Soundtrack Central The best classic game music and more

    Pages: 1

Angela Jul 19, 2009

OCRemix's latest album project, "Echoes of Betrayal, Light of Redemption", is here:

http://ff4.ocremix.org/

In their own words:

Echoes of Betrayal, Light of Redemption is the fourteenth album from OverClocked ReMix.  It began in March, 2008 and was released July 18, 2009.

This is a community project created by artists who wish to honor Nobuo Uematsu and his work on the Final Fantasy IV soundtrack. The album consists of 46 arrangements set to recreate the story of Final Fantasy IV. Our arrange album is divided into three acts: Betrayal, Strife, and Redemption. We aspire to recreate the journey from darkness and evil to light and redemption, a recurring theme of the game. The discs correspond with the story, and the tracks are arranged as a narrative, culminating in the two-part finale of act 3. The tracks are not arranged in chronological order of release in the game's original soundtrack, but appear in a new order, to further heighten the drama of the music.

Echoes of Betrayal, Light of Redemption features 36 artists from the OC ReMix community. While the album holds a rock-opera overtone, there are a range of styles presented, from the heavy trance of the Within the Giant, to the more intimate string quartet rendition of Theme of Lute. Each arrangement focuses on enhancing the essence of the original and bringing it closer to an overarching theme, while allowing the artist to add their own unique mark.

Ashley Winchester Jul 20, 2009

I was scared for a moment, I thought SE released another IV sequel.

But this is in the game music forums.

Still, FFIV is like an overloved hunk of cheese at this point.

TerraEpon Jul 20, 2009

Wow that art is....uh...special. I guess they don't want to be C&D'd but still....

allyourbaseare Jul 20, 2009

Ashley Winchester wrote:

I thought SE released another IV sequel.

Ditto.  Though I must say I'm interested in what they're doing with the boss theme and Zeromus battle.  Those two were EPIC.

Ashley Winchester Jul 20, 2009

allyourbaseare wrote:
Ashley Winchester wrote:

I thought SE released another IV sequel.

Ditto.  Though I must say I'm interested in what they're doing with the boss theme and Zeromus battle.

I have to second this, as Zeromus battle theme seems to a track that is easily bungled: Black Mages (tooooooo slow!) and IVDS (seriously? bad synth operator, bad synth operator!)

TerraEpon Jul 20, 2009

I haven't listened to any of them yet, but the bonus tracks (I assume rejected tracks?) house a /35 minute/ final battle track....

Angela Jul 20, 2009

I've given the first Act a listen, and so far, it's a pretty enjoyable affair -- and this is spoken as someone who's generally indifferent toward FFIV.  Most of the remixes are good, though there's a few stumbles here and there.  Let's take a few of these in turn.

Medford kicks things off with the quality opening Full Courage.  Solid orchestrations play up a lovingly epic medley of The Red Wings and the Main Theme of FFIV.  They couldn't have picked a better piece to set the thematic mood for the rest of the score.

audio fidelity's rendition of Kingdom of Baron in The Might of Baron makes for a great second track, very much keeping in spirit to the structured feel of the game and OSV.  Electric guitar riffs laced into the orchestral backdrop results in an energetically refreshing take on the theme; brass and bell gongs are particularly impressive, and I love that oh-so-subtle hint of "Welcome To Our Town!"  The Main Theme locked in at the end makes for one sweet-ass finale.

I've really grown to love Another Soundscape's work, especially since his awesome "The World Warriors" Staff Roll in last year's Super Street Fighter II HD Remix.  In Ana(pro)logue, he puts his unique arranging traits toward another historic VGM melody, the Prologue - Final Fantasy.  I'm gonna go with pep-funk for the description of this one, and it's quite an innovative take on a theme that's been heard countless times before.  As usual, Mattias takes some note-bending liberties, which gives the song a spiffy spin.  I only wished he'd retained the second half of the original melody; it's sorely missed.

John Revoredo's The Flying Machine is akin to a memorably pivotal standout cue on a movie score.  Terrific start with Into The Darkness immediately bursts into an apex-worthy Main Theme -- and it's here where the symphonics truly soar.

Mazedude's Read The Sines takes its time getting going, gently acclimating you to the inviting sound palette.  It floats with a dream-like quality, while being distinctly electronic-chip based.  Once the melody of "Welcome To Our Town!" comes in, you're pretty much under its peacefully immersive spell.  Big points for originality here.

