Zorbfish Apr 7, 2014
avatar! wrote:I did it solo, offline.
You know, if I ever sit down to play through this series, I think I'm gonna go with that too (if the games are still online in the first place once I get round to them).
When I hear stories from people apparently being invaded by much stronger other players, that just makes me want to switch off the Internet entirely.
I was actually a bit worried about this in DS2, because they said you could be invaded at any time. However, I've played through over half of it and have not been invaded once. The only time that it has happened was in the PVP areas such as the Bell Towers where members of the bell tower guild invade your game for even stepping foot into those areas. It was much more prevalent in DS1, probably because I've heard nothing good about the PVP in DS2. There's plenty of help to be had from allies, although doing so usually isn't worth the boss stat boost.
I agree a lot with what you said avatar. DS2's world is too disjointed with too many areas serving as in-between bonfire checkpoints on the path to plot bosses. You can easily tell the original level designers were not on this project. Also the fact that most NPCs migrate to Majula is pretty damning of the level design in my opinion. Couple that with confusing things like burning the windmill at the Earthen peak, illusion walls that open using multiple methods with no clear indication on which works, and keys to nowhere and I'm finding the levels are tedious to explore.
I'm not sure I agree about the game being more difficult. The majority of the frustration I've had is with this game's obsession with mobbing and kiting enemies down narrow corridors. But that may entirely be because I'm usually tired when playing so my patience level is much lower
Bosses are very uninspired, leaning heavily to the humanoid, that only require a simple roll under a signature big swing animation opening you up to attacking the back. Recently finished the spider Freja and that was the first great/tense battle.
So far it feels like Borderlands 2: a popular first game lead to a hyped sequel that ultimately dissatisfies because it is a less focused vision.