Technique Oct 6, 2012
I buy used. I don't buy a new game for $5 less if it is used. That is ridiculous. But buying a new game at $60 is ridiculous unless its price will never go down (and sometimes, that's the case for a long time). I want to justify keeping my games––after all, I PAID for them, and I want to enjoy them for all they have to offer (if that offering is good), and even if I dislike a game, sometimes I just enjoy having it. I like collecting...used games. Ironic? Maybe my habits seem bad. But I'd rather own a bunch of games I at least kind of like (say, 20), and half of which I've beaten, for about the average price of $20 a game (rather than $60).
You know how this world works. So perhaps you compensate for your gaming investments by selling––and losing access to a game you paid a premium for. So when you sell for something like $30 (or, God forbid, much less), you're basically paying $30 in the long run for renting a game for only a limited amount of time. See, I differ there. Or perhaps you differ––we all do!
But we have something common at the end of the road: we don't like paying a lot for games. Some of us barely have time to invest in how much we spend, too. Some games take an average of FIFTY hours to fully get every penny out of. Not just some, but many. And that might not even include replaying it.
How would you feel if the world of music started doing this? If you had to spend up to $60 to buy an album (okay, I know here on STC some of us may pay a lot more), and then you have 20 hours of music to listen to? Okay, so music isn't as engaging as games. But I don't think games are that much more engaging, if more at all. I can only handle about 2.5 hours maximum of any given game, unless it's REALLY good. What is videogame's DEAL with time investment? Are we really expected to devote half of our real-life commitments just to experience the latest thing in gaming? Something we'll probably never even touch again? Am I the only one here who thinks that games are ridiculously demanding? Maybe I'm getting to old for this. But hell, I'm only 20. But I've been around, and like many others, I'm a bit dissatisfied with the current state of things. I think this is the biggest roadblock in modern gaming, though. Why can't we all just have nice things? Games that START at $20 and only last maybe 10-15 hours? That we would like to replay? As we still do with some of our favorite old classics? Would you not agree that the industry is doing its own peril? It has cornered itself into a standard that gamers nor developers want to consent to. Okay, maybe Bethesda still wants 700 hour plus WRPGs, but f--- that. Those aren't games. Those are life-burning programs.
Personally, I find it quite funny when I want to play a 'new' game, and the first thing I think of is something that came out maybe like 5-10 years ago, or the occasional SNES or handheld game.
I don't fit well into a life where I must dedicate half of my time and half of my money to something that only marginally pays off. Older games do, but I'm talking about the new wave. The 'future'. It's here, and it's ugly. With few exceptions.
Disappointed,
Technique.
(This post isn't meant to offend anyone. So it might. I simply find it hard to discuss how I feel on an issue which is clearly and undeniably an issue no matter which way you look at it. I'm realistic. I apologize for anyone offended. Your thoughts are welcome either way.)