Soundtrack Central The best classic game music and more

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Angela Jun 17, 2011

With the 3DS version of Ocarina of Time hitting this week and the next for the major territories, who's planning on visiting (or revisiting) Link's first N64 adventure?  Early reviews are painting this to be an excellent port: sharper graphics, a smoother, more consistent framerate, intuitive camera controls/accurate aiming by way of the new gyroscope sensor, and quick item swapping via the touch screen. (Everyone agrees that it makes the use of the Iron Boots in the Water Temple so much more hassle-free.)  On top of which, the new 3D effects have been getting a lot of praise as well.

Even if you're not on board, why not use this thread as a bit of a retrospective?  For those who played any of the earlier versions of the game, how do you feel about it?  Where does it rank in the series for you?

Jay Jun 17, 2011

I started it earlier today. It's absolutely lovely. A really polished version of OoT really. Haven't got too far into it but the nostalgia coupled with just how great it looks right now make for a powerful combination. The controls work great too - I don't find myself missing the N64 pad at all.

I'm really looking forward to playing more.

Amazingu Jun 17, 2011

The game released here in Japan the day before yesterday and it was COMPLETELY sold out at every store I visited. Blergh. Apparently Nintendo decided to release this game in smaller quantities after Spirit Tracks turned out to sell poorer than expected.

Anyway, I ordered it off Amazon so I should be getting it soon.

SonicPanda Jun 17, 2011

Jay wrote:

I started it earlier today.

It released early? I didn't get a call from the shop or anything. That's curious. Anyway, I'll probably post a good amount later, but in case this offer isn't yet well known, it's worth passing on.

Angela Jun 17, 2011

SonicPanda wrote:
Jay wrote:

I started it earlier today.

It released early? I didn't get a call from the shop or anything. That's curious.

The game hits Stateside on the 19th, but both the Japanese and European versions are already out.  Jay's in Ireland, if I'm not mistaken.

raynebc Jun 18, 2011

This is one of my favorite video games of all time, so I'll probably pick it up when I eventually get a 3DS.  However that won't be until a new title I'm interested in is released, like Mario Kart or Kingdom Hearts.

Idolores Jun 18, 2011

It'll be hard to use anything other than the N64 controller. I played so much OoT in its original incarnation that anything else since has felt just a bit off. On the other hand, the graphics look great and I'm diggin' the smoother framerate. Any comments on the music? Is it remastered or arranged in any way?

I'll never forget my first time with the game way back. At the time, it felt like such a smooth little ditty. I went over to my buddy's house who had acquired a copy (it had sold out everywhere within the week it was released) and we played for a solid day straight, making it to Jabu Jabu. We corresponded over the phone when I got my own copy, wrote strategies down when we played together with both of us taking turns making comprehensive maps of the dungeons and overworld.

The world design struck a huge chord with me especially. I remember how huge the kokiri village felt, and how massive the Deku tree was to me. Stepping out into Hyrule after that introductory level was a revelation.

Perhaps the biggest thing that stuck with me was the ambience, particularly the music. I remember thinking that the dungeons music sounded minimalist and more dissonant than what I had heard in Link to the Past or Link's Awakening (not that I'd be able to articulate that as such at that age) and to me that felt like an exotic direction that had some kind of significance that I couldn't fully place.

Jay Jun 18, 2011

Unfortunately (or maybe fortunately for some), the music seems to be exactly the same as the N64 version. The only sound amendment seems to be separating out the channels more to get a sort of pseudo-surround thing going on.

I think even just a few minutes in, you might be pleasantly surprised by the control. I thought I'd miss the N64 controller too but this works great. But I really like the 3DS circle pad.

And, yes, I'm in Ireland and it was released here yesterday.

Angela Jun 18, 2011

What do you think of the 3D effects, Jay?  Also, does the framerate take a hit any if the 3D is turned on?

Jay Jun 18, 2011 (edited Jun 18, 2011)

The 3D is gorgeous. Comparable to how 3D Pilotwings is but it seems much easier on the eyes. There are some really nice touches like sparkles in the air that pop out as you pass them. Seems very solid with loads of depth.

But there doesn't seem to be a 2D mode like there was with SFIV. At least, I can't find it and it doesn't seem to be listed in the instructions. So it's all in the slider. That means no performance change either way except for the image looking smoother in 2D due to the increase in resolution. Frame rate is the same in 2D and 3D. It's not silky smooth but seems solid and is a huge improvement over the N64 version. I'm guessing it's a steady 30fps.

