Stephen wrote:Games are stored in the Wii's internal flash memory, which is 512 MB. The flash memory is also used for Wii save game data. It is enough space to store a very large collection of VC games.
I wonder about that. Do you think all 512 MB are really available for use? System upgrades don't substract from your available blocks, so either the firmware has it's own dedicated memory or a portion of the 512 is held aside. Since Nintendo insists on using "blocks" to measure memory, this makes things more difficult, but not impossible.
The Wii starts with a little over 2000 blocks of memory for both save games and channels compined (I verified that this is shared since I have different amounts of usage between channels and save data but the available memory listed is the same for both).
The 2 GB SD card I have for the Wii started with roughly 15,500 free blocks. Doing the math, that makes a block equal to about 130 KB. If there are around 2000 blocks to start with on the Wii, that equals 260 MB. Since I'm doing a lot of rounding here, I'd bet that 260 MB estimate is, in reality, 256 MB, or half of the total system flash memory.
So, it looks like we don't have as much save space as we thought, but that may not be a bad thing if it shows how much space Nintendo is allocating to future channels, assuming that future Nintendo-created channels will use the hidden space and not the visible space like the Opera Browser.
Also, even if space weren't a limitation, the Wii currently only allows 48 channels, so you can't download more VC titles than you have room for channels unless you back up older channels to your SD card to make room for new ones. Of course, you can't play VC titles off the SD card, so if you wanted to play those, you'd have to make space in your channel lineup and then copy them back from the SD card. Hopefully Nintendo will either allow more total channels in the future or allow you to group channels together.