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XLord007 Sep 27, 2009

First, I want to say that I am shocked that Angela allowed me to beat her to the punch on this one. ;-)

http://psp.ign.com/articles/102/1027904p1.html

The above is the link to download the Japanese MGS: Peace Walker demo that was made available at TGS.  The demo has three stages and can be played alone or with friends.  It's leagues better than Portable Ops, but the controls still don't hold a candle to the console versions.  Also, the boss fight is pretty damn hard by yourself.

Angela Sep 27, 2009 (edited Aug 27, 2010)

XLord007 wrote:

First, I want to say that I am shocked that Angela allowed me to beat her to the punch on this one. ;-)

Probably because I'm a bit crestfallen that I'm unable to play it.  Firmware 6.0 would mean having to forgo my custom firmware-equipped PSP..... And as much as I love my Metal Gear, I'll be darned if I'm giving up having my Mike Tyson's Punch-Out!! on the go.

It's encouraging to hear that it's a nominal step up from Portable Ops.  The camera work and controls were a big detriment to the game, so it's good to see them doing a ground-up reworking with Peace Walker.

I'm really liking the new theme song, "Heavens Divide."  Donna Burke.... she was Angela Orosco from Silent Hill 2, wasn't she?

SonicPanda Sep 27, 2009

Angela wrote:

Probably because I'm a bit crestfallen that I'm unable to play it.  Firmware 6.0 would mean having to forgo my custom firmware-equipped PSP..... And as much as I love my Metal Gear, I'll be darned if I'm giving up having my Mike Tyson's Punch-Out!! on the go.

You could get an auxiliary PSP to update and play new stuff on, that's what I did anyway. For me, it was a matter of not giving up the ability to play MM1-8 on the go. Best jury duty EVER.

As for PW, I have the demo at the ready and will likely play and comment tomorrow night. I'm expecting good things - everytime I see that cardboard tank I smile.

XLord007 Sep 29, 2009

SonicPanda wrote:

You could get an auxiliary PSP to update and play new stuff on, that's what I did anyway.

I'm surprised she doesn't already have one, especially considering how many DSes she's bought over the years. :-)

Angela Sep 30, 2009

XLord007 wrote:

I'm surprised she doesn't already have one, especially considering how many DSes she's bought over the years. :-)

It's so much easier to fall prey to the influence of Nintendo's portables, for some reason.  I've actually been pretty immune to every one of Sony's revisions up to now.

Case in point: I want a DSi so much more than I want a PSPGo.  You folks in Europe are so lucky that you're getting that red-colored one soon.  So hot.

Angela Aug 27, 2010 (edited Aug 27, 2010)

Right, so I finally bit the bullet and got me a second PSP.  A 3000 model, and I've gotta say, when compared to the 1000, I'm totally not used to the ultra-light feel of the system.  Did they take out all the electronics or something?

Getting to start the game off proper, I'm certainly enjoying it.  It's a graphical powerhouse, and even a framerate whore like myself is able to find a lenient compromise with the lower locked speed.  You can tell a lot of thought went into trying to make the conventions of MGS's controls work for the PSP.  Allowing the necessary options to tweak and customize on a personal level is always appreciated, yet despite that, I'm still finding it a bit tough using the face buttons for aiming purposes. (Under the Shooter Mode setup.)  I've gotten used to using the analog nub to properly Stalk, but I still can't get over how you can't crawl when lying down.

It feels great to have the gameplay more readily emphasize the MGS3 school of stealth.  Patience and deliberation is once again key, and there's a keen sense of satisfaction with getting in close enough for a CQC encounter, and hurling the sucker straight into a wall.  I've been using the Fulton Recover System like a madwoman, effectively drawing out the collectathon beast in me.  After the shooter-happy excursion that was MGS4, it's nice to have a purpose to strive for perfect No-Kill streaks.

I took down the first boss, the LAV-Type G.  I'd heard the fights are tough in the game, but holy hell, was it hard.  Could've been that I was unprepared, but I only got through by the skin of my teeth.  Seriously, even after using up all four of my rations, I was down by a "one more hit and you're dead" sliver of health.  I laid out all my M16A1 and M1C tranq ammo -- and my VERY last M1C bullet was the one that brought the commander down.  I was damned lucky.  Had I popped out for the shot at the wrong time, I would be grousing for days how that fifty minutes spent fighting was all for naught.  Needless to say, I'm fearful for what the next few battles have in store.

I haven't quite warmed up to the story yet.  It's extremely geopolitical-heavy, even for a Metal Gear title, but not in a particularly engaging way.  I'm hoping the plot eventually becomes more character-centric as the game goes on.  One thing I will say: I wish I could shoot Paz myself for her frequent and obnoxious ramblings about peace.

Amazingu Aug 27, 2010

I've only played about 2 hours so far, but it's been nothing short of amazing.
Wonderful graphics, outstanding presentation, and actually fun to play *glares at MGS4*

The cutscenes are great, very atmospheric, and the interactive bits are cute too.

