Soundtrack Central The best classic game music and more

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Bernhardt Jul 26, 2008 (edited Jul 26, 2008)

Let me guess: This's another RPG that didn't receive a soundtrack release?

I really love the spacey, mostly relaxed, contemporary instrumental pop, but the main battle theme sounds like that circus theme!

Qui-Gon Joe Jul 26, 2008

Yeah, as far as I know there's no soundtrack release.  Being that the game sold about 3 copies in Japan and North America combined, I don't see much hope for one ever seeing the light of day, either.  Does a good rip exist?  I've been curious to hear it, since a lot of people gush about it.

orion_mk3 Jul 26, 2008

Since Opoona is a Wii title, someone was able to make a very complete rip in good sound quality. I helped tag it; it's probably the only music that'll ever see the light of day from the game. I highly recommend it!

If you're interested, the download links are here at GFF. They should still be active, but I can re-up if need be.

Bernhardt Jul 26, 2008 (edited Jul 26, 2008)

orion_mk3 wrote:

Since Opoona is a Wii title, someone was able to make a very complete rip in good sound quality. I helped tag it; it's probably the only music that'll ever see the light of day from the game. I highly recommend it!

If you're interested, the download links are here at GFF. They should still be active, but I can re-up if need be.

You should try uploading to SendSpace: http://www.sendspace.com/

Sharebee damn well terminated my browser connection when I tried to access it...

Chris Jul 26, 2008

So nice you're so grateful, Bernhardt...

The rip really is fantastic and very well tagged too. It's a wonderful soundtrack and will make those who doubt Basiscape's versatility think again!

Bernhardt Jul 26, 2008 (edited Jul 26, 2008)

Chris wrote:

So nice you're so grateful, Bernhardt...

Sorry, didn't mean to come off sounding ingrateful, it's just that Sharebee REALLY DOES NOT like me. Or my computer. IT does also look like it needs to be re-uploaded, anyway. I might've come across a broken link is what happened.

EDIT: Yeah, I'm get a lot of "FILE NOT FOUND" messages.

I guess the point I should stress is that I'm not able to download it with the links provided.

Chris wrote:

The rip really is fantastic and very well tagged too. It's a wonderful soundtrack and will make those who doubt Basiscape's versatility think again!

I hope this's a case similar with Odin Sphere, in which they simply end up printing a little while after the game's been out already.

Qui-Gon Joe wrote:

Being that the game sold about 3 copies in Japan and North America combined, I don't see much hope for one ever seeing the light of day, either.  Does a good rip exist?  I've been curious to hear it, since a lot of people gush about it.

That's a shame; with so few games coming out for the Wii, let alone GOOD games, you'd think people would want to get there hands on what IS available.

Qui-Gon Joe Jul 26, 2008

Bernhardt wrote:

That's a shame; with so few games coming out for the Wii, let alone GOOD games, you'd think people would want to get there hands on what IS available.

IS the game actually any good?  I've heard pretty middling reviews.  By the time I'm set up in an apartment and have a steady stream of income, I don't know if I'm going to be able to find the stupid game to try it out.  Selling it at $50 definitely prevented me from getting it when it launched...

Bernhardt Jul 26, 2008 (edited Jul 27, 2008)

Qui-Gon Joe wrote:
Bernhardt wrote:

That's a shame; with so few games coming out for the Wii, let alone GOOD games, you'd think people would want to get there hands on what IS available.

IS the game actually any good?  I've heard pretty middling reviews.  By the time I'm set up in an apartment and have a steady stream of income, I don't know if I'm going to be able to find the stupid game to try it out.  Selling it at $50 definitely prevented me from getting it when it launched...

It's only $40 now, and considering most of the RPG shite on the PS2, completely worth it. I'm completely smitten with the game; I'll be end up playing it until I finish it.

PLOT

You play as the Tizian child, Opoona (Tizians are the spheroid, peg-like people with spheres floating over their heads; they're known as a warrior race).

