avatar! wrote:XISMZERO wrote:Ashley Winchester wrote:1) Placement of the shoot and jump buttons on some controllers (I think the problem was with the cube version and there being no controller figuration)
Absolutely this... is why the GC version sits on my shelf. And on the Playstation 2 version, I recall the arrange musics from 6 having some nasty clipping if I remember (Knight Man Stage at that).
I never understood that. I mean, there are two buttons for Mega Man. Jump, and shoot. You're saying it's way too complicated to use one button as jump instead of shoot?! Hey, to each their own, I just don't see that as a legit excuse.
While I respect your opinion, if you've played/owned a crap ton of Mega Man (say like all the Mega Man X's on the SNES and PS1 like I have) the position of those buttons really does become engraved in your head.
For example I once had Mega Man X4 for the Saturn which is pretty rare... but I just could not get use to the damn Saturn controller for that game as I grew up with the PS1 version. I had the same exact problem with Mega Man 8 on the Saturn which I could actually manage to beat with that handicap... but yeah, the layout of the controller was such an obstacle for me - even with the ability to switch the buttons. It's even worse in Mega Man X because of the addition of the dash.
I'm not saying you can get/grow beyond that or that the Saturn controller is bad/horrible but I understand how a lack of button configuration (or just a different controller from NES/SNES/PS) can throw a wrench in everything.