The_Paladin wrote:I figure I will just jump in to to talk about a piece of media (since that was what this thread was supposed to be about) that DD keeps referencing but clearly never played and doesn't understand.
That's quite an assumption to make, especially what they've already had to say about the game.
Life Is Strange is nothing new or revolutionary, and a lot of game reviewers and YouTubers have really talked it up as something that it really isn't; and some of them have either expressly recanted their views on the game, or quietly disavowed it without making too much noise about it.
First off, the game (and we're using that term loosely here) is more-or-less a ripoff (unintended or not) of a made-for-TV MTV movie (Riley Rewind; look it up on Amazon Video)
Yes, Life Is Strange borrows from a lot of things, like The Butterfly Effect (really, if you want The Butterfly Effect, then just watch The Butterfly Effect), Twin Peaks, and other teen and crime shows.
The time travel effect is purely for quickly reversing dialogue tree choices (don't you wish you could do that in other games too, instead of having to reset the game?) but it's not like they get Chrono Trigger with it; you don't get to travel in time at will.
Absolutely no choice is given to you as to figuring out where to go; it's a plot railroad of the most transparent kind, and one should think most people would be either intelligent enough to notice that, or honest enough to admit it.
The puzzles are garbage too, if you can even consider them puzzles.
As for choices, when it's marketed as a choose-your-own-adventure point-and-click game, the choices you make don't matter in the slightest; you still end up visiting all the same places and talking to all the same people, and what few things do change are purely cosmetic, anyway (like watering Max's plant, for example - and you can't even tell whether it's alive or dead until Max talks to it). The only choice that matters all game long is the very last one that determines the ending; none of your other choices contribute or build up to the ending you get.
There's the ONE choice you can botch (end of Chapter 2) that'll make/allow you to bypass one certain setting, but that's just OMITTING a part of the game. To make that choice correctly, though, you don't even need to read or exam the related character's stuff/room; you can still talk to that character and make the same choices, like you actually knew her, whether you rifled through her junk or not.
Life Is Strange is a serious big middle finger to video gamers. If you ask me, it's Dontnod's revenge for the massive flop of Remember Me; they made an incredibly linear game with a clumsy combat system that didn't sell well, so they decided to appeal to the Tumblr crowd, instead (The only thing I remember about Remember Me was how quickly it ended up in the bargain bin after it was first released).
And really, the game fails at its social activism aspect too, and only delves into the concepts of bullying, rape, suicide, etc., on high school and college campuses ankle deep, but absolutely no solutions are offered for these social ills. Just because you identify a problem doesn't mean you're deep or thoughtful; you have to offer a solution, too.
As for sexuality, all I'm going to say about that is this: I miss those days when we kept that business to ourselves, and no one was the wiser. So you're a ______-sexual. Good for you. What do you want, a medal? That's like being given a medal for taking a ______. It's a basic human function. You're not special. You're made out of the same decaying organic matter as everything else. Stop bragging about it.
I don't like the trend of video games becoming more cinematic; if I want to watch a movie, I'll watch a movie. When I want to play a game, I want to PLAY a game. Movies don't make you click on junk before revealing more of the story. A cinematic "game" is essentially a movie that makes you jump through hoops in order to tell you the plot.
Fact is, if Life Is Strange had been a movie from the get-go, no one would've paid attention to it, because there have been plenty of other movies that have touched on these same social issues before, and incorporated some sort of twist into it to make it more interesting, and have done a better job.
It's just another story of coming-of-age, and reaching sexual awakening, with a murder as a backdrop, and a time travel gimmick that vaguely allows one to classify the story as "Sci-fi."
The_Paladin wrote:If you went into Gone Home thinking it was supposed to be a horror game then it's really your own fault.
I refute that. The Fullbright Company DID market the game (or at least game reviewers did) as a horror game; maybe not explicitly, but they loosely implied it, so that's what people expected.