Angela wrote:The information floodgates will undoubtedly be opening any day now.
<Joker-style>: And here we go.
Though I've yet to pick up the GI issue, here's what's been revealed so far over the nets.
2K Marin is shooting for a 2009 Q4 fiscal year release, so regrettably, it's looking unlikely that we'll be seeing it in late August after all. Producer Jordan Thomas, who was responsible for the first game's incredible Fort Frolic scenario, confirms that the game will be scarier and more tense than the first, and that they hope these new characters will be as iconic to the likes of Sander Cohen and..... Frank Fontaine. Also, ..... Tenenbaum will be making an apparent return. Says Thomas: "Things about Rapture are sustaining themselves. It's been ten years and it feels like it's found this kind of equilibrium. The ecology is working in this cycle, whereas before, you got the idea that in six months no one was going to be left." In regards to BioShock's philosophical ideas and critique of objectivism, Thomas states: "We're using what players understand of BioShock 1 and what they understand about Rapture to spring into other ideas. It wouldn't really be BioShock if you don't end up thinking about it and the ideas behind the environment you're standing in."
The game will be set both in the past before the events of the first game, and, yes, ten years later (not seven as previously reported - though many of the viral site's articles do explicitly state 1967) after the first. Big Daddies return, and the game's "prequel" sequences fit you in the role of one yourself. You play as one of the very first Big Daddies, a test subject gone rogue. He's supposed to control pretty closely to how Jack originally played from the first game; in addition to your patented rivet gun, drill attack and shoulder dash, you'll also be able to use plasmids. (You'll also be able to use both your weapons AND plasmids at the same time.) Splicers and other Big Daddies will be your primary enemies - and during these sequences, you'll be able to walk OUTSIDE of the city, along the ocean floor. There will be iconic landmarks to see, serving to anchor you to the first game. You now have the option to either Harvest or "Adopt" Little Sisters; Harvest remains the same, but Adopting allows you to keep a Little Sister with you, protecting her as she harvests for ADAM throughout. (Much like how..... the last sequence played out in the first.) A third option lets you save them, but details are currently mum on that front. It's been said that the moral choices in the game will have much more of an impact on the environment than in the first game.
Little has been revealed about the story and gameplay during the ten years later scenario, but rumors are strongly hinting at Mark Meltzer as the playable character, who, according to the viral teaser site, is an investigative journalist.
Big Sister has been confirmed to be a former Little Sister of Rapture from the first game. Her view of an ideal Rapture is an unyielding union of Little Sisters with their Big Daddies - hence the likely reason for the kidnappings. During the game, she will specifically hunt the player down once you've taken out a number of Big Daddies.
Audio diaries return, as well as Vita Chambers, the repairing and hacking of machinery (bots, turrets, vending machines), and the upgrading of weaponry and plasmids. The upgrade tree is supposed to be even more vast and branching this time around. Also, multiplayer has been confirmed, but in what capacity is unknown as this point.