Qui-Gon Joe wrote:As far as I'm concerned, the best thing that Sony ever did for gaming.
It's pretty funny when you consider it's just a simple 8 channel sample player with unfathomable small amounts of sample RAM (less than 64kB, but it could be ADPCM compressed so I guess about 200-300 kB in all).
Yes, it had a DSP but all the later sample playing chips had one as well.
Sony's SPU is the direct descendant of SPC700, sporting 3 times more channels and 8 times more sample RAM (still supporting ADPCM). And most of the sequenced stuff done there sounds piss poor compared to SNES music (notable exceptions include Chrono Cross and Racing Lagoon (and Onimusha on PS2, but that's another story)).
I guess having more restraints imposed by the hardware forced the composers to be more creative with their work, while PSX era hardware allowed for using their whole, unedited MIDI soundfont (either with sequences, or when the RAM wasn't sufficient, with streams/redbook).