Soundtrack Central The best classic game music and more

Angela Apr 13, 2010

Gears 3 makes its debut on the Jimmy Fallon show with the first teaser trailer: Gametrailers, Kotaku

This thread over at the Epic Games forums might be one to keep an eye on; they're planning on updating it with any new info on the game up to launch time.  What's officially known so far is that the story takes place eighteen months after the events of Gears 2, and will serve as the final leg of the trilogy.  There will be four-player co-op play, featuring Marcus, Dom, Cole, Baird and a "variety of other characters." (One potential character will be Anya, who features prominently in the trailer.)  New weapons include the Pendulum Lancer and a double-barrel shotgun.  Lambent Locust enemies now transmogrify during battles.  Also, if Edge is to be believed, there will be a number of new gameplay elements, including underwater sequences and the use of mech suits.

I loved Gears 2 to Lancer-shredded bits, and I'm glad we're getting at least one more follow-up.  April 2011 is a hell of a ways off, a wait that will undoubtedly feel more protracted as the extensive hype and marketing machine rolls on.

Jay Apr 13, 2010

The trailer is fantastic. Poor ol' Dom looks like he's losing the will to fight. Great music too.

I can't possibly wait a year for this.

Angela May 29, 2010 (edited May 29, 2010)

If you haven't been following, Game Informer.com has been running a month-long feature spread on Gears 3.  It's packed with new information, so if you're looking to go in completely fresh on the game, you should probably avoid.  Gamesradar.com also has their own preview up on the game, which includes a pretty thorough breakdown on the first area in the game -- so yes, definitely spoiler territory.

My laptop's current desktop.  It'd make an awesome piece of art for the final box cover.

Jay Oct 1, 2010

Gah! Atrocious news.

Angela Feb 23, 2011

Gears 3 now has a new, official release date: September 20, 2011 worldwide -- save for Japan, who gets it on 9/22.

Did anybody vote on that "Fate of Carmine" campaign last year?  I did, and I went with.... Save Carmine.  C'mon, let's give the family a break already.  wink

Jay Feb 23, 2011

September? Well I would have preferred right now but, still, nice to have a release date to look forward to. Didn't vote on Carmine but I hope they give the guy a break. Maybe the main story will be a Saving Private Carmine story?

Angela Aug 16, 2011

There was a huge Gears 3 preview blowout from several of the big media websites yesterday.  Kotaku's collected most of them, along with accompanying links, in their feature.  Goes without saying that if you want to stay completely spoiler free, you'll wanna stay away; they cover a significant chunk of the first act.

As a heads-up, Amazon is offering a $20 promotional credit for any future video game purchase when you pre-order Gears 3 from them.  This looks to apply only to the regular edition, and not the Limited or Epic Editions.  (If I plan this out right, I can put that $20 toward Arkham City in October, and then take advantage of the $10 promotional credit they offer for Arkham to put toward Uncharted 3 in November.) smile

avatar! Aug 16, 2011

Angela wrote:

There was a huge Gears 3 preview blowout from several of the big media websites yesterday.  Kotaku's collected most of them, along with accompanying links, in their feature.  Goes without saying that if you want to stay completely spoiler free, you'll wanna stay away; they cover a significant chunk of the first act.

As a heads-up, Amazon is offering a $20 promotional credit for any future video game purchase when you pre-order Gears 3 from them.  This looks to apply only to the regular edition, and not the Limited or Epic Editions.  (If I plan this out right, I can put that $20 toward Arkham City in October, and then take advantage of the $10 promotional credit they offer for Arkham to put toward Uncharted 3 in November.) smile

The dark side, is strong in this one...

I was thinking about "limited editions" recently, and how many have gone up from an exra $10 or $20, to over twice the cost of a regular edition. Gears of War 3 Epic is $150... and you don't even get a soundtrack.

Angela Sep 11, 2011 (edited Sep 11, 2011)

The official soundtrack's leaked online, well ahead of its September 20th release date.  Being a huge fan of Gears 2's music score, I couldn't help but take advantage of the early listen.

