, in favor of Dark Souls, because I just wanted to see if it's a Souls vs Bloodborne problem, so I'm playing Dark Souls right now and LOVING it! It's great! Not NEARLY as difficult as Demon's, or indeed as a lot of people are making it out to be.

So now I have come to the conclusion that Demon's Souls can kiss my furry behind. It's not me, it's the f---ing game. It just sucks. Playing Dark Souls has made it clear what a horribly designed game Demon's is. It's funny how fans seem to regard Bloodborne as the black sheep of the family when it's got MUCH more in common with Dark Souls than Demon's has. So yeah, f--- Demon's Souls.

P.S.: I would also love to see From do the same kind of game in a completely different setting. Roman or Greek would be cool, but something completely different, like a modern-day or even futuristic setting would be interesting too.

avatar! Feb 18, 2016

Idolores wrote:

Dat lovecraftian atmosphere. Dat monster designs. Dat lore. This is what heaven feels like.

From still can't make decent looking character models for the life of them, though. My girl's hands look bigger than her head.

You know, in many ways I should be loving Bloodborne, and yet I'm not. I'm certainly enjoying it, and I made it to the Nightmare area. However, I just got a bit bored with it honestly. I loved Demon Souls, Dark Souls, and even Dark Souls II (Scholar of the First Sin edition)... yet, I'm getting bored with Bloodborne. I'll probably go back to it at some point, but I took a break and played through The Wolf Among Us which was absolutely amazing! Now, I'm going to play something else. Perhaps the whole Dark Souls modus operandi is getting stale for me?

Amazingu Feb 19, 2016

avatar! wrote:

You know, in many ways I should be loving Bloodborne, and yet I'm not. I'm certainly enjoying it, and I made it to the Nightmare area. However, I just got a bit bored with it honestly. I loved Demon Souls, Dark Souls, and even Dark Souls II (Scholar of the First Sin edition)... yet, I'm getting bored with Bloodborne. I'll probably go back to it at some point, but I took a break and played through The Wolf Among Us which was absolutely amazing! Now, I'm going to play something else. Perhaps the whole Dark Souls modus operandi is getting stale for me?

I've played Demon's Souls (partially), finished Bloodborne and are now about halfway through Dark Souls (which I'm enjoying a lot), but I'm definitely also seeing a LOT of recurring patterns, so I can understand the formula getting stale, especially since they seem to be releasing these games on a yearly basis now.
Still excited for DS3 though!

And yeah, not to derail the thread, but The Wolf Among Us is fantastic.
Did you play any of Telltale Games' other more recent games, avatar? Stuff like The Walking Dead, Tales From the Borderlands, Game of Thrones, etc?
They're all very solid, but they also suffer from pretty much recycling the same formula over and over.

avatar! Feb 19, 2016

Amazingu wrote:

I've played Demon's Souls (partially), finished Bloodborne and are now about halfway through Dark Souls (which I'm enjoying a lot), but I'm definitely also seeing a LOT of recurring patterns, so I can understand the formula getting stale, especially since they seem to be releasing these games on a yearly basis now.
Still excited for DS3 though!

And yeah, not to derail the thread, but The Wolf Among Us is fantastic.
Did you play any of Telltale Games' other more recent games, avatar? Stuff like The Walking Dead, Tales From the Borderlands, Game of Thrones, etc?
They're all very solid, but they also suffer from pretty much recycling the same formula over and over.

