The ignorance in this thread is painful.
Zane wrote:My thoughts? If spending 18 hours straight killing an optional boss in an MMO is your top priority, I have no sympathy if you pass out or get ill because of it. Here's a Livejournal post from one of the members that says, "Most members took no breaks at all outside of waiting for weakness to wear if they died. Personally, I never even went to piss (adrenaline covered up everything for me)." Real smart.
No. Just...no.
Let me explain some things to you, Zane.
1) The Pandemonium Warden has not been advertised as an "unkillable" mob or anything of that sort.
2) No one had seriously attempted the Warden before. The people that took it on had no idea it would be 18+ hours. Square Enix gave NO warning.
3) the Warden is believed to drop some of the best gear in the game.
4) The Warden, as it was discovered by this group of players, transforms into various high-level mobs from the Aht Urhgan expansion. But again, they didn't know WHEN this would end. With each subsequent killing of a form, it could have been the end. To give up early in (say, 4 hours in) would have been silly, especially since this group of players was "paving the way." What they DIDN'T expect was 18 hours, and there was no way to "pause." I think some players continued to fight the mob in sheer disbelief that it was going on that long. When they all finally passed out (literally), that was it. No one knows how much further this boss fight goes.
5) When you log on to Final Fantasy XI, the following message appears:
"Exploring Vana'diel is a thrilling experience. During your time here, you will be able to talk, join, and adventure with many other individuals in an experience that is unique to online games.
(in caps for emphasis...) THAT BEIND SAID, WE HAVE NO DESIRE TO SEE YOUR REAL LIFE SUFFER AS A CONSEQUENCE. DON'T FORGET YOUR FAMILY, YOUR FRIENDS, YOUR SCHOOL, OR YOUR WORK."
Let me ask you something: how can Square Enix attempt to hold any *shred* of credibility when they say this to us, and then design a mob that cannot be beaten without effectively ruining your life (for the short-term)? Think about this...the fault lies on Square Enix, not the players. It was a poor design choice on their part.
6) As Cedille mentioned, the "18 hour" battle is a quote from Square Enix regarding, not the Warden, but another super-hard mob called "Absolute Virtue." For years, it has not been defeated (except with the help of what Square Enix deemed a "glitch" and quickly removed from the game). Fans and even journalists have continually pressed the team on this, usually getting evasive answers from the dev team (led by the infamous Sage Sundi). In a VERY recent interview (only a few weeks old), it was Sundi himself who finally admitted that the AVERAGE TIME to take down Absolute Virtue would be 18 hours.
If you look, on a scale, of continual time commitments required of various activities with FFXI, you find the scale generally ranges from 30 minutes to 4 hours. That's the amount of time you commit when you sit down, without any major interruption. *4 hours* was generally the max. I have been playing this game for a long time, and I cannot think of anything that requires more than 4 hours (the 21-24hour pop mobs and Dynamis being the 4-hour events).
So to suddenly have two enemies that take 18+ hours to complete? COMPLETELY irresponsible on SE's part. I hope the outrage from the playerbase and the mainstream media helps FFXI's dev team change their minds. I have been fighting this fight since I first discovered Absolute Virtue (long before Sundi's revelation that it would take 18+ hours) as a member of the press, and I will continue to fight.
Don't blame the players. Like I said, they had NO IDEA what they were getting into. And those players have conquered nearly everything else in the game.
Ramza