It's about par for the course for a Jablonsky soundtrack: muscularly unsubtle and heavily entrenched in RCP mannerisms.  I'm happy that he opted to bring back the Gears 2 main theme, which is a relief after his Autobots thematic blunder in Dark of the Moon from earlier this year.  The theme gets plenty of air time throughout the album's generous 79 minutes, with some of the more notable reprisals being "Gears Keep Turning" and "Forever Omen."  An especially epic send-off is also featured in what appears to be the finale.  Strangely enough, I haven't yet come across the Locust theme, a signature mainstay even from the Kevin Riepl days of Gears 1.

My favorite action cue so far is "Hammer Meet Anvil."  It's freaken MASSIVE.

Angela Sep 17, 2011

I'm tearing through Gears 2 again in anticipation for next week.  It's still one of the most enjoyable single player campaigns of this generation.

Will everyone be starting on Hardcore difficulty for Gears 3?

Amazingu Sep 17, 2011

Angela wrote:

I'm tearing through Gears 2 again in anticipation for next week.  It's still one of the most enjoyable single player campaigns of this generation.

Will everyone be starting on Hardcore difficulty for Gears 3?

I've considered doing so, but I have the impression from reviews that difficulty has been upped a bit, so I'll probably start on Normal.

Angela Sep 17, 2011 (edited Sep 17, 2011)

Amazingu wrote:

I've considered doing so, but I have the impression from reviews that difficulty has been upped a bit, so I'll probably start on Normal.

Really?  I've been hearing otherwise.  Reviewers and Epic themselves have been saying that Normal is a total cakewalk for Gears vets.

Still, one Neogaf member stated that he had to bump the difficulty down from Hardcore to Casual, due to the frustrating challenge of the final chapter.

Jay Sep 18, 2011

I'll start on Hardcore but won't feel any shame if I have to switch. I very rarely play games on hard settings - Gears 1 and 2 were exceptions. Both were enjoyable on hard but I think made much easier by the fact that I had already gone through on normal so there were no surprises.

If I remember correctly, Gears 2 on Hardcore was a good bit easier than 1, wasn't it?

Angela Sep 18, 2011

Jay wrote:

If I remember correctly, Gears 2 on Hardcore was a good bit easier than 1, wasn't it?

Yeah. Hardcore on Gears 2 feels roughly the same as Gears 1 on Casual.  They really streamlined the challenge for Gears 2.

It's been said they took it even further with Gears 3.  On Casual, auto-aiming is implemented, and death is nearly impossible to come by on said mode.

Jay Sep 20, 2011

Played through about an hour and a half and, so far, I'm loving it. The visuals don't quite hold up as well as they used to and the textures are very high contrast - very dark lines and some bright colours in between, almost like cel shading - but there's tons going on on-screen. It's already pretty intense and has gone through some big set pieces. All feels big really, which is exciting but doesn't quite have that control of the original, if you know what I mean (where a single Boomer could have you soil your pants). Seems pretty great so far.

Angela Sep 20, 2011

Started on Hardcore?  How's the challenge holding up so far?

Jay Sep 20, 2011

Yes, I started on Hardcore and, while it's early days yet, it's all been pretty easy so far. Like in 2, your teammates are very good at holding their own so you have a bit of a safety net. At least so far. It remains to be seen what happens if or when the challenge ramps up.

Jay Sep 20, 2011

Yikes. This game is easy to the point where it may be sucking the fun out of it for me. Three teammates at all times can totally kick ass without me. Feeling a bit like I'm not even needed here.

Some great locations and brilliant set pieces but this game is way too easy in single player - I suspect that mode has been sacrificed for the needs of co-op play.

vert1 Sep 20, 2011 (edited Sep 20, 2011)

Can you describe what is making the game so easy? Are the enemies hit points too low? Are the guns overpowered? Are the hiding behind wall strategies too safe?

Jay Sep 20, 2011

It really comes down to having three ass-kicking teammates at all times. There's very little they can't handle themselves.

Angela Sep 21, 2011 (edited Sep 21, 2011)

This felt like the longest work day ever before finally getting home to play. :p  Started up the single player on Hardcore, and made it to the end of Act 1 before forcing myself to pull away.  First impressions:

-Controls feel like they combined the best of Gears 1 and Gears 2.  We've got the faster general movement and Roadie Run from Gears 1, along with the tighter precision of both shooting and wall slamming/bouncing of Gears 2.