My only real gripe so far is the camera.
I REALLY wish I could move the camera with the shoulder buttons, because none of the configurations make it easy enough to move around and control the camera at the same time, while also allowing you to quickly perform actions.

Pellasos Aug 29, 2010

the vehicle battles can get annoying after a while, since you'll be repeatedly doing them. especially if you want to clear as many missions as possible. that was my only gripe with PW, the rest of the game is top-notch. konami went all-out with the budget, i've never seen so much voice acting in a handheld game before, the animations of all the real bosses are also pretty crazy. don't get me started on the chracter models, but check the model viewer.

this game has it all.

Angela Oct 11, 2010

Just finished Peace Walker - the Main Ops story, at least, which includes Chapter 5.  I still have a good handful of the Extra Ops to partake in.

First, it's gotta be said: this is the most difficult modern-day Metal Gear title I've ever played.  The game's challenge teeters between richly satisfying to "Goddamn, this is a frustrating piece of shit."  The stealth-based missions are all terrific - MGS3's gameplay style of 'slow and steady' carries over splendidly, enemy placement is smartly designed, and I love how you're forced to use all of your resources to get through.  Planning the perfect stealth streak isn't just an option anymore, it's a necessity.

The action bits, unfortunately, don't fare as well.  I despised those missions that require all-out shootouts.  (Yes, I'm staring at you, Main Ops #24.)  I never quite adapted to aiming with the face buttons with much efficiency, and the other control setups are no better.  As such, precision shots in the heat of battle were an impossibility for me, resulting in harrowing deaths too numerous to count.

And then there's those vehicle boss battles.  Pellasos mentioning that they get annoying after a while is an understatement: hell, I got fed up with them after the second one.  They're a far cry from the inventive boss battles of Metal Gear titles past, amounting to little more than blasting the hell out of them with whatever missile-based weaponry you can scrape together.  These things are monsters in the vitality department too; I can't believe some of them took me close to an hour to take down.  Are these more tolerable when playing co-op?  Perhaps, but for those without the luxury of playing multiplayer, better balancing should've gone toward the solo experience.  I will say that the final battle against..... Peace Walker is spectacularly well done.

The story starts off slow, but picks up right around the time that Strangelove is introduced.  The plot is still politically top-heavy, but once they've begun to reintroduce the intrigue of the MGS mythology, it once again becomes a gripping tale.  It's gotta be tough for Kojima to keep the entirety of this story's timeline on the straight and narrow, and retconning around the definitively conclusive MGS4 is risky business.  The bigger danger here is the expansion of (and potentially mucking around with) a story arch as beloved as The Boss'.  The end result is a few story twists that made me go "WTF?" in a couple of places; reactions that obviously shouldn't be uncommon in this series, but still managed to catch me off guard given the source (MGS3) that it's drawing upon.  At best, Peace Walker's ending shows far more restraint than MGS4's exhaustingly lofty finale, while being almost as potent as MGS3's in its brevity.

As someone who digs the Briefing Files in all the MGS games, the audio tapes and diaries are a dream.  They're so insanely expansive, that I've yet to listen through all of them.  I will say that the hidden ones are very much worth seeking out; they give amazing insight toward further character development.

I liked Kaz, and Strangelove ended up being one of my favorite characters.  It's a shame Cecile became such a throwaway after her initial introduction, and I generally felt indifferent toward Amanda and Chico.  (It is nice that the former gets something of a resolution by the end, though - that doesn't happen to any of the support cast in Metal Gear games too often.)  There are naturally hints of Otacon in Huey, but Pops ain't quite Otacon.  It seemed unnatural to hear him barking out the orders to destroy his AI abominations through the radio the way that he does. 

And then there's this:

Angela wrote:

One thing I will say: I wish I could shoot Paz myself for her frequent and obnoxious ramblings about peace.

There are a lot of ramifications that can be deduced from this admittedly innocuous quip.  We'll just leave it at that.

Angela Oct 12, 2010

While "Heavens Divide" is a wonderful end credits theme, it's got nothing on "Sing".  Long live The Carpenters!

Pellasos Sep 18, 2011

did you see the first Ni no Kuni vids from that site? they had the snake eater song playing in the background for the whole video big_smile

i'm getting this collection. snake looks like he's running underwater in PW for some reason, it felt faster on PSP.

Angela Sep 18, 2011 (edited Sep 18, 2011)

Pellasos wrote:

i'm getting this collection. snake looks like he's running underwater in PW for some reason, it felt faster on PSP.

I think it's because he's wearing the "Battle Dress" armor, which is about the best (and heaviest) uniform in the game.  Remember, the heavier the defensive suit, the slower Snake's general movements become.

They probably chose to equip him with the Battle Dress in the demo so that showgoers don't automatically get creamed by that first boss battle. tongue

Pellasos Sep 18, 2011

you're totally right, i completely forgot about that piece of EQ.

makes sense.

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