You and your family are on your way to the human planet of Landroll, to help combat the Rogue threat, demons born of dark power that infests the planet.

About a thousand years ago, a dark meteorite crashed on Landroll, decimating half of the planet, and contaminating it with Dark Power (this explains the game's logo, in which you have a planet, with the top half green and luschous, the bottom half and dark and craterous).

A mysterious attack on your spaceship causes all of you and your siblings to bail out in escape pods, but your parents aren't able to escape the ship. After regaining consciousness from the crash, you found out you've been nursed back to health by the Landroll government, who's also currently helping nurse your parents back to health. You need to pay for their medical care, and since you're a member of a warrior race, you get a job as a Ranger, helping fight off the Rogue menace, much like you were originally going to do; you also have to search for your missing siblings. Along the way, you can also take a number of sidejobs to help pay expenses (fast-food, mining, fishing, farming, etc.)

SETTING

Landroll is a planet of utopian societies; the government takes a lot of care of its people, but their lives are also highly regulated, too; people must meet quotas, and each and every last job requires a license; each job also has a ranking system, as well.

Landroll's society is probably more Japanese in style than I know.

It's a sci-fi RPG, and the settings are probably going to remind you a lot of Star Ocean, Xenosaga, or even Rockman X Command Mission.

BATTLE SYSTEM

The strategy comes in figuring out how to throw your Bonbon (spheroid weapon), and how much energy to put into it.

You have 4 different throws, that depend upon how you tilt the Nunchuk joystick: Overthrows (which arch downwards at enemies), Underthrows (which arch upwards at enemies), and left and right curves.

The amount of energy you put into your Bonbon is determined by how long you tilt the joystick until you release it for the throw; little energy means a slow throw, with a short recovery time until your next turn, while high energy means a quick throw, but a longer recovery time until your next turn; so far, I haven't seen much of power/damage difference between low or high energy throws. IT seems like enemies that're close to you are best taken care of with a slow throw, and enemies far away, with a fast throw.

Other actions, such as items or magic, seem to be purely menu-based, but it doesn't look like you can runaway from fights at all, which doesn't matter, because battles are quick, anyway.

CONS

There doesn't seem to be an overworld map that you can walk around on, even if the world does seem like it's supposed to have a legitimate map.

There's no voice-acting, and some of the text can sound stinted at times, poorly written, poorly translated, poorly scripted in the first place, if not Engrishy; it's still perfectly understandable, but might end up grating if you're a grammer Nazi. Me, I just care about playing the game, so it doesn't bother me too much.

Other than the few variations they make on the battle system, it's a pretty basic, traditional-styled RPG; the plot's not too involving, it's more so a game that you just play.

Qui-Gon Joe Jul 30, 2008

orion_mk3 wrote:

If you're interested, the download links are here at GFF. They should still be active, but I can re-up if need be.

Thanks a bunch!  It's an interesting listen.  I may pick up the game to hear how it works in-game sometime.

Arcubalis Jul 31, 2008

I thought there was some really cool music in the game.  A good handful that I keep on my iPod.  It'd be nice to get a soundtrack release just to figure out who wrote what.

As far as the game is concerned, I found it to be entertaining.  There were a few difficult spots where it was too vague and was very frustrating, and others where trying to complete the game's "job" system bordered on ridiculous (Fortune Teller, I'm looking at you!), but overall, it was an enjoyable and light-hearted experience somewhat reminiscent of Earthbound in style.

Bernhardt Jul 31, 2008

"Blue Desert Hotel" has absolutely one of my favorite themes in the game - for something with classical instruments, it's ROCKIGN! What I really like about this game's soundtrack, is that it's heavy on the town themes.

Jodo Kast Aug 3, 2008

I'm currently listening to Disc 1 and it's good stuff. Reminds me of Koichi Sugiyama and Kentaro Haneda, as if it's a fusion of Dragon Quest and Wizardry, with a bit of a beat.

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