Soundtrack Central The best classic game music and more

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XISMZERO Jun 21, 2016

What are the biggest ones? Here's the three that come to mind.

3. EA

They're just terrible to everyone: their customers and their employees. They shouldn't even be considered once-great, founded "Electronic Arts" anymore. A once inspired company who took risks in the 90s, led by a guy with passion for gaming. Now, they pump out unfinished games, lazy year-after-year revisions that lose their value quickly and clog used game racks. I would say they are the most despised game company though they still rake in too much more money than they deserve.

2. Microsoft's Acquisition of Rare

Rare Replay might have reminded us of the good old days, but most of those were had with Nintendo. Rare has done next to nothing of note since leaving Nintendo, with many of its staffers quickly running off to do other things (and sadly, Free Radical/EIDOS-owned/Crytek has dissolved into nothing). Sure, they still have Perfect Dark and Banjo-Kazooie, but PD's recent projects have really gone nowhere without Nintendo's firm direction. Banjo is a franchise nobody really cares about anymore, either.

Worst of all, Nintendo probably doesn't need Rare back with Retro Studios successfully carrying the torch for Donkey Kong Country. I would imagine it didn't end well for Rare and their relationship with Nintendo with their bastardizing of Dinosaur Planet. As for Goldeneye, I still have hope we will see a remaster that Nintendo doesn't kill one day. Still, the cheeky humour we all loved from the 90's ain't the same without Nintendo.

1. Konami

The biggest corporate hijacking on record and WTF corporate strategy makes kids of the 80s and 90s yearn and hope for the glorious company with so many familiar faces. A once-beloved company has practically been hijacked by suits, keeping nearly all of its properties, arguably as iconic as Nintendo's, in a purgatorial state as the company does who the hell knows what with mobile phones and BEMANI crap.

They've further given traction to game projects cropping up on Kickstarter-like projects with Igarashi's Blood Stained.

Even worse, they've burned bridges with so many of the talent that made then who they are today. Further, they own the Hudson properties, which with today's revival surrounding PCE/TG16, they could be using cows to milk cows. What are they doing? Who even knows? Their "presence" at E3 was laughable and the company continues to act like there's nothing to see here (please, somebody remember that scene from Naked Gun!). They even continue to masquerade, beating as much blood money out of MGS4 though the franchise is probably going the way Mega Man has with its creator severed.

I'll bet nobody in the boardroom or a few floors down even knows what Vic Viper is.

I think the only long-time Konami staffers still there are Mutsuhiko Izumi and Sota Fujimori? Guess they haven't been put on mop duty yet.

Ashley Winchester Jun 21, 2016

XISMZERO wrote:

the way Mega Man has with its creator severed.

I know it's just easier to say he is the creator, but Inafune didn't create Mega Man. If you read the Official Complete Works he joined the team making the first game when it was already in progress with many of the game's elements already completed. To his credit Infaune has admitted to this in public so I can't fault him for keeping this idea alive, but he's not the creator. I'm sure he had something do with the series getting a second shot after Capcom wanted to pass on it after the first game did so-so, but his leader (who he calls his "mentor" in Complete Works) probably had more to do with that. Yeah, you cannot underestimate his influence in later games (he's the reason Zero exists) but the guy probably gets too much credit at the same time.

And if you think I'm saying that last part because Mighty Number 9's kind of a bust, yeah, that factors into it. The idea that he kind of made it seem like making a "spiritual successor" to Mega Man would be simper than it was and would automatically be gold speaks volumes about the man.

XISMZERO Jun 21, 2016

Ashley Winchester wrote:

but Inafune didn't create Mega Man.

Yeah my bad I knew of this when I learned of it not too long ago so I'm so very institutionalized to tie Inafking to every modern Mega Man decision. Plus, the series' innovation and development kind of died at Capcom when he left, furthering that belief. He kind of took the mantle as the Mega Man guy and no one really fights him for it. Either way, I have OCW but it's the Japanese version and I can't read anything beyond the Kata, heh heh.

avatar! Jun 21, 2016

Sega and Atari come to mind. Both used to be top game companies and now they are mere husks of what they once were. Sad...

Dragonfish Dog Jun 24, 2016 (edited Jun 24, 2016)

How's about Gamearts? The people behind Lunar and Grandia? Whatever happened to them? Were they bought up by Square-Enix? Grandia III was published by Square-Enix, right?

avatar! wrote:

Sega and Atari come to mind. Both used to be top game companies and now they are mere husks of what they once were. Sad...

Nintendo, too, if you ask me, what with the Wii and Wii U. Although, with the upcoming NX, who knows?

Ashley Winchester wrote:

And if you think I'm saying that last part because Mighty Number 9's kind of a bust, yeah, that factors into it. The idea that he kind of made it seem like making a "spiritual successor" to Mega Man would be simper than it was and would automatically be gold speaks volumes about the man.

Part of the problems with Might Number 9?

Why SJWs need to stay out of gaming: https://www.youtube.com/watch?v=mZWHUnFqPhg

Too busy arguing about what gender the main character should be to make a decent game.

TerraEpon Jun 24, 2016

Dragonfish Dog wrote:

How's about Gamearts? The people behind Lunar and Grandia? Whatever happened to them? Were they bought up by Square-Enix? Grandia III was published by Square-Enix, right?

Not at all....just a couple Grandia games published by Enix
https://en.wikipedia.org/wiki/Game_Arts

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