Rydia is one of those FFIV pieces I always relish to hear, so with all due respect to Cyril The Wolf, you'll forgive me if I'm a tad more critical and judgmental.  Emerald Beauty is a nice piece from the offset, though there are slithers of unbalance that forces a stumble in a couple of places.  The acoustics and bass guitars are fluid, but the brass instruments (particularly the sax) for both lead and counter melodies sound less than ideal.  To me, it's lackluster, and the improvisation gets a little too busy for its own good.  Rydia has always functioned best as a simple song, so while I admire the attempt to flesh it out, the end result comes up a little flat.

RDX Necklace from Newman and audio fidelity is also a moderate letdown.  It's a shame that the menacingly catchy melody of the original Ring of Bomb becomes so diminished under the wave of grunge and electronica.

Tweek does something rather interesting with his take on Battle 1 with Of Fiend and Man.  He actually utilizes very, very little of the original melody, while at the same hearkens back to a feel and tonality closer to FF1's Battle 1.  Purists are going to scoff at the lack of the original melody, but the hard-hitting rush of this energetic track makes this one hard to resist nonetheless.

James O Jul 22, 2009

I've listened to most of this set now, and IMO I have to say that this set doesn't quite jive with me.  There are some tracks that are good but more often than not they take a 80% or so (just guessing) departure from the original material, which ends up being some kind of mess that just doesn't work for me.  This is the problem I have with most doujin type releases - they end up being too experimental.  When they work they work, don't get me wrong, but that's when they usually stay true to the original tune.

Dais Jul 28, 2009

oh man, the last battle arrangement. terrible sad

new rule: no vocals in a last battle theme unless you're reprising a main theme, and if you're a Sonic game on a console, you're not even allowed to do that.

at least this isn't a professionally composed theme. Wild Arms Alter Code F messed up a bunch of things, but hearing J-pop over the final battle.....man.

tangent: on another board I visit, a rather impulsive, "loud-mouthed" posted made a topic in which he ended up strongly implying that women just aren't going to be as going as good at drawing/painting as men, with lots of little tangents here and there. no one is quite sure whether he's serious (possible) or kidding (also possible). Pretty much everyone but him agrees that it's a completely repulsive view to hold, though - including me.

but man, maybe I'm imagining it, but quite a few of the last battle themes I've heard by female composers I really didn't like. Weird.

Ashley Winchester Jul 28, 2009 (edited Jul 28, 2009)

Dais wrote:

Wild Arms Alter Code F messed up a bunch of things, but hearing J-pop over the final battle.....man.

I'm pretty sure you're talking about WA4 and/or WA5, not Alter Code:F.

WA1: SCEA removed "Swearing to the Blue Sky" and replaced it with that bitchin' medley that didn't even make it onto Complete Tracks.

WA2: All the vocal pieces appeared, sans vocals outside "Atomic ARMS" wink

WA3: Far as I remember, I believe they left this one alone; been so long (and never will play again) can't account for all vocal pieces being unaltered.

WA:ACF: All the vocal pieces appeared, sans vocals, although "Funeral March" and "The Earth Gals Did It's Best" may be the exceptions; don't believe any where battle themes. Also, Agetech ditched the battle cries to avoid re-recording them because the game was terribly delayed; it wasn't worth the wait.

WA4: All the vocal pieces appeared; with Engrish vocals, final boss track included

WA5: All the vocal pieces appeared; with Engrish vocals, final boss track included

Ramza Jul 28, 2009

Dais wrote:

oh man, the last battle arrangement. terrible sad

new rule: no vocals in a last battle theme unless you're reprising a main theme, and if you're a Sonic game on a console, you're not even allowed to do that.

I actually kinda sorta dug it. If anything, if you're going to use the word "terrible," please reserve it for the Chocobo rap song. uggghh...

my review here

Ramza

Dais Jul 28, 2009

Ashley Winchester wrote:
Dais wrote:

Wild Arms Alter Code F messed up a bunch of things, but hearing J-pop over the final battle.....man.

I'm pretty sure you're talking about WA4 and/or WA5, not Alter Code:F.

actually, I'm  referring to the remake as a whole. the music was one of the strongest points, in my opinion, but the overall attempt was a big fumble.

    Pages: 1

Related Albums

Board footer

Forums powered by FluxBB