Soundtrack Central The best classic game music and more

avatar! Feb 7, 2007

Kirin Lemon wrote:

Man, you guys are harsh.  I'm loving this so far, minus a few very small gripes.  There is, of course, the music issue, but I never expected it to sound quite right on the GBA.  The battle slowdown isn't frequent enough to get on my nerves, nor am I bothered by the world map or chocobo riding.  I guess my only other compalint would be using Sprint Shoes and running at the same time, which makes things super-choppy, but this was an issue with FFV on the GBA too.  Oh yeah, and the new translation is fantastic!

Hehe, I think you hit the nail on the head! People will complain no matter what. Sure, the port isn't perfect, but there are bonuses  and improvements (such as the translation), and yet people still gripe... Personally I think that $30 for a brand new FFVI is great! 

cheers,

-avatar!

Wanderer Feb 7, 2007

Personally I think that $30 for a brand new FFVI is great! 

cheers,

-avatar!

When you put it that way, it's kinda hard to complain... especially when I remember paying $69.99 for the original. wink

Jay Feb 7, 2007

avatar! wrote:

People will complain no matter what.

So why bother giving any more than a half-assed port, eh?

The FFs aren't rocket science. Music aside, there is no reason why these can't be perfect on GBA. And no reason why people should expect any less.

avatar! Feb 7, 2007 (edited Feb 7, 2007)

Jay wrote:
avatar! wrote:

People will complain no matter what.

So why bother giving any more than a half-assed port, eh?

The FFs aren't rocket science. Music aside, there is no reason why these can't be perfect on GBA. And no reason why people should expect any less.

Come now, we all know that there's a huge difference between people complaining (which happens no matter what) and doing a half-assed job.
Why are you so sure these ports can be much better?  There are limitations to most things, and besides, I think the main complaint from almost everyone IS the music. In fact, reviews I've read say that other than the music, it is nearly a perfect port (and with the tweaks perhaps even superior). Until you've played it through I think you have no basis to say it's a half-assed.

-avatar!

edit: reworded

Jay Feb 7, 2007

avatar! wrote:

Why are you so sure these ports can be much better?

Because I've played GBA games. Playing just a few GBA games will tell you what the system is capable of.

avatar! wrote:

I think the main complaint from almost everyone IS the music. In fact, reviews I've read say that other than the music, it is nearly a perfect port (and with the tweaks perhaps even superior). Until you've played it through I think you have no basis to say it's a half-assed.

You only have to look to page 1 of this very thread to see what basis I have. If you're happy with it, great. But people are entitled not to be if it doesn't achieve what it could and should.

avatar! Feb 7, 2007

Here is what NintendoWorldReport said:

"The SNES had a powerful and unique sound chip. Emulating it, especially on the GBA’s speakers, is difficult. While most of the tunes sound close enough to their originals, a few key pieces, namely the ending theme and the now famous opera scene, are noticeably different. Purists may abhor the thought of such famous scenes being anything less than faithful to their originals, but I found the changes – in the opera scene at least – to be an improvement."

I can live with that, but if some people can't, then they need to play the SNES version or the PSX version. I still think people will complain no matter what. That being said, I'm going to enjoy FFVI smile

cheers,

-avatar!

Ryu Feb 7, 2007

I couldn't play the PSX version.

Zane Feb 7, 2007

Ryu wrote:

I couldn't play the PSX version.

Me neither. I'm going to stick with my SNES cart for this one.

shdwrlm3 Feb 7, 2007

avatar! wrote:

Why are you so sure these ports can be much better?  There are limitations to most things, and besides, I think the main complaint from almost everyone IS the music. In fact, reviews I've read say that other than the music, it is nearly a perfect port (and with the tweaks perhaps even superior). Until you've played it through I think you have no basis to say it's a half-assed.

The changes in music and sound were to be expected, but the graphical changes are simply unforgivable. I can understand not improving the graphics since they were already relatively complex, but somehow they managed to make the graphics look worse. The aforementioned overworld in chocobo/airship mode looks absolutely horrendous, and actually impedes gameplay. The graphics in general are just way too bright. Presumably this was to compensate for the GBA's lack of backlight, but then again, this is 2007 and most people already have an SP or DS. At the very least, they should have included a brightness setting.