Not yet, but considering how great Wolf was, I do want to play their other games. I can see them also getting formulaic since there's hardly any gameplay involved. However, the story and art was just amazing with Wolf! Best movie I ever played. I figure if Telltale's other games are half as good they'll be enjoyable if not as mesmerizing.

avatar! Feb 28, 2016

Played, beat two more bosses. Just not getting into this game hmm
In many ways it's a masterful game (although as previously noted it has issues in my opinion) but sadly I'm just not enjoying this like I thought I would. I think I'm just getting tired of the Dark Souls formula:

1)Explore and die
2)Level up and explore further and die
3)Make it to boss and die (or sometimes just beat them)
4)repeat ad nauseam

I suppose if I hadn't finished Demon's Souls, Dark Souls, Dark Souls II Scholar of the First Sin, I probably would think Bloodborne is a breath of fresh air, but really it's the same thing. In some ways simpler, but not as fun in my opinion. Although I do love the atmosphere, I just think there really needs to be a change in the game. Perhaps, once you beat the boss the enemies from that region disappear and there's more exploring to do? Honestly, the grinding is just getting boring, and you could argue that a "good" player doesn't need to grind, but then again most "good" players are good only after having spent hundreds of hours grinding through the games to learn all the tricks and secrets, and no thank you I have more of a life than that (no offense to those that spend hundreds of hours grinding a through a game tongue

avatar! Apr 29, 2016 (edited Apr 29, 2016)

Finished Bloodborne.

Not a bad game, but easily the worst of all the Souls games (since Bloodborne is basically Dark Souls renamed). I honestly would not recommend it. While it had good level design, good music, and a good atmosphere, I found it repetitive and fairly dull. For example, the only two bosses I thought were memorable are Gascoigne and the Blood-Starved Beast. The others were not interesting, and straightforward I thought. Play control was poor. I would often try to heal myself only to have my character do nothing. Other times the character would do nothing and then a few seconds later try to heal only to end up getting killed by some enemy. Although to be fair that happens in Dark Souls too. My axe would sometimes swing through an enemy. What the hell is up with that? Also, the enemies seemed to be able to hit you from miles away. Branches and other background items often blocked the camera. The dungeons were a total waste of time in my opinion and poorly designed (and quite ugly). I thought the non-dungeon parts had great atmosphere and I was excited to learn about "the hunt" early in the game, but by the end I didn't care that much. The DLC felt hollow. What exactly was I supposed to get from that? I felt the game needed more explanation and more NPCs. I felt that Dark Souls (both games) had much more of a story/explanation than Bloodborne. When both (DS I and II) were completed, I wanted more. It had just a beautiful melancholy. With Bloodborne, I just didn't care and was glad it was done. For example, "Why is there a living doll here, and is she truly living, how does she level me up?" No real explanation was given and I honestly lost interest. Again, aside from the two aforementioned bosses, I thought all the bosses were pretty easy and not interesting. Except the last (or second to last depending on your actions), which I thought was stupid. Seriously? jump in the air and do an instant kill? That's major lame shit and I don't understand how anyone can think that fun? Even in Dark Souls II, with super-hard bosses like the Fume Knight the game didn't pull nonsense like that. Perhaps it's actually a good thing From is taking an extended break from the Souls games. Anyway, that's just my opinion. I know tons of people love Bloodborne, but as much as I love Dark Souls I just could not get into this game in the same way.

Idolores May 1, 2016

I'll echo your sentiments Here.

I love Lovecraft, Souls games, and fast gameplay, but BB, I just can't seem to sink into nearly as much as DaS for whatever reason. It's initial rush wore off really quick.

avatar! May 1, 2016

Idolores wrote:

I'll echo your sentiments Here.

I love Lovecraft, Souls games, and fast gameplay, but BB, I just can't seem to sink into nearly as much as DaS for whatever reason. It's initial rush wore off really quick.

I think the fast action kinda turned the game into a button-masher. You got near/under some enemy and just pressed attack as quickly as you could with occasionally dodging as quickly as you could and would heal when you need to only to repeat and hope you didn't die. I felt that Dark Souls, with all it's shortcomings, was more strategic and interesting. Have you played DS III?

Also, the two best Lovecraftian games are 1) Alone in the Dark (the original) and 2) Eternal Darkness. Honestly, never quite figured out what the point of Frenzy was in BB?

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