Soundtrack Central The best classic game music and more

Ryu Jun 25, 2008

Ryu wrote:

Well, I finally started Apollo Justice and finished the first case.  One of my biggest complaints with the series is it is needlessly verbosive AND made worse by having to wait for the scrolling text.  Ridiculous.

This problem is so annoying... I am finding myself yelling at the screen for the bullshit to shut up.  The characters can be clueless idiots, repeating what others have said, forgetting what was just told them, and needing six minutes of exposition to recap what has been made clear COUNTLESS TIMES.  And the judge is terrible... six screens of "this is important" and "all rides on this" and "choose wisely" before you finally can respond.  Horrid elements... I hope they at least cut back on this in future games, as I'm close to stabbing the damn stylus through the screen.  And watching this damn 'music video' and the replays of past conversations over and over again just sucks.

And the blue text in parantheses, is this him talking to himself any different from all the rest of the obvious crap said?  Or is it him thinking to himself, and everyone else are mind-readers?  Absurd.

Angela Jun 25, 2008

Not sure what you're expecting.  Although I agree that AJ does unneccesarily 'flashback' to certain scenes and conversations way too frequently (do we really need to be reminded of what a character said like THREE minutes ago?), one generally PREFERS verbose-ness in a text adventure game.  Wordiness can become a problem if the quality of the writing itself suffers - which, I think the majority of Ace Attorney fans would agree, does not.  Besides which, it's all about the minute details that bring the AA stories to life; fans eat that up, which is why I was rather disappointed by the lack of 'evidence/profile presenting responses' in AJ.

As for the text speed problem, can't really help you there.  At least they give you the option for instant text on a second playthrough, but again, this is Capcom's way of first allowing you to play the game exactly as it was intended, with the timing of the text and character animations synced with the story's progression.  It's nowhere near as bad as, say, Xenogears or Okami.

Maybe you're just getting burnt out on the series?

Zane Jun 25, 2008

Angela wrote:

Maybe you're just getting burnt out on the series?

That's easy to do. There's only so much of the same damn slow, text-intensive thing one person can take.

Stephen Jun 25, 2008 (edited Jun 25, 2008)

The only thing that is a bother is the lack of a "show all text at once" message speed.  Even Angela would have like that feature.

As for the writing, verboseness is actually par for the course.  Capcom even hired Alexander O. Smith, the person who helped translate the first game, to help with localization.

Maybe people are getting tired of repeated cliches in the plot or repeated actions/dialogue of characters, but that is the way the series has defined itself.

Zane Jun 25, 2008

Stephen wrote:

As for the writing, verboseness is actually par for the course.  Capcom even hired Alexander O. Smith, the person who helped translate the first game, to help with localization.

Maybe people are getting tired of repeated cliches in the plot or repeated actions/dialogue of characters, but that is the way the series has defined itself.

Per usual, Capcom sucked the franchise dry without giving it time to breathe. Pumping out sequel after sequel doesn't give people the time to really appreciate and enjoy the series because of the semi-constant releases. That doesn't mean I don't want an GS5 OST, though. wink

Ryu Jun 25, 2008

Angela wrote:

Not sure what you're expecting.

The series to get better.

Although I agree that AJ does unneccesarily 'flashback' to certain scenes and conversations way too frequently (do we really need to be reminded of what a character said like THREE minutes ago?), one generally PREFERS verbose-ness in a text adventure game.  Wordiness can become a problem if the quality of the writing itself suffers...

It's great to get more storywise or just for characterization, but time-consuming repetition with slow text speeds and ridiculous babbling ruins the experience, not make it better---I can't see why anyone would prefer it.  In this regard, yes, it is a problem regarding the quality of the writing, it drags it down.

Maybe you're just getting burnt out on the series?

Perhaps, luckily it'll be a while before another one comes out, and hopefully Capcom's localization will fix it.  If you can't fast-forward the text, at least make the text worthwhile.

James O Aug 9, 2008

Well, I finally got around to finishing this today.  I liked it overall I'd put PW3 first still followed by a tie with AJ and PW1 and PW2 coming last.

The perceive system was interesting but not used nearly enough I thought.  I was glad to see the psyche-locks back like Angela was, and the dark black Psyche-locks were something interesting... maybe they'll combine the magatama ability with the perceive system in the future?

I wonder how the jurist system will affect any future games?  And even though they were trying to make a break with characters of previous games at least a mention as to what maybe perhaps Edgeworth and Maya are up to would have been nice.  Where were they all this time when Phoenix lost his attorney's badge?  Seems kinda harsh to me that not one mention was made of them.

