Yep, it's just personal opinion of course but when a game flashes up a button that's on your console/handheld, it simply serves to remind me that I'm playing a console/handheld. Conversely, games that have completely integrated control schemes, once those controls are learned, become fluid experiences with me directly controlling the character - not me controlling the controller which is telling the console to control the character.
Now I haven't actually played through RE4 so I can't comment on those but, in Shenmue (a game I adore) the QTEs were just there to pretend that fancy cut scenes were, in fact, gameplay. Same in the new Tomb Raiders.
But SH Origins doesn't seem to be using it that way. From what I could tell from the videos on YouTube (once again, beware as the endings are up there), if an enemy grabs you, a random button flashes on screen and you have to press it or hammer it maybe. And so, in a game where immersion is key, you get a big triangle button flash and you have to go find it on your system. It can only serve to take you out of the game.
Personally, I'd rather there were set techniques to get out of the grab or you had to react to what the creature was doing visually so, once it happened a few times, it would become completely natural and there would be no need for any buttons flashing on screen.
Anyway, back to Origins and the music, I've listened to a few more and it doesn't actually seem like there are more vocal tracks - it's just that they were all lumped together. It does seem like there is even less variety again but some of the tracks are excellent. I'm not going to listen to them now again until I've played the game, in case knowing them lessens the impact of the game (which it probably would).
I listened to the SH1 OST again yesterday and also a game rip of the other tracks in the game. It does seem that, in creating a creepy atmosphere, that one was easily the most successful. Mostly, as far as I can tell, due to the variety. It's totally unpredictable and constantly changes. While a more laid back beat approach worked really well for the atmosphere of SH2 (and made for my favourite SH soundtrack), Yamaoka seemed to settle into a rhythm from there and, while it still results in some great tracks, it negatively affects the atmosphere of the games.
So most of this Origins soundtrack follows that but I still reckons there will be a great OST from it. I'm just not sure how creepy the game will be.
I could be struck down by Yamaoka for saying this but am I the only person a little bored with the hospital setting in SH games? I like that it's Alchemilla Hospital again but still, so many hospitals.
Also (and this makes me a SH nerd) the uniforms are wrong. The uniforms seem to match the nurses in the other hospital in SH2 and 3, not the hospital in SH1.