Zane wrote:GoldfishX wrote:Zane wrote:My one pet peeve about the game are that, as X, if you hit the Maverick with its weakness, it takes off more damage and throws it into a different recovery animation... which means that if you fight Split Mushroom with the web weapon, he will just bounce back and forth and you can kill him without him even attacking.
This is true for all the newer Megaman games. I normally just fight with the buster until I have to pull out my ace (or I use Zero...close-range fighting in these type of games is a great way to shave lives off your total!)
Aww, that's a shame. I never got into X5 or X6 (er, or X7... or X8), so I didn't know that. It would have been cool to just have the weapons do more damage like they did in the older MM games, but I guess that's just another reason to do a Buster-only run.
With Zero...
...in X5 his cresent slash (which is the same thing as his air saber spin in X4) is so damn efficent it makes his other weapons pointless. The only thing it doesn't work on is boss you get it from and he's easy as it is.
...in X6 Zero's saber is so overpowered it makes his other weapons a joke. You can rape Sigma's final form in less than a minute because it practially has no built in invicibility time after taking a hit. Of course to add insult to injury you can kill Sigma's first form in a few seconds with the Z-Buster.
...in X7, as Goldfish said, playing as Zero just gets you nailed a lot, his sword doesn't have as much range. I can't imagine taking on the leader of Red Alert with Zero considering the way the battle area is set up.
With X...
...in X7 his max buster shot is so powerful it makes him a must use character after his little "I don't want to fight" tantrum is over.
With both...
...in X8 you can get away without using the corresponding weapon on bosses for most of the game.
As you can see those games aren't as balanced as X4 or those that came before.
Edit:
Still, part of me thinks anyone should play up till X5 because that is were the series was originally intended to end and the game delivers on some of the ideas aluded to in X2~X4's endings. Of course, looking at the tracklisting for X5 on the Rockman X box will probably tell you what event I'm referring to (man that is a killer track!) Everything beyond that though is window dressing....