-I see what Jay means about the capability of your teammates.  They feel much too capable, and that's the biggest problem with the game so far.  When they're not constantly reviving you to the point where you don't even have to worry about dying, they're unloading everything they've got on the enemy so that they leave you but with a scant few bad guys to shoot for yourself.  And even when you feel you've got a bead on the last few enemies, they swoop in and finish the job for you.  It's beginning to feel very unsatisfying.

-And someone correct me if I'm wrong, but I'm almost certain that both Gears 1 and Gears 2 resulted in several more instant deaths.  Here, you almost always go into "Revive me!" mode, which always gives you a chance to get out of it alive.  I can see why they'd want to go this route because of the inherent new 4-player co-op, but it really takes away the tension from the battles, at least from a solo player stance.

-The new 'bowl' combat layout.  There's definitely a lot more maneuverability in the way you can approach skirmishes.  You're constantly on the move, retreating to one constantly vulnerable piece of cover to the next, whilst also looking for the most efficient ways to flank the enemy in a near 360 degree setting.  Again, I see this type of level design really benefiting the dynamics of the 4-player co-op.

-You can now run while characters are having conversations on the TAC com.  Cool.

-I like how weapons and ammo are very clearly marked by name, so there's no mistaking which ones you pick up now.  That, and the new "Hold the X button for a split second to confirm your pick ups" is handy too.

-The new Hammerburst's rapid fire seems slightly slower when squeezing the trigger manually.  I'm getting used to the new iron sight zoom-in, but still screwing up on the weapon's new active reload timing.  There's a significant time delay when reaching "perfect reload," and they made it even trickier since they tagged it at the very end of the gray colored "successful reload."  It's a lot easier to flub even a regular successful reload now.

---

And now for some Act 1 spoilers:

-Hanover is a beautifully rendered level.  That whole Thrash Ball sequence was made of pure win.

-Anyone notice how frag-happy Anya and Sam are?  Honestly, these chicks must have an infinite supply of grenades on hand.

-Loving the new Carmine.  That bacon dialogue. ;)  And the clever throwback to the sniper shot and the helmet.   

-The splash damage from the Gunker's imulsion bomb projectile is absolutely insane.  Even adequate cover isn't enough to avoid severe injury.

-Getting hit by the OneShot sniper rifle was a VERY unpleasant surprise.

-Anyone else find the Cougars cap for Cole?  I wore it backwards.  And I found it clever how they effectively did away with it once you ride on the zip line near the end of the Act.

Jay Sep 21, 2011

Yeah, I think the 'revive me!' thing was only introduced in Gears 2 so Gears 1 was much more dangerous - one Boomer and it was game over. Even in Gears 2, any heavy hits would kill you instantly and, because it was often just Dom and you'd split up quite often, there were many times you simply couldn't be revived. It was easier than Gears 1, but still much more dangerous than in 3, where it actually seems pretty hard to die.

Angela Sep 22, 2011 (edited Sep 22, 2011)

Finished up Act 2.  The highly aggressive AI-controlled allies backing you up still persists, which really is sapping the joy out of the game.  (Stop taking all my targets, you assholes!)  I'm seriously thinking of dropping the difficulty down to Normal to see if that affects the CPU any.

Nevertheless, the campaign's definitely picking up steam, and there are some terrifically varied set pieces on display.

---

Act 2 spoilers:

-The new Digger Launcher is quite cool, both as a weapon in your hands as well as the enemy's.  Satisfying to use, but also a thrilling weapon to evade, like the Gunker's imulsion bomb, it really defies the concept of keeping cover for too long.

-I loved the traveling fire's perspective when using the Siege Beast trebuchet against the Brumak.  Likewise, the encounter against the second Brumak with conventional weapons was thrilling.

-Anyone else get super giddy seeing all those stacks of ammo at key refill points?  Times like these you wish the COGs had deeper pockets to stock up with.

-The Mama Corpser boss battle was intense.  I'm glad they handed out a checkpoint just before destroying the final eye; she nailed me after she went berzerk and you had to make the 25 second escape.

-Dizzy's back!  I kind of surmised that he would be, since he was a presence in "Coaliation's End," the Karen Traviss novel that predates Gears 3.  Still, it's great to see he's still alive and kickin' after his scuffle with Skorge.

