Ryu Oct 18, 2007
http://www.destructoid.com/it-s-about-t … 9810.phtml
Any thoughts?
http://www.destructoid.com/it-s-about-t … 9810.phtml
Any thoughts?
It belonged on the Wii to begin with. Great game for the PS2, but here's hoping it's not just a straight port.
It's port-tastic.
If they add some content like they did for Resident Evil 4, then it'll be an excellent definitive version of the game.
I have to say I'm somewhat surprised by this - but then I'm not. Surprised because from what I heard Okami didn't do as hot in Japan compared as it did here in the states and Clover Studios was shut down regardless so another game or port was unexpected; I'm not surprised because it's Capcom... only company worse for ports and remakes at the moment is SE.
In related note, I'm glad Capcom's plan to continue the PSP Rockman X remakes was nixed due to low sales... last thing we need is another long list of remakes on the PSP.
... last thing we need is another long list of remakes on the PSP.
*glances at Final Fantasy Tactics War of the Lions and Powerstone Collection on shelf and where Disgaea Afternoon of Darkness and Castlevania Dracula X Chronicles will go when they arrive* ... I don't know, man, remakes/ports are pretty much the only thing I'm getting on the PSP. I've tried the Burnouts and Ace Combat on the system, but the Burnouts just don't work on it for me and Ace Combat's controls seemed broken on the PSP. If that damn God of War demo would ever get here I could find out how the PSP controls work for that game.
I actually wish modding the system wasn't a risky pain in the ass so I can 'port' what I actually want for it.
If they add some content like they did for Resident Evil 4, then it'll be an excellent definitive version of the game.
Er, wasn't one of the biggest complaints about the original that it had too much content?
In related note, I'm glad Capcom's plan to continue the PSP Rockman X remakes was nixed due to low sales... last thing we need is another long list of remakes on the PSP.
Yes, God forbid they get a second chance at a series they apparently ruined forever.
Stephen wrote:If they add some content like they did for Resident Evil 4, then it'll be an excellent definitive version of the game.
Er, wasn't one of the biggest complaints about the original that it had too much content?
No. Okami was well-received by professional reviewers and net reviewers. Capcom didn't bother with any marketing, so it did not sell. There did not seem to be any indication that it had too much content.
The original RE4 on Gamecube was well-received. So was the PS2 port. The Wii port is considered the definitive version, as it merged both GC and PS2 content.
Dais wrote:Stephen wrote:If they add some content like they did for Resident Evil 4, then it'll be an excellent definitive version of the game.
Er, wasn't one of the biggest complaints about the original that it had too much content?
No. Okami was well-received by professional reviewers and net reviewers. Capcom didn't bother with any marketing, so it did not sell. There did not seem to be any indication that it had too much content.
to, momentarily, treat you like a gradeschooler - just because something is well-received doesn't mean that it doesn't have problems. Nearly every informal opinion I saw that fell into what I am just now calling "the sanity zone" - where people understand that the game is neither perfect nor unplayably terrible - mentioned that the game contains about three game's worth of content, and some people feel that is just too much, usually because they prefer a shorter and tighter experience.
I've yet to hear someone complain about a game having too much content now that I think about it.
Anyways, I, for one, think this is great news. Here's to Okami finding the audience it deserves - which will definitely happen if it ships at budget price like RE4. Some clever marketing (i.e. such as pointing out its Zelda similarities) should do well to entice Twilight Princess fans.
I've yet to hear someone complain about a game having too much content now that I think about it.
When I was younger I thought this as well... the more content the better, no such thing as too much or too long. However, the older I get those "shorter and tighter experiences" mentioned above seem more attractive. The idea of plunking down 40-50 hours on something - even in small doses and despite having the time hardly seems ideal anymore. Really, what gives? I thought one's attention span got better with age.
^ I understand the logic. But even in my older age with university and full-time job, I'm still okay with the 40+ hour epic. I always manage to make the time, so it's a non-issue for me. Still, I find it a bit weird for a game to have too much content... I mean, it's like sending your plate back to the kitchen at your favorite restaurant because the portions are too big.
I mean, it's like sending your plate back to the kitchen at your favorite restaurant because the portions are too big.
Good analogy, point taken, and now I'm hungry. LOL.
Having a lengthy story isn’t a big problem, as far as I’m concerned. My problem with Okami’s story is that it wasn’t interesting enough to keep my attention during 40 to 50 hours playtime. Muffled voice acting was annoying and really killed most characters. Plus, the gameplay was so easy that few would get stuck, and the loading time was a bit too long. They should have omitted one of three Orochi battle sequences.
A fine game, but too flawed to look forward to its sequel.
Regarding "too much content", 'content' still consists of annoying bullshit that artificially inflates the playtime. Don't get me wrong, I do like some side quests as long as they aren't ridiculously long/tedious/boring. I know I'll not win any awards for pointing this out, but a prime example, to me, of 'too much content' is FFVII's chocobo breeding. Or Wind Waker (made worse because I hated that damn boat) with having to find the (8?) maps and then the (8?) Triforce pieces. If all the maps and pieces were in dungeons, then yay... but they weren't.
