Qui-Gon Joe wrote:Bernhardt wrote:That's a shame; with so few games coming out for the Wii, let alone GOOD games, you'd think people would want to get there hands on what IS available.
IS the game actually any good? I've heard pretty middling reviews. By the time I'm set up in an apartment and have a steady stream of income, I don't know if I'm going to be able to find the stupid game to try it out. Selling it at $50 definitely prevented me from getting it when it launched...
It's only $40 now, and considering most of the RPG shite on the PS2, completely worth it. I'm completely smitten with the game; I'll be end up playing it until I finish it.
PLOT
You play as the Tizian child, Opoona (Tizians are the spheroid, peg-like people with spheres floating over their heads; they're known as a warrior race).
You and your family are on your way to the human planet of Landroll, to help combat the Rogue threat, demons born of dark power that infests the planet.
About a thousand years ago, a dark meteorite crashed on Landroll, decimating half of the planet, and contaminating it with Dark Power (this explains the game's logo, in which you have a planet, with the top half green and luschous, the bottom half and dark and craterous).
A mysterious attack on your spaceship causes all of you and your siblings to bail out in escape pods, but your parents aren't able to escape the ship. After regaining consciousness from the crash, you found out you've been nursed back to health by the Landroll government, who's also currently helping nurse your parents back to health. You need to pay for their medical care, and since you're a member of a warrior race, you get a job as a Ranger, helping fight off the Rogue menace, much like you were originally going to do; you also have to search for your missing siblings. Along the way, you can also take a number of sidejobs to help pay expenses (fast-food, mining, fishing, farming, etc.)
SETTING
Landroll is a planet of utopian societies; the government takes a lot of care of its people, but their lives are also highly regulated, too; people must meet quotas, and each and every last job requires a license; each job also has a ranking system, as well.
Landroll's society is probably more Japanese in style than I know.
It's a sci-fi RPG, and the settings are probably going to remind you a lot of Star Ocean, Xenosaga, or even Rockman X Command Mission.
BATTLE SYSTEM
The strategy comes in figuring out how to throw your Bonbon (spheroid weapon), and how much energy to put into it.
You have 4 different throws, that depend upon how you tilt the Nunchuk joystick: Overthrows (which arch downwards at enemies), Underthrows (which arch upwards at enemies), and left and right curves.
The amount of energy you put into your Bonbon is determined by how long you tilt the joystick until you release it for the throw; little energy means a slow throw, with a short recovery time until your next turn, while high energy means a quick throw, but a longer recovery time until your next turn; so far, I haven't seen much of power/damage difference between low or high energy throws. IT seems like enemies that're close to you are best taken care of with a slow throw, and enemies far away, with a fast throw.
Other actions, such as items or magic, seem to be purely menu-based, but it doesn't look like you can runaway from fights at all, which doesn't matter, because battles are quick, anyway.
CONS
There doesn't seem to be an overworld map that you can walk around on, even if the world does seem like it's supposed to have a legitimate map.
There's no voice-acting, and some of the text can sound stinted at times, poorly written, poorly translated, poorly scripted in the first place, if not Engrishy; it's still perfectly understandable, but might end up grating if you're a grammer Nazi. Me, I just care about playing the game, so it doesn't bother me too much.
Other than the few variations they make on the battle system, it's a pretty basic, traditional-styled RPG; the plot's not too involving, it's more so a game that you just play.