Of course, FFVI is my favorite FF, so I got it anyway for nostalgia and to see how the semi-new translation holds up.

This does raise new questions about the contrasting port quality between these games, though.  That both FFV and FFVI were released roughly the same time could suggest that they were worked on by different teams in TOSE;

That's very likely. Tose are apparently HUGE, with more than 1000 developers in both Japan and China. I can't imagine that the same team would have enough time to work on both games.

More info on Tose, the "ninja" developers:
http://www.gamasutra.com/features/20060 … d_01.shtml
http://www.insertcredit.com/archives/2006_05.html

Well, I would hardly say that anything TOSE touches is necessarily bad, in any case... Super Princess Peach is still a blast and one of my favorite platformers on the DS.  They do seem to vary in quality... I wonder if this normally has something to do with how much fundage the owners of a franchise are willing to give them to work with.

Loved SPP as well, but I wish Nintendo would go ahead and bring Starfy 4 out in the States already. Better yet, they should release a Starfy compilation. And for anyone who's never checked out their "Nightmare Before Christmas" GBA game, do yourself a favor and do so. Next to the Castletroid games, it's one of the best Metroid clones out there.

XLord007 Feb 7, 2007

GameStop.com screwed me again, so no FF6 for me anytime soon.  I thought the whole point of pre-ordering in advance was to secure a copy, but apparently if you pre-order too far in advance they go and change the SKU so your order links to nothing and you never get what you pre-ordered.  This is the second time this has happened to me in the last month, so I'd just like to give a big "f--- YOU" to Gamestop.com.  Thanks for listening.

TerraEpon Feb 8, 2007

Ryu wrote:

I couldn't play the PSX version.

Me neither. Couldn't stand the load times.


-Joshua

Red XIV Feb 8, 2007

TerraEpon wrote:
longhairmike wrote:

what other exploitable bugs would there be besides the vanish/doom combo?

The big one is that Evade% doesn't do anything -- MBlock% handles both physical and magical evade.


-Joshua

Oddly enough, I played through the game at least a half-dozen times without ever noticing that.

What about the Sketch bug? Is it still there?

TerraEpon Feb 8, 2007

That was ONLY in the first set of US carts -- it was in fact fixed later on, which is why there's a "1.0" version and a "1.1" version (of FFIIIus) if you go ROM hunting

-Joshua

csK Feb 10, 2007

The music quality is also something I expected, I mean, it seemed basic to me that the SNES sound chip is far beyond what the GBA can do (even if the GBA can do more voice samples... frankly, I think more voice samples is a BAD thing considering how annoying some of those games can get!)  But it seemed to me that there should be no problem with anything else, despite some very slight graphic degradation.  I mean, I'll still get it, but now I feel more compelled to get the SNES version as well.  For those of you who are playing it now, how do you feel the translation is going?  I remember reading it was pretty slick, and for me its probably the only selling point, I mean, I really don't care about new dungeons or whatever (though a bestiary is kind of cool)

Megavolt Feb 10, 2007

TerraEpon wrote:

That was ONLY in the first set of US carts -- it was in fact fixed later on, which is why there's a "1.0" version and a "1.1" version (of FFIIIus) if you go ROM hunting

-Joshua

Really?  I didn't know that.  Is there any easy way to tell which version you have?  I assumed that the bug was in all carts and so I stopped bothering with the regular evade stat in my later playthroughs of the game.

What other changes were made?  It seems like the Vanish/Doom trick was never fixed.  It's funny, because the old Nintendo power guide has a special tactics section at the end which seems to feature a couple of exploitable bugs, including Vanish/Doom.

TerraEpon Feb 10, 2007 (edited Feb 10, 2007)

No, the evade bug is in all versions of FFVI to date (unless they fixed it in the GBA one. Anyone know?). I meant the Relm sketch glitch was one in the 1.0 of FFIIIus

As for vanish/doom, they actually changed Phunbaba (1st time) in the PSX version so he can't be vanished...