Edit: Of course as soon as I type that, I start to notice frame rate drops. Wasn't conscious of it until mentioned. Nothing major but some parts not totally consistent.

XLord007 Jun 19, 2011

I'll be picking this up later today, but I'm not too interested in it.  Ocarina is my favorite Zelda game of all time, but I've already played it through, and this will be my fourth version of it.  I was originally going to order it on Amazon to save money, but then Nintendo announced the "limited" OST offer through Club Nintendo and the game music collector in me took over so I pre-ordered from my local GameStop instead so I can get it today.  I'll probably just play through the first dungeon to see how they upgraded it and then shelve it.

Razakin Jun 19, 2011

Jay wrote:

Edit: Of course as soon as I type that, I start to notice frame rate drops. Wasn't conscious of it until mentioned. Nothing major but some parts not totally consistent.

Haven't seen myself nothing of this short, but then my eyes probably can't see slight frame drops. Or the slips are just around action packaged ares where I'm otherwise busy.

Good game though, playing it for the first time (well, game hasn't much to offer in a sense, thanks to watching tons of speedruns and tool-assisted runs), but so far it has been good, very good. Maybe the enhanced graphics and better control system did do the trick. Music is still mediocre, but then after Link to the Past and Link's Awakening, I haven't heard good Zelda-music.

Angela Jun 19, 2011

Got a bit of playtime in today.  The game's sharper textures and fluent framerate are indeed phenomenal.  I'm still a bit iffy on the 3D, though.  It does look excellent, with, as Jay said, plenty of depth -- but there's a glaring ghosting effect on characters and objects that's difficult for me to ignore.  Maybe I just need to tweak the slider into a sweet spot.

Jay wrote:

But there doesn't seem to be a 2D mode like there was with SFIV. At least, I can't find it and it doesn't seem to be listed in the instructions. So it's all in the slider.

Interestingly enough, it seems that even with the slider turned all the way down, the 3D is still turned "on."  At least, with other 3DS games I've tried, the 3D light indicator would turn off when the slider is at the lowest position.  Wonder if that still affects battery life?

XLord007 Jun 19, 2011

Angela wrote:

Interestingly enough, it seems that even with the slider turned all the way down, the 3D is still turned "on."  At least, with other 3DS games I've tried, the 3D light indicator would turn off when the slider is at the lowest position.  Wonder if that still affects battery life?

I don't know about other 3DS games, but my 3DS always has the green 3D light lit regardless of whether or not the 3D is turned on.  The only time it shuts off is when I'm playing DS or DSi games.

XLord007 Jun 19, 2011

Anyone else having trouble with Club Nintendo?  The free OST offer says that a screen is supposed to pop up to accept the OST offer after you complete the registration survey.  I got no such screen.  I tried calling their Customer Service line, but they say "the line is too busy" and won't let you hold for a representative.

Jay Jun 19, 2011

Yeah, same here. I thought it was basically an indicator of whether what you're seeing can be viewed in 3D. I've seen it knock off during loading screens with no 3D, for example. It goes off in SFIV when you've got it set to 2D in the options. But it might vary from game to game.

XLord007 Jun 19, 2011

XLord007 wrote:

Anyone else having trouble with Club Nintendo?  The free OST offer says that a screen is supposed to pop up to accept the OST offer after you complete the registration survey.  I got no such screen.  I tried calling their Customer Service line, but they say "the line is too busy" and won't let you hold for a representative.

I ended up complaining via email and have surprisingly already heard back.  The rep said she manually added the CD order to my account and that it would ship the week of July 5.

Razakin Jun 19, 2011

Sometimes I hate living in Finland, especially when companies tend to ignore us so badly. Can't even register to NOE's Club Nintendo, because they don't support us scandinavian bastards, and thus can't get the soundtrack. Bloody marketing people and their lust for euro.

Qui-Gon Joe Jun 20, 2011

I had to send an email too, but haven't heard back yet.  A bit worried, as the only reason I've picked up the game already is to get the CD...