Angela Aug 11, 2008

I think the story's natural progression should go that..... [end-of AJ spoilers].... Phoenix does get his badge back, and re-opens Wright & Co.  Apollo would still serve as the central protagonist, though as Phoenix's partner -- and with Phoenix still around, there's the possibility that he'll star in a day trial or two. (The series isn't exactly shy with shifting playable defense attorneys around, are they?)  The overall narrative would likely deal with Apollo and Trucy coming to terms with their fraternal relationship, and with Thalassa as Mom.  Klavier would obviously step aside for the new prosecutor in GS5, but he would be a mainstay in the series; I can see many a hilarious moment between he and Fräulein Detective Skye.  There could still be some resolve left to be discovered with Kristoph; he did have those black Psyche Locks, after all.

At first, I was all for the disassociation from the first three games, but since they appear to be keeping Phoenix so close to the chest, I would now love to see more characters from the original trilogy come back.  Old characters with remade art assets, seven or eight years later; can you imagine what Maya as a 27 year old and Pearl at 19 would be like?

Crystal Aug 11, 2008 (edited Aug 11, 2008)

There's something I've been thinking about for a while.

What if in the storyline for GS5, Pearl, despite being devoted to Maya and raised by her, tries to take over as Kurain Master...Since she has more spiritual power than her...

What would you feel if that happened?

Angela Aug 11, 2008

Crystal wrote:

There's something I've been thinking about for a while.

What if in the storyline for GS5, Pearl, despite being devoted to Maya and raised by her, tries to take over as Kurain Master...Since she has more spiritual power than her...

What would you feel if that happened?

It would make for an intriguing episode case, wouldn't it?   Though I just can't see their amiable relationship splintering off like that, the possibility isn't completely out of the question.  Maybe little Pearly gets arrogant in her teen years?

Jay Aug 11, 2008

For me, I think I'd prefer if they ran with the new directions and new characters for a while. Push Phoenix into the background, explore Apollo and Trucy a little more while really establishing their own place. In many ways, Apollo Justice was still Phoenix's game. And with the new jurist system and hopefully if they make something a little better out of the perceive system, it should hopefully make it feel a little different.

Of course I do hope they revisit all of the old characters, especially Gumshoe, but I think I'd prefer that happened a few games down the line so they could really make a big deal about it.

Crystal Aug 12, 2008 (edited Aug 12, 2008)

Jay wrote:

For me, I think I'd prefer if they ran with the new directions and new characters for a while. Push Phoenix into the background, explore Apollo and Trucy a little more while really establishing their own place. In many ways, Apollo Justice was still Phoenix's game. And with the new jurist system and hopefully if they make something a little better out of the perceive system, it should hopefully make it feel a little different.

Of course I do hope they revisit all of the old characters, especially Gumshoe, but I think I'd prefer that happened a few games down the line so they could really make a big deal about it.

Well, I sorta agree. But do you think that Trucy needs to be put aside too?  I mean, she is Phoenix's daughter so there's always a direct link there. 
Other than that, everything else is pretty new.  The Perceive system was fun, and yet I still missed the Psyche-lock system.

Well, they haven't really mentioned anything about the old gang.
I think there were a lot of people disappointed with GS4 and how Phoenix changed so much.

SonicPanda Aug 13, 2008

James O wrote:

Where were they all this time when Phoenix lost his attorney's badge?  Seems kinda harsh to me that not one mention was made of them.

Well Maya was mentioned, sort of, unless there's some other 'kid' that'd send Phoenix Steel Samurai videos. As I said before, I'm just disappointed they didn't makje the game MORE about the new characters and gameplay features. Case 4 was a lot of fun until Phoenix hijacked the story and effectively spoiled the rest of the game.

Two things to keep in mind, Capcom:

1. Ultimate revelations should always come out in court. It was infuriating the way the rest of the story played out in MASON and the final trial sequence was just dull, rote entry of everything revealed through playing with Psyche-Locks for a few hours, with one measly Perceive and no critical thinking whatsoever. And speaking of Psyche-Locks...
2. Burn the Magatama. I've had it with that crap. Perceiving's more fun anyway.

I've heard next to nothing about the next game except who the protagonist is, and apparently Hotel Dusk-style traveling is being added? Odd.

Angela Aug 14, 2008

SonicPanda wrote:

I've heard next to nothing about the next game except who the protagonist is, and apparently Hotel Dusk-style traveling is being added? Odd.

