avatar! wrote:I haven't played Metroid Prime 2, but I know that it got very good reviews.
But not as good as the first. Also, my "mess" comment should definitely be taken from the perspective of comparing the second MP with the first. And while I do occasionally feel that reviews for Nintendo-published games are often unfairly high even when they don't deserve it, I find that most things they publish are still better than most of what else is out there.
Anyway, you really ought to try it and see for yourself. The problems extend beyond the story; that's the least of my concerns, to be honest. I think the best way to describe it is that the first Metroid Prime had a giant living, breathing world... despite the disparity of terrains, it still felt like it all fit together and made sense. The second game feels kind of like a jumbled mish-mosh of everything they cut from the first game to make that comprehensive whole. It's like they had a bunch of "this idea is cool!" moments and crammed them together with no overarching concept.
Of course that doesn't even begin to scratch the surface of horrendously unbalanced difficulty, the annoyance of the dark world segments, or the lameness of the new weapon types. That's another can of worms entirely, and to be honest I DID still enjoy the game quite a bit... it just fell far short of the level that the first acheived.
Baaaaaaaaaaaack to the topic at hand, though, I agree with Jay in regards to the Silent Hill Origins situation. Early builds of that game got panned, but now it seems they've completely turned it around and made something quite good. Perhaps Konami IS at least paying attention to what their hired labor is doing with their franchise. Hopefully the same will be true with this one. I'm also not going to judge the whole game by a few (what are probably very early) screenshots. Let's see a bit further in the development process how the game is doing, and THEN we can start bitching. 