-I love the progression of time throughout this act, and how it affects the level's lighting.  Starting out at early dawn, which transitions into mid-day, then eventually settling into a sunset and finally ending at night, the color palette throughout these levels are dazzling.  And holy shit at the aerial view of the vistas during the last gas barge flight.  Those mountains and that night sky!

Jay Sep 22, 2011

I'm just in the early chapters of Act 4 now. Act 3 was pretty excellent, especially when it comes to the varied locations - many of which look amazing. The problem of the super powered teammates remains but there are still a few tense sections, which is good.

On Act 2... that Brumak fight sort of illustrated my problem with how much of this plays out. It didn't actually seem to target me once. I unloaded my rounds into it but didn't have much ammo so I had what was a pretty leisurely stroll around looking for ammo. No danger, no problem. I came back, fired once and the Brumak was destroyed - obviously having taken so much damage from the others. It totally lost its power. Oddly, the Corpser seemed to target me quite a lot so I don't know if that's random or deliberate.

Act 3... introduces more danger but it's often in just total chaos. I did love the waves of human lambent and the battle with the lambent berserker at least had some power to it. Some amazing locations in Act 3.

Overall, it's doing a fantastic job at keeping things varied. Nothing so far has outstayed its welcome. And I'm loving where Act 4 is going...

Amazingu Sep 23, 2011

After reading all of your comments I decided to start on Hardcore after all, and it has been quite easy so far. I got knocked down dozens of times (goddamn Gunkers), but you're almost always revived pretty much instantly. I think I only actually got a Game Over screen 2 or 3 times during the entirety of Act 1.

It's striking how much fun the shooting is in this game, as in the previous games.
Very very few games to 3rd person shooting as well as the Gears series I feel. It just FEELS good.

That said, I was a little bit underwhelmed by Act 1 in terms of variety, so I hope it gets better.
As always, I'm loving the banter though.

Angela Sep 23, 2011 (edited Sep 24, 2011)

Jay wrote:

On Act 2... that Brumak fight sort of illustrated my problem with how much of this plays out. It didn't actually seem to target me once. I unloaded my rounds into it but didn't have much ammo so I had what was a pretty leisurely stroll around looking for ammo. No danger, no problem. I came back, fired once and the Brumak was destroyed - obviously having taken so much damage from the others. It totally lost its power. Oddly, the Corpser seemed to target me quite a lot so I don't know if that's random or deliberate.

Hmm, for me, ..... the Brumak seemed to put up more of a struggle than the Corpser; it definitely had more of a bead on me than the other squad members.  Which isn't to say the Corpser didn't put up a fight, but her hatchlings were the more vigilant adversaries.

---

And Act 3.  Holy hell, they managed to pack in some of THE MOST AWE-INSPIRING MOMENTS IN GEARS HISTORY for this one act alone.  Act 3 spoilers:

-First, what a way to start off the chapter.  Defending Anvil Gate felt like the Gears equivalent of the Battle of the Hornburg from LOTR; a complete full scale war set in the dead of the night, with a constant barrage of Uruk-hai.... I mean Locust, storming the keep.  All this to the aforementioned massive sounding track "Hammer Meet Anvil."  Massive music for a massive scenario.

-The return of the Berzerker!  Death came frequently for me during this fairly brilliant boss battle.  Trying to coordinate the Berzerker's leaked imulsion trails so that there was still a safe path to dive or run to was exhilarating fun -- but also a bit frustrating when your squad mates were all being constantly downed at the same time.

-The on-rails highway drive to Mercy was a rush, but I wish there were more points where it was actually necessary to destroy certain enemies to survive the scene.  (Like the troikas, the full-sized Corpser, and the Brumak at the very end.)  In any case, this scenario is yet another reminder of how Epic has been able to keep the framerate so rock steady and fluid throughout this series.  It's phenomenal programming all around.

-I'm liking these significant landmark visits for characters.  First it was Hanover for Cole, and now Mercy for Dom. (And, to a lesser extent, Anvil Gate for Sam.)  It's almost inevitable that we'll see one for Marcus, but I wonder if we'll also get one for Baird as well?  I guess the moody, disquieting trip through Mercy is the equivalent of the Sires-housed lab facility from Gears 2..... but man, did I jump out of my skin when the Lambent Humans first made their appearance.  What a plot twist!

