vert1 wrote:Zane wrote:it tried to be two different games - PoP/TR style platforming and crappy GoW-ish shooter - and didn't really succeed well on either level because the balance is so off.
Wait. What you've written states that Uncharted failed to succeed at being a "crappy GoW-ish shooter". Is that correct? Just gonna throw out this question: If you don't like Gears what did you expect from this? (You liked RE4 though, right?)
Loved Gears 1-3, and do love RE4. The cover mechanic wasn't well fleshed out (especially compared to Gears), and when it's a prime and mandatory part of the most frequent and frustrating part of the game, that's a problem for me.
vert1 wrote:Zane wrote:the repetition in the firefights and lack of true exploration is starting to wear me down. I feel like every time I get into an awesome area that I'm excited to explore, I have to hide behind a pillar and kill about 20 dudes (the same 20 dudes I killed in the area before... and the one before that... and the one before that...). It's just tedious and not fun.
Is this because you don't like combat in general or killing enemies in large numbers? Do the encounters have a lack of diversity in stage layout and winning strategy? How is the movement and cover system? Are the weapons you acquire/find while you progress not making you eager to try them out?
I like combat and killing tons of dudes (see RE4 and Bulletstorm, which I just finished and loved every minute of). There's a lack of diversity, movement is fine but cover ain't great, and the weapons are just OK. On the tip of RE4, it was like taking out Island-level Ganados with an unmodified Shotgun or Riot Gun - I felt that the weapons needed more power, and that these dudes shouldn't be taking 7-8 shots before going down, which is why I put the difficulty on easy to finish up.
vert1 wrote:Zane wrote:padding out the game with annoying and drawn out shooting sequences every time the player gets into a gorgeous area. (Oh, so you like that waterfall and cliff ruins over there? Tough shit, here are three waves of non-descript Haitians (?) in Hawaiian shirts (?!) to shoot.)
It sounds like you want to play an adventure game. Acknowledging that that genre is dead how would you make this game better while including action elements?
Acknowledging that adventure gaming is dead? Disagree on that (especially from there point of view where there are tons of those games that I just haven't discovered/played yet), but less shooting and more exploration would have made for a more balanced experience for me.
vert1 wrote:Zane wrote:- Enemies seem to have laser accuracy; walk into a new area and you get picked off immediately. Meanwhile, the recoil in Nate's guns are more noticeable, which leads to less accuracy from his end.
Sounds frustrating. Getting shot at by position advantaged enemies who have ungodly accuracy is extremely frustrating. I remember I was playing FarCry2 and this one injured enemy was shooting me while grounded. It literally took me 5-10 minutes to find and kill him. Getting killed by something so impersonal as a bullet is probably the most annoying way to die in a game, esp. as a repeatable primary source of death, if you ask me.
Yeah, agreed 100%! Position-advantaged is the perfect description. You're behind a wall that's collapsing from enemy fire, your guns suck, your cover mechanics are flimsy at best, and there's a dude a football field away picking you off with a pistol every time you poke your head out to have a look at the area. Not fun!