-Joshua

longhairmike Feb 11, 2007

i  was at  target today and i saw the ff6 advance demo playing on one of their tvs.. it showed one battlle on the raft against ultros and another fighting the phantom train. i was not at all impressed with the graphics or sound.

Kirin Lemon Feb 11, 2007

longhairmike wrote:

i  was at  target today and i saw the ff6 advance demo playing on one of their tvs.. it showed one battlle on the raft against ultros and another fighting the phantom train. i was not at all impressed with the graphics or sound.

The graphics are the same as they've always been.  Have you never played the game before?

Angela Feb 12, 2007

I picked the game up the other day, and I'm just making my way to the Floating Continent.  The translation appears to be on the level; it's a happy medium between Woolsey's original script and a new polish.  Yet it's some of that polish -- more accurate to the Japanese original's text it may be -- that bothers me a bit.   I think it's some of the smaller, more subtle wording that rubs me the wrong way.  Like when Terra first meets Edgar, and she says to herself, "I guess a normal girl would've found him charming....", which in the SNES original she follows up with an appropriately frank ".... but, I'm hardly normal."  In this version, she says a decidedly duller ".... but not me."

And then there's the scene where Edgar and Sabin reunite after defeating Vargas on Mt. Koltz.  Locke's new reaction is one of surprise, where he apparently isn't even aware that Edgar HAS a brother.  In the SNES original, his line "The brothers are reunited!" felt more like of a pre-defined assumption that, yes, Locke, being a companion to Edgar, would at least be aware of his fraternal relationship to Sabin.

One of my favorite lines that was altered is when they're on the ship traveling from Albrook to Thamasa, and Locke starts tossing his cookies.  They changed that hilarious line he says to Shadow, "Not a word of this to anyone, o' shrouded one," to ".... the world's greatest treasure hunter, brought down to this."

On the other hand, the lyric to Aria di Mezzo Carattere is much more on target to the song's melody, and the changes to most of the item/weapon/armor/relic names are more apt to the series' naming conventions. 

The one new line I really liked was Edgar's inquiry to Relm's age, where she says she's ten, to which he replies, "Not yet a lady. Hope you're still around in eight years, kid."  That was certainly more accurate to the Japanese original's intended meaning.  ;)

Marcel Feb 12, 2007

Angela, some of the line changes I've heard about are depressing me.  I've heard they changed Shadow's description: "He'd slit his momma's throat for a nickel!" line.  Did they butcher any of Setzer's classic lines too?  He was always my favourite...at least in the first half of the game.

Angela Feb 12, 2007

Marcel wrote:

Angela, some of the line changes I've heard about are depressing me.  I've heard they changed Shadow's description: "He'd slit his momma's throat for a nickel!" line.  Did they butcher any of Setzer's classic lines too?  He was always my favourite...at least in the first half of the game.

Right.  Instead, he'll "kill his best friend for the right price" now.  Oh, and they also took out Celes' hostage scene; she's not getting torture-beaten by the soldier anymore.  And she kind of lamely falls down on her own where that last punch was supposed to happen.  It's to my understanding that they removed this scene because of recent kidnappings that were happening in Japan, and due to sensitivity issues, it was stricken from the Japanese version.

Setzer appears more or less the same.  There's definitely been some re-wording here and there with his dialogue, but his gambling philosophy is still wholly intact.  (And gosh, I miss this Setzer..... the last time I saw him, he was a blowhard in some kiddie fighting tournament in a place called Twilight Town.)

longhairmike Feb 12, 2007 (edited Feb 12, 2007)

Kirin Lemon wrote:

The graphics are the same as they've always been.  Have you never played the game before?

i ended up dropping all my fall '94 classes at the community college because of FF6...

as with removing celes' beating because of sensitivity issues on violence in japan,,, what's next,, is disney going to start licensing Miike films?

Amazingu Feb 12, 2007

This all goes to show what a great job Woolsey did.

God knows he made the English version of Chrono Trigger a helluvalot better.

Adam Corn Feb 13, 2007

Angela wrote:

Oh, and they also took out Celes' hostage scene; she's not getting torture-beaten by the soldier anymore.  And she kind of lamely falls down on her own where that last punch was supposed to happen.