"I don't know, man, remakes/ports are pretty much the only thing I'm getting on the PSP. I've tried the Burnouts and Ace Combat on the system, but the Burnouts just don't work on it for me and Ace Combat's controls seemed broken on the PSP."
DJ Max Portable 2! Buy DJ Max Portable 2! http://www.ntsc-uk.com/review.php?platf … axPortable Seriously though, I don't see much else worth playing on the PSP. Wipeout Pure looked kind of fun, but it seems more and more of a continuation of Fusion rather then the 'good' Wipeout games the more I read about it, and Every Extend Extra and Locoroco seem nice too, but you're right, ports ports ports. My sister, and I still can't get over this, bought it for the Tekken game and the Prince of Persia game, only a week after I gave her my older PS2!
I honestly was looking very forward to Okami, especially after God Hand, which I absolutly loved and played pretty much religously for two months. But as Cedille mentioned, the game became very boring very fast. In fact, my tolerance was very low, as I started it one week-end played four hours over two days, and promptly went back to Space Channel 5 or Gradius. I hope to give it another chance again, but it really wasn't a great experience.
But, it was nice to be a graphics whore for a little while.
I don't feel it was just about the amount of content (after all, it was four hours), but, as said before, how it was presented. I remember Final Fantasy III, and more recently Ark of Napishtim, Valkyrie Profile, and Wild Arms 3, as games which took me the same amount of time to progress as Okami supposedly had for its main story, but I never felt those becoming boring, or tired. Ryu is right, 'content' isn't just time or some other arbitrary and vague thing, but it really is just that "annoying bullshit that artificially inflates the playtime."
Okami *definitely* had too much content. Well... too much boring content by the end, anyway. When I had to fight the same not-difficult-but-extremely-long-and-annoying boss fight for the third time I was really, really irritated. It also didn't help that the most interesting part of the game happened around the 2/3 mark and everything else was massively downhill from there. Not even the transformation sequences were as exciting, since snowy Hokkaido with full foliage looks... pretty much the same as it does without it. :\
That said, I'm torn on the idea of Okami for the Wii. I don't really think it's good enough to warrant playing again, but the game would've been better with the Wii controller to begin with. Kinda wish I'd never played it originally and could start with this one.
Okami is a fantastic game, but there is no doubt that some things should be fixed:
-Loading and streaming off the disc needs to be seriously smoothed out. I hope Capcom optimizes the hell out of this since the Wii is far more powerful than the PS2
-Do something, anything, to make the battles more interesting. About halfway through the game they become incredibly tedious and pointless
-Reduce the boss recycling. Capcom has been doing this since the Mega Man days, and while Okami's bosses are gorgeous, there's no need to fight the same ones over and over and over
Finally, although I love Okami, I would much rather have Okami 2 for the Wii than yet another PS2-to-Wii port.
Okami was *way* too long. After about 25 hours, I simply lost interest and gave the game up. The story wasn't interesting enough to maintain the length (and the battle system was seriously broken). The main reason to play the game is for the wonderful graphics and music.
DJ Max Portable 2! Buy DJ Max Portable 2!
Quoted for truth. The first one is worth picking up, too. Seriously, music-rhythm and Beatmania junkies alike should be all over this.
Okami Wii Edition? I'll bite..... assuming they improve some of the already mentioned problems. Load times, in particular - and maybe give a cutscene skip/quick text-dialogue option. I didn't mind the battles so much, but I do hope they implement the Wii controls effectively.
This is my friend's OTHER undying wish.
Don't get me wrong, I think it's a spectacular idea, but with all these places citing Capcom as saying it's being made, I haven't seen any official news from Capcom (or did I miss it)?
to, momentarily, treat you like a gradeschooler - just because something is well-received doesn't mean that it doesn't have problems. Nearly every informal opinion I saw that fell into what I am just now calling "the sanity zone" - where people understand that the game is neither perfect nor unplayably terrible - mentioned that the game contains about three game's worth of content, and some people feel that is just too much, usually because they prefer a shorter and tighter experience.
Fine, then we disagree on this matter. Okami is not that much different from a Zelda game. It is a long adventure, to be sure. Some people complained about Zelda having too little content, so I find it strange that people complain about a Zelda-like game with a lot more content.
The game is pretty tight. I think it's obvious these people who complain about too much content are also the one's looking for "mature" games. They just don't identify with a game that is different. They really just want the same old thing.
Kenology wrote:I've yet to hear someone complain about a game having too much content now that I think about it.
When I was younger I thought this as well... the more content the better, no such thing as too much or too long. However, the older I get those "shorter and tighter experiences" mentioned above seem more attractive. The idea of plunking down 40-50 hours on something - even in small doses and despite having the time hardly seems ideal anymore. Really, what gives? I thought one's attention span got better with age.