That would be Gyakuten Kenji, which is going to be Edgeworth's game - not to be confused with GS5, though, which we can only assume is still in development and will still follow the standard Gyakuten Saiban/Phoenix Wright formula of investigation and court battles.

Amazingu Aug 26, 2014

Sorry to bump this age old thread, but I finally got round to playing this game, and I have to say this:

Klavier's theme is rocking my socks off!

https://www.youtube.com/watch?v=pUwJfVn9Nq4

Sounds very MMX4-ish.

No one is ever going to top Edgey as my favorite prosecutor, but Klavier at least got the best theme, ja?

Razakin Aug 26, 2014

Amazingu wrote:

Klavier's theme is rocking my socks off!

https://www.youtube.com/watch?v=pUwJfVn9Nq4

Sounds very MMX4-ish.

That's because Toshihiko Horiyama composed both games (with small contributions for Gyakuten Saiban 4 from 3 other composers.

Amazingu Aug 26, 2014

Razakin wrote:
Amazingu wrote:

Klavier's theme is rocking my socks off!

https://www.youtube.com/watch?v=pUwJfVn9Nq4

Sounds very MMX4-ish.

That's because Toshihiko Horiyama composed both games (with small contributions for Gyakuten Saiban 4 from 3 other composers.

Listening to the music, that's what I thought, but I was under the impression that Akemi Kimura did the Gyakuten Saiban music.
Good to hear that my ears do not deceive me.

So I googled Akemi Kimura and I just found out that that's an alias of Naoto Tanaka who I've been working with for about a year now o.O

Ashley Winchester Aug 27, 2014

Amazingu wrote:

So I googled Akemi Kimura and I just found out that that's an alias of Naoto Tanaka who I've been working with for about a year now o.O

I thought this was well known by now... not that I'm picking at you. But yeah, Kimura/Tanaka became one of my favorite composers because of his involvement with the X series. I believe he was also partly responsible for the arrangement of the PS1 arrangements for the Rockman 1-6 if I remember correctly.

And yes, Toshihiko Horiyama rules. X4 has a great soundtrack.

Amazingu Aug 27, 2014

Ashley Winchester wrote:

I thought this was well known by now... not that I'm picking at you. But yeah, Kimura/Tanaka became one of my favorite composers because of his involvement with the X series. I believe he was also partly responsible for the arrangement of the PS1 arrangements for the Rockman 1-6 if I remember correctly.

And yes, Toshihiko Horiyama rules. X4 has a great soundtrack.

I will fully admit that, for someone who loves Mega Man music to death, I know frightfully little about the composers.

But yeah, I recently played through the PS1 version of MM3, and Tanaka-san's name was indeed in the credits for arranging the music.

Ashley Winchester Aug 27, 2014

Amazingu wrote:

I will fully admit that, for someone who loves Mega Man music to death, I know frightfully little about the composers.

Well to be honest I don't know a whole lot either... but when I label my mp3s I kind of go "hardcore" on the composer fields.

On that note I was super excited to see the composer credits for Mega Man X were finally revealed:

http://www.vgmdb.com/album/256

Setsuo Yamamoto did most of it.

You can't believe how happy I am that Yuko Takehara did "Boomer Kuwanger," damn I love that one

Also I'm not surprised that Horiyama did "Password," not at all

Amazingu Sep 5, 2014

I know I'm like 6 years late to the party, but I finally wrapped up this game and I wanted to share my thoughts, even if no one is listening.

In short, this is probably my second favorite game in the series so far (started playing 5 today, will see where it goes).
Nothing will ever top 1, I think, but this one came mighty close.
I've begun to suspect that, to me at least, the fun factor of these games is directly proportionate to how much you like the prosecutor.

Like I said above, no one will ever top Edgey, but hot damn Klavier gets mighty close.
I guess his character is kind of similar to Edgeworth: he can be condescending and arrogant, but he's got his heart in the right place, and he's never downright rude (unlike Franziska and Godot). Plus he's got that kick-ass theme song.

Right now, I'd rank the series like this: 1 > 4 > 3 >>>>>> 2
Man I don't even remember much of 2 at all. Franziska was just such a boring and 1-dimensional character.
Godot was much better, but he still wasn't very likeable.
Also, that whole channeling thing just didn't sit well with me at all, which is another reason why I prefer 4 over 3, despite the bizarre wibbly wobbly timey-wimey thing near the end.

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