SonicPanda Jun 21, 2011

Through the first dungeon, then and now:

Then: We'd picked it up as a rental at first, early in February of '99. I had just put out a few weeks' part-time pay into getting an N64 with Mario 64 and Kart to keep it company, and magazine snapshots (this was back before we even had an internet connection) had done a very poor job at conveying how the game actually played, and I'd been burnt on picking up critical darlings that had done nothing for me in the past (looking at you, Tomb Raider), so a trial period seemed wise.
Our initial impressions were a little mixed. It was a fear very early on that we'd be constantly distracted from the gameplay, not by Navi, but from having to check that little blue circle that told us what the A button would do at the moment. We'd made it as far as the room where you run across the raised platforms after tripping the switch and died stupidly to the stationary Gold Skulltula. We were terrible at first. This was a much more rough-and-tumble sort of Zelda, and Link himself lacked Mario's agility, or so it felt early on.
The next day I picked it up solo while my sister and mom went off to do something together (at this point I can't even remember what), and I slowly became more attuned to the way the game worked. Breaking the webbing on the first floor was almost accidental; it was purely to recreate the many times I'd sent Mario on such a dive just to hear him howl on the way down.
The boss fight was the exact moment, though, when I decided this would be a game worth having. I went about business the long way, inadvertantly protracting the battle because I didn't think to attack it while it was perched on the ceiling. When my sister, a lifelong arachnophobe, reached the battle she not only proved you can hit it while it's on the ceiling, but the whole battle lasted maybe twenty seconds, tops. It was a holy-shit kind of moment, and I said as such. She's still proud of that moment to this day. We wound up returning the rental early, because by that time we had both deciding on getting it. It would be great, we could feel it now.

Now: Looking over all that, you kind of see the risk involved in remaking the game. I mean, after that kind of nostalgia fit, the odds are two-to-one-against that most of this end is going to be nitpicking over what's different, right? Well yes and no. I'm not especially keen on Link himself; I won't say 'overanimated' here, but he's certainly more noticeable than he was before, and it's a little distracting. It's also a little disappointing that after hearing about the ability to equip four items at a time in reviews, that half of those 'buttons' are touch-activated, which realistically speaking means that there's actually only two buttons you'll frequently use, and therefore less item flexibility from a practical standpoint. They should have used the crosspad for item management as in the Wii Twilight Princess. I'm also a little bummed that the scene with Saria on the bridge has been arbitrarily shifted to be in daylight. The drab greyness of the original scene made it a little more effective, I thought. As I said though, nitpicking.
On the flipside, the 3D itself works beautifully. The game seems like it was always made for this tech, as moments like Navi's initial flight seem to have no other purpose than screen-popping pyrotechnics (I find the effect works best if you keep the 3D at half-level, personally). Also, the tilt-aiming is a hoot, but it's very hard to aim in 3D and keep your vision inside the bubble so that the image doesn't split, so ultimately I turned it off (I also put the L-targeting on Toggle, as holding the trigger while moving with the circle pad was enormously uncomfortable. I'd bet anything that when they redesign the system - and let's not pretend they won't - the crosspad and analog nub will switch places).
At this point, I'm pleased with it, but I don't think it's quite good enough to outright supplant the original. We'll see how it goes. I'm interested in seeing Castle Town as something other than a flat blur.

Angela Jun 21, 2011

SonicPanda wrote:

I'm interested in seeing Castle Town as something other than a flat blur.

The new Castle Town is GORGEOUS.  You're no doubt aware that they've done away with the original's pre-rendered backdrop, and supplanted it with a fully 3D rendered model.  The result is stunning.

Amazingu Jun 21, 2011

Just finished the first dungeong as well, and I'm loving it.

The 3D effect feels very natural, characters look a bit better, and textures are more detailed and colorful.
Controls work like a charm too, although, as Panda said, the fact that it uses touch controls for item equipment is slightly inconvenient and actually makes for more of a hassle. I guess this was expected considering the 3DS doesn't have 6 face buttons like the N64.

It's also not particularly friendly to Lefties like myself (and Link for Chrissakes!), so using the crosspad would not have fixed anything for me.

Tilt-aiming is amazing fun though.
It's one of those little things that fills me with the child-like joy of getting a new a toy.
Only Nintendo can make me feel like that.

XLord007 Jul 27, 2011

I finally had time to try out my copy tonight.  I will grudgingly admit that I'm impressed.  The 3D adds a nice sense of depth and I played all the way through the first dungeon with it on.  It does severely reduce the sharpness of the graphics, but it almost seems worth it for the extra depth.  I'm not sure I could play the entire game in 3D, but I had no trouble playing the little I did play with it turned on.  In fact, my only real gripe so far is that the turning speed in first-person mode is painfully slow with no way to adjust the sensitivity.  It's been so long since I played the N64 version that I can't remember how fast it moved in the original.  Also, I don't remember Gohma being so ridiculously easy, but again, it's been years since I played the original.

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