I'm not sure that a 100-hour plus dungeon crawler is a suitable remedy for RPG fatigue...
Nerdy fanboy nitpicking time!
I find the constant labeling of Persona 3 as a "dungeon crawler" to be greatly misleading. In my dictionary, a dungeon crawler is a RPG where you spend basically all the time exploring dungeons, and those games are usually very thin on storyline and character development. Can you honestly say that about Persona 3? Sure, there's a lot of dungeon-exploring, but not more than the average RPG, in my opinion. Add to this that P3 has an awesome and very intricate storyline that just builds and builds the further you get into the game, fantastic, very memorable and plausible characters and character development, a modern, urban setting that sets it apart from virtually any traditional RPG out there, the "social life"-aspect lacking in most RPGs (a part that can take up just as much time as the dungeon crawling), etc. And once in the dungeons, you're treated to what at least I consider to be one of the fastest, smoothest, most flexible and intelligent, and just most downright fun battle systems in any traditional turn-based RPG, which greatly helps making the dungeons more fun to explore. This game's anything other than "random dungeon-crawley fantasy J-RPG X".
Yes, unless you noticed, I really liked that game. Unless you have any reasonable arguments to support the label, I won't have it being called a "dungeon crawler", as I find it totally misleading and probably having the effect of scaring away hesitant people who might otherwise enjoy this all-too needed breath of fresh air in the RPG-world. This is no guarantee at all that Zane or anyone else trying the game will love it, but if they don't, their RPG-fatigue is really serious (maybe incurable).