What??  So they just question her now and she falls down?  Or they removed the soldiers altogether?  That was an essential scene to establishing Locke and Celes's relationship.

oddigy Feb 15, 2007

Zane wrote:

Hmmm... is it just me, or was this dialog not in the original version:

http://media.gameboy.ign.com/media/774/ … 33317.html

That sounds weird.

Heh, leave it to Banon to use proper English.

I saw some dialogue involving "Humpty" and "Dumpty" last night, and I was terribly amused. XD

I like the spruced up translation.  I'm a few hours in, and I haven't run into any problems so far, other than if you use Dash+Sprint Shoes, you zoom around so fast that it's impossible to control. :x

I also like "Son of a Sandworm!" better.  *prepares to be executed*

I noticed something kinda creepy... you know how when you listen to a CD you've heard 1000 times or so before, the next track starts playing in your head around the time the previous one is finished?  My brain was doing that last night as FF6 switched from scenario to scenario.  Ah, the power of memory.

XLord007 Feb 16, 2007

Well, I finally got ahold of FF6A, and I'm pretty happy.  I almost forgot how good this game is.  The occasional slow down hasn't bugged me too much so far, but the encounter rate has.  I read somewhere that it's been increased.  Anybody remember the old versions well enough to verify that?  It seems more frequent to me, but it's probably been a good decade or more since I played the SNES version.

Marcel Feb 17, 2007

I got it and I'm pretty pleased with it.  The encounter rate seems the same to me, actually.  I'm fairly familiar with the original too.

Angela Feb 17, 2007

XLord007 wrote:

The occasional slow down hasn't bugged me too much so far, but the encounter rate has.  I read somewhere that it's been increased.  Anybody remember the old versions well enough to verify that?  It seems more frequent to me, but it's probably been a good decade or more since I played the SNES version.

Yeah, they feel about the same as the original -- although it does seem that the Ward Bangle (formely the Charm Bangle) is completely ineffective in this version.  The encounter rate when wearing it doesn't seem to be halved at all.

At least the Moogle Charm (now Molulu's Charm) still does what it says.

XLord007 Feb 18, 2007

Angela wrote:

Yeah, they feel about the same as the original -- although it does seem that the Ward Bangle (formely the Charm Bangle) is completely ineffective in this version.  The encounter rate when wearing it doesn't seem to be halved at all.

At least the Moogle Charm (now Molulu's Charm) still does what it says.

Hmmm... I guess it's just been too long since I've played the original.  I suppose my tolerance for random battles just isn't what it used to be.

Zane Feb 18, 2007

Molulu? WTF?

Kirin Lemon Feb 18, 2007

Zane wrote:

Molulu? WTF?

A proper translation of the original Japanese name for the item.

The music is bothering me less and less the more I play this version.  I just love the fact that one of my favorite games is now portable, and now has an improved localization.  I don't understand why people are so up in arms over this - they're really missing out.

Cram Feb 18, 2007 (edited Feb 18, 2007)

The main game was great. Like just said the post above mine the music gets less and less annoying the more you play. The slow downs were a bit rage inducing, other than that it was a good times.

My main gripe is the bonus material. I won't go into details so I don't spoil anything, but IMO it all sucked. Espers, New Spells, Dungeon. It didn't feel even remotely FFVI (at least the bonus stuff in the previous two games felt like it somehow fit into the game). Bah oh well, the bestiary was a decent addition I guess. The verdict is I do not plan on playing this version of FFVI again.

I am also one of those that think changing "son of a submariner" to "son of a sandworm" was a critical mistake.

Zane Feb 22, 2007

http://db.gamefaqs.com/portable/gbadvan … _trans.txt

    Back Guard            Alarm Earring
    Sneak Ring            Thief's Bracer
    Thief Glove            Brigand's Glove
    Cure Ring              Angel Ring
    Relic Ring              Lich Ring
    Economizer            Celestriad
    Offering                 Master's Scroll
    Coin Toss               Heiji's Jitte
    Gem Box                Soul of Thamasa
    Moogle Charm         Molulu's Charm
    Exp. Egg                 Growth Egg

There is so much wrong in that FAQ. sad

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