-And yes, "Brothers to the End" indeed.  May his tomatoes continue to grow and prosper long after his death.

Amazingu Sep 23, 2011

Finished Act 2 yesterday, and it's definitely picking up steam, but, I don't know, it still kinda feels...off somehow. If you were to ask me right now, I'd have no trouble stating that Gears 2 is hands down the best game in the series.

Angela Sep 24, 2011

Amazingu wrote:

Finished Act 2 yesterday, and it's definitely picking up steam, but, I don't know, it still kinda feels...off somehow. If you were to ask me right now, I'd have no trouble stating that Gears 2 is hands down the best game in the series.

I'm coming up on Act 4 now, and while there have been some pretty amazing moments, I'm inclined to agree that Gears 2 (at least from a SP campaign stance) is much better.  It consistently amazed from start to finish, feeling like a more balanced, refined game.

Jay Sep 24, 2011

I don't know. I'm on Act 5 now and, while I do think the single player in Gears 3 is seriously affected by the super teammates problem, the game seems no worse than Gears 2 (very similar though) and yet the locations are much better. The underground caves in Gears 2 never felt like a real place to me and they went on and on and on.

No location in Gears 3 has outstayed its welcome so far and yet most of them have been brilliant.

I also think Gears 3 feels more connected, in that it's all going somewhere. Some of Gears 2 (like the lab) felt like odd disconnected levels. So far, I think I prefer Gears 2.

But I think Gears 1 is a far, far better game. It paces things perfectly, presents a real challenge milking the danger and drama out of every enemy - something neither 2 nor 3 seem able to do. It feels much more focused. Smaller but much more controlled.

Angela Sep 25, 2011 (edited Sep 25, 2011)

Finished the game this morning..... twice, actually. wink  I started up a Normal mode game, and played it concurrently with Hardcore.  I was curious to see exactly what the difficulty changes were between the two modes, plus Normal gave me the opportunity to sweep for all 42 collectibles and 15 COG tags in order to earn the "Hoarder" and "Remember the Fallen" Achievements respectively.

While I still hold Gears 2's single player campaign in higher regard, thanks to its sharper pacing, and bigger, more memorable set pieces (nothing beats the likes of the ride to Landown, the Rift Worm -- and yes, the New Hope lab facility), Gears 3's campaign is still wholly satisfying.  Controls are as refined as ever, there are plenty of new and varied locations (all graphically gorgeous), the action is explosive with nary a lick of screen tearing or framerate drops, and they've mercifully done away with manual-driven vehicle sections.  Story-wise, we get closure for the most part, and the ending feels like an appropriate cap off for the trilogy.  (FYI, you do tend to get more out of the story and characters if you've become invested in the Karen Traviss novels.  Characters like Sam and Jace have more of a justified reason for just being there in the game.)

Again, about the only downside is your teammates' overly capable AI, which I suppose could be argued that it's dint by design.  It's clear that Gears 3 was built specifically for multiplayer co-op in mind, and I'm still trying to decide if reining back the AI as a solo experience would have helped or harmed it.  Yes, I've bitched and ranted about the game being too easy during its first half, but right around when the challenge started to ramp up by Act 4, I've come to rely more and more on my squad's reliability.  I was downed more times than I could count, and honestly, would I have really wanted to go through the aggravation of constantly seeing that Game Over screen and reloading checkpoints instead of being revived on the spot and having another go right then and there? 

Playing on Normal mode was certainly an easier affair than on Hardcore, but what I noticed is that you had more opportunities to get yourself into the fight before your teammates, and so you'd have a bigger enemy count for yourself.  Taking less damage means getting downed less often, so you're likely to get steadier, prolonged beads on your foes.  In some ways, Normal was a more enjoyable affair as a result.

In any case, I'm looking forward to actually participating in a co-op game, just as soon as I renew my lapsed Live Gold subscription -- as well as try out the rest of the multiplayer modes.  See how Insane fares, too.