People complain about a 40-50 hour adventure game being too much, yet some will gladly play an RPG of the same length. Hypocrisy!
Okami was a very nice adventure game. I felt like I took an epic journey when I played the PS2 version.
I think it's obvious these people who complain about too much content are also the one's looking for "mature" games. They just don't identify with a game that is different. They really just want the same old thing.
Hell of a lot of assumptions there, Stephen.
I'm not hyped about Okami Wii edition at all. Granted, the gameplay is much better suited for the Wiimote than a PS2 controller, but unless they radically change the game, I won't be buying it.
I found Okami to be an absolutely beautiful game that was initially engaging, but after a while it all just started feeling thin and mostly unnecessary. It seemed that for every dungeon, there was about an hour or two of superfluous busywork and tedious battles to go through beforehand. And then, once you actually got to the dungeon, Issun would point out the puzzles and give hints that you could not turn off; implementing that option would have been a very smart thing for Clover to do.
I guess if you like unnecessarily long chock-full-o-boring-fetch-quest Zelda clones that have a few innovative and even more frustrating gameplay features, Okami is the game for you. It's not the game for me, though, and seeing that it's a pretty much straight up port to the Wii, I won't be buying it.
EDIT:
Load times, in particular - and maybe give a cutscene skip/quick text-dialogue option.
I almost forgot to complain about the load times and the fact that you had to read every single line of dialogue in the game, complete with annoying fairy voices.
People complain about a 40-50 hour adventure game being too much, yet some will gladly play an RPG of the same length. Hypocrisy!
When I wrote the above I was refering to all genres, RPGs included. In fact, there are many RPGs I enjoyed when younger I just can't play through anymore because of the massive time commitment and my overall lack of will.
I remember Final Fantasy III, and more recently Ark of Napishtim, Valkyrie Profile, and Wild Arms 3, as games which took me the same amount of time to progress as Okami supposedly had for its main story, but I never felt those becoming boring, or tired. Ryu is right, 'content' isn't just time or some other arbitrary and vague thing, but it really is just that "annoying bullshit that artificially inflates the playtime."
Wow, I commend you on Wild Arms 3 - it was the first PS2 RPG I played and I thought it was too long. I was personally bored to tears...
http://www.destructoid.com/ready-at-daw … 9988.phtml
Other than the control scheme, there's no word if any additional content will make its way to the Wii, but that should be perfectly OK for gamers who haven't had a chance to play the PS2 version.
But the really interesting part of this story is not that Okami is coming to the Wii; we knew that. Capcom has also confirmed that the game is being ported by Ready at Dawn, a team made up of former Naughty Dogg and Blizzard folks. Best known for their PlayStation Portable title, Daxter, the team should be spending their time focusing on the upcoming God of War: Chains of Olympus. But really, how hard could a PS2 to Wii port be?
I suppose that's a competent team... if that damn God of War demo would get here, I'd know. I'm curious if they'd even make basic changes like faster text or whatever. I doubt they'd remove boss battles, like one of you suggested.
I doubt they'd remove boss battles, like one of you suggested.
Given it's a port, it's obvious they won't remove anything, but will likely add something. I certainly claimed one of Orochi battles shouldn't have been there, but if past Orochi had varied more, it'd have been tolerable.
Then again, although he isn't a boss, I’ll be glad if all blockhead mini games are removed. He was really awful and one reason I couldn’t like Okami whole a lot (another reason was some people hyped the game just because it didn’t sell well).
Given it's a port, it's obvious they won't remove anything, but will likely add something.
Looks like they won't be adding anything. All they're doing is porting the PS2 code over directly, so we probably won't even get a graphical boost.
That will be a huge relief to tons of people. I wonder if they'll add Widescreen capability while they're at it, since they wouldn't have to modify too much to do it.
Looks like they won't be adding anything. All their doing is porting the PS2 code over directly, so we probably won't even get a graphical boost.
Disappointing. Since I am probably one of the few people who beat it on the PS2, I don't have incentive to get this.
I think widescreen has been confirmed along with one of the lower progressive formats (I'm on a plain ol' normal television so I rarely pay attention to it).
I think widescreen has been confirmed along with one of the lower progressive formats (I'm on a plain ol' normal television so I rarely pay attention to it).
It's 480p. That's the highest the Wii can output at.
Sounds good to me. I beat it on PS2, but I'll be getting it for the Wii, regardless.
Then again, although he isn't a boss, I’ll be glad if all blockhead mini games are removed. He was really awful and one reason I couldn’t like Okami whole a lot (another reason was some people hyped the game just because it didn’t sell well).
Holy shit, I forgot about how much I hated Blockhead. How the hell were you supposed to the last, thankfully optional version of him? You can't use a guide since it's random every time, but it goes too fast and there are way too many dots to keep track of. Is there any way to do that without video taping it?
I beat it by using a highlighter to QUICKLY scribble numbers on the screen. My friend beat it by recording it with her phone.