---

Acts 4 and 5 spoilers:

-Act 4 played host to some big, challenging firefights.  The one heading to Griffin's refinery tower, just before seeing the cable car in front, was a notable highlight.  This was the first big skirmish since the courtyard battle in Gears 2 that I had to hash out a solid strategy for.  Didn't help that my supplies were sparse to begin with, a notable lack of Lancer ammo in particular. 

-Much of Act 4 felt like one big fetch quest, but we do get two interesting new enemies to fight.  Check that: two massively PAIN IN THE ASS enemies to fight.  The Serapede on Hardcore was particularly irritating, since one hit from its electrical shock was enough to down you.  And as soon as one of your teammates tries to revive you, it would nail the both of you in one swoop.  Then there's the Armored Kantus, which can be tough if you don't know exactly what you're doing.  Boomshot or Torque Bow are your best pals here, but without them, timing your frags to stun them can be a tough endeavor.  (Grenade tossing is still shit in this game.  I really got spoiled by Uncharted 2's pinpoint accuracy.)  And goddamn, what a pain it was fighting both Serapedes AND Armored Kantus in the same area.  Soon as I got a Kantus stunned, my precious window of opportunity to shoot him in the mouth was usually robbed thanks to the Serapede getting in my face and electrifying my ass.

-The Gorgon SMG pistol is much more useful now, thanks to the new automatic firing mode.  I learned to use it lots after the several Armored Kantus encounters.  (Speaking of weapons, I wasn't a fan of the Retro Lancer.  Never had much of an opportunity to use the Sawed-Off Shotty, and while the Cleaver and OneShot are specialty weapons, they were fun to use when the occasion arose.)

-These games show their seams whenever it comes to vehicle sections.  Luckily, Gears 3 only has the truck chase to Mercy, and the submarine sequence -- and they're both on-rails, at least.  Those lousy underwater mines.  And I'm curious: is this the same Leviathan as the one we fought back in Gears 2 and the opening Act of Gears 3?  It'd be great if we could finally put this puppy down for good someday.

-Outside of Uncharted 2, Act 5 boasts some of the most beautifully rendered graphics and effects I've ever seen on a console title this generation.  The Maelstrom's darkened rain clouds and lightening storm, the bright, idyllic vistas on the Azura Coast, the luxurious decor of the hotel, and the fire effect of Queen Myrrah's Tempest attack is simply unreal.  Time to step up your game, Uncharted 3!

-There were two collectibles that drove me up the wall with frustration trying to acquire.  Both on Act 5, one in chapter 1, the other on chapter 2.  You need to keep the Silverback mech you get for the entire duration of 5-1, and a fair chunk of 5-2.  Not easy, especially on Hardcore. 

-Jack is back!  His new stun attack really did come in handy during a few hairy moments.

-Loved how the "Gears Keep Turning" main theme was utilized during the last wave of battles.  The sense of finality was hitting home at this point.

-It's funny how your very first attempt at a final boss battle almost seems like it'd be the most successful.  I died at what would have been the final Hammer of Dawn strike against Myrrah, only to have to attempt it about ten more times, each with varying degrees of success -- but every one of them, save for the last, never coming close to how far I'd gotten on that first try.  Brilliant use of the cover and pop-out/shoot mechanic for this battle, but nothing was more infuriating than having a stray Locust sneak up and Lancer-shred you from behind.

-See, I KNEW Dom's knife would play a role eventually.  The cutscene back in Mercy when he first gave it to Marcus did feel more relevant than it was letting on, and I'm glad my inkling turned out to be correct.

-Some plot holes still remain unresolved, but they're not significant enough to dampen the ending for me.  (Though I'm still disappointed they didn't bother to tie up the New Hope/Sires plot in any way.  I was almost sure that "Ruth" and Myrrah were going to be one and the same.)  I was secretly hoping Marcus' do-rag would come off by series' end, and lo and behold!  (I was hoping for some war-torn premature gray hairs.  The books very clearly mark that description.)

-And I completely forgot about Carmine until his heroic reappearance during the final battle, totally falling for his split second fake out death during the ending sequence.  CARMINE SAVED.  Good show, Epic.  Good show.

Amazingu Sep 25, 2011

Finished Act 3, and it was DEFINITELY a step up from the previous 2.
That very first chapter was frantic as hell and I loved it.
I proceeded to Act 4, but I got goddamn STUCK, so I stopped playing (even though it could've easily been remedied by loading the last save point).

I like to look around for all the trinkets and collectibles, and there's a cog tag in the early stages of Act 4-1, but it's in some kind of alcove type thingy, and as soon as I had stepped inside to pick it up, Sam thought it might be a good idea to position herself RIGHT behind me, blocking my way out. And of course, NPCs don't budge AN INCH if you try running into them. Hate that kind of stuff.

I've been looking at some reviews, and at present, my thoughts on the game are pretty much perfectly captured by Jim Sterling over at Destructoid:

http://www.destructoid.com/review-gears … 1451.phtml

Jay Sep 26, 2011

I finished the campaign yesterday. Overall, yeah, all pretty affected by the teammate issue. It did get harder in Act 5 and I died a few times but I think that was mostly about how I had got so used to having the crutch of the teammates there and how it totally affected my play style. I would never have dared be so reckless in Gears 1, on any difficulty level. In Gears 3, when I did actually die, it was pretty random in that it was always more likely that I would be revived so it was just bad luck that my team were too far away or whatever.

In solo play, that was a big issue throughout. But it didn't kill the game for me.

I found the campaign to be satisfying, mostly really good fun, frantic in places and with loads of variety. The locations were gorgeous and I especially loved the last act, not just for the look of the location, but also that the layout made it play a little more like Gears 1, where enemies were that bit closer and that bit more dangerous.

ENDING SPOILERS BELOW

I loved the ending and the fact that it really was an ending to the story. Sure, there are ways they could continue this but they didn't do a cliffhanger or a last minute scene of a new enemy or anything. It was a genuine ending. In general I felt the story was much better told than in 2, which I felt was messy like it didn't know where it was going. As it happens, any unresolved questions I have came from 2, not 3. Like the whole sires thing or why the queen is human. Gears 3 didn't introduce anything without knowing where it was going, and it stuck to the characters and kept the story close. I always knew what I was doing and why, which I appreciate in a game.

So glad Carmine made it. I was worried for a while.

Yep, I really enjoyed it. I still prefer Gears 1 for its control and danger but this was a huge action-fest and I appreciated that.

Angela Sep 26, 2011 (edited Sep 26, 2011)

Amazingu wrote:

I've been looking at some reviews, and at present, my thoughts on the game are pretty much perfectly captured by Jim Sterling over at Destructoid:

I mostly agree with Sterling, save for the Lambent fights.  I don't think they necessarily replaced the Locusts as core enemies, since the number of battles between the two felt about 50/50.  They also add a great new dynamic on the battlefield, contributing to the 'bowl' combat -- I loved how you had to constantly skirt about the environment to eliminate the stalk pods.  Hell, they even explode in extremely satisfactory fashion. big_smile

If anything, I found that the appearance of certain types of Locust had begun to get wearisome.  Was it just me, or were there a far greater amount of Palace Guard Therons this time around?  I swear, practically every battle had a Torque Bow involved.....

Jay wrote:

I finished the campaign yesterday. Overall, yeah, all pretty affected by the teammate issue. It did get harder in Act 5 and I died a few times but I think that was mostly about how I had got so used to having the crutch of the teammates there and how it totally affected my play style. I would never have dared be so reckless in Gears 1, on any difficulty level. In Gears 3, when I did actually die, it was pretty random in that it was always more likely that I would be revived so it was just bad luck that my team were too far away or whatever.

Two words: Insane Mode.  I got through the first Act, and it feels just like coming back home to the Gears difficulty of old.  No revivals mean you'll be anything but reckless.

Jay Sep 26, 2011

Yes, Theron Guards were everywhere. In fact, the main military feel of the Locust was lost a little as a result. Along with the addition of those Sonic wannabes, the Armoured Kantos guys, and of course the Queen, the feel is a little more fantasy. I think I could have done with more Lambent. I may have picked it up wrong but I took from the opening that the Locust were rarely, if ever, seen and now the Lambent were the big enemy so I was surprised at the balance later in the game.

Not sure I'll do Insane mode yet. I'm somewhat tempted to go through 1 and 2 on Insane first, which I never did. It's interesting looking back on that Gears 2 thread and seeing how my actual reactions at the time differ from my memory